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Borderlands 4's Mature Tone Will Extend to Its Humor and Writing — Toilet Humor Will Still Make a Comeback

The Borderlands 4 trailer recently hinted at some sweeping tone shifts for the upcoming looter shooter RPG, and Gearbox Studio's creative and narrative director for Borderlands 4, Sam Winkler, recently confirmed that the shift in tone will extend to the game's character writing and humor. In a series of posts on X, Winkler said "I remain firm in my criticism of BL3's overabundance of toiler humor," going on to explain that there will still be toilet humor, and the idea of a Hawk Tuah reference in-game was being thrown around. "Paul Tassi joked that we were gonna have a gun called Hawk 2A and a fellow dev asked me if it was real and I wanted to put my hand down the sink grinder."

While the Borderlands 4 trailer has generated plenty of hype around the upcoming instalment to the franchise, it hasn't gone without its criticisms. However, the apparent changes to the game's visuals and tone—specifically away from the over-the-top nature of Borderlands 3—have been almost universally positively received, with many fans now expecting a return to the glory days of Borderlands 2. Writing has never been the highlight of the Borderlands franchise, but most seem to agree that Borderlands 3 often went too far with the jokes, to the detriment of the overall experience.

Assassin's Creed Shadows Combat Deep Dive Shows Off Versatile Melee Mechanics and Plentiful Weapons

After the fiasco surrounding the cancelled press previews and delayed upcoming launch of Assassin's Creed Shadows, it appears that Ubisoft is doing something of a redemption tour in order to garner hype for the latest installment in the Assassin's Creed franchise. Previously, news about AC Shadows's simultaneous console and Steam launch was quite positively received. Now, Ubisoft has given us a full overview of what's to come regarding the combat mechanics in Assassin's Creed Shadows. While the weapons and unit types in Shadows are certainly interesting, perhaps the most important take-away is that timing will be an important aspect to combat.

One of the most important mechanics behind Assassin's Creed Shadows's combat seems to be the character and weapon choices. The samurai, Yasuke, and the shinobi, Naoe, will supposedly come with their own versions of stealth, defensive, and offensive attacks, and each will have their own weapons, to bring some diversity to the gameplay of each character. It looks like each of the different weapon classes will be locked to either character and play style. At launch, Naoe will have three weapons to choose from, and Yasuke will have a broader selection of five weapons to choose from.

Black Myth: Wukong May Have A Worthy Competitor Soon

The gaming community has been on fire since the release of Black Myth: Wukong, which has been making waves since its release, quickly gaining immense success. Gamers don't seem to have had enough of the smash hit yet. But a very worthy competitor that may even challenge out-of-league games like Black Myth: Wukong will soon be out there globally for a death battle with these very popular AAA titles.

One Piece Fighting Path, developed by China Mobile Games And Entertainments Group (CMGE), is a mobile game released on Android around four years ago. Yes you saw right, in 2020. And for the fact that this game still has quite a lot of hype from mobile players, having been only released in China, it shows the great potential of the game, if released globally.
One Piece Fighting Path Black Myth Wukong

Rockstar Games to Drop Grand Theft Auto VI Trailer in December

As the end of the year is getting closer, Rockstar Games has taken to social media to express heartfelt gratitude to its global community of players. The legendary game developer and publisher is poised to celebrate a quarter-century of industry-defining work since its inception in 1998. In a move that has electrified the gaming community, Rockstar Games has announced plans to unveil the first trailer for the next installment in the Grand Theft Auto franchise in early December, on the company's 25th anniversary. The next-generation title is rumored to be called Grand Theft Auto VI (6), following the release of GTA V. In early December, we should see the first official trailer for GTA VI, which doesn't mean that the game is coming anytime soon.

On the contrary, the trailer could serve just to start the hype cycle. Sam Houser, the co-founder and president of Rockstar Games, has posted: "We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you." Therefore, an official launch date has yet to be set, so the community of GTA players around the globe needs to hold their patience a bit longer.

Dead Island 2 Launch Trailer Arrives Alongside 30 Minutes of Leaked Footage

Deep Silver's intended hype train, has been derailed slightly today, for its forthcoming zombie splattering blockbuster ARPG shooter Dead Island 2. A launch trailer was uploaded to the game's official YouTube channel this afternoon, in hope of generating more pre-release internet interest. The uptick in marketing efforts has gained some gaming community attention, but leaked gameplay footage was uploaded to YouTube only hours before the debuting of the official launch video. A streamer identifying as Lucas Cosmico is reported to have played a pre-release version of Dead Island 2 last night, and proceeded to stream the opening moments of the single player campaign - 30 minutes of gameplay footage is still accessible on their YouTube channel at the time of writing, but potential legal action is likely to result in a takedown order.

The Dead Island 2 development cycle has not been a pleasant experience for those involved, according to multiple news pieces reported across the project's lifespan of more than a decade. Several studios have worked on the game, but publisher Deep Silver sought to remove the involvement of Yager and Sumo Digital at different stages of development. Dambuster Studios was declared, by THQ Nordic back in 2019, as the final resting place for Dead Island 2's production push. The Nottingham, UK-based studio happens to be a subsidiary of Deep Silver - the studio was offloaded to D.S. by Crytek in 2014, following substantial financial difficulties.

Rising Demand and Rush Order Pricing Drive 14.1% QoQ Enterprise SSD Revenue Growth in 1Q22, Says TrendForce

According to TrendForce research, North American data centers saw an improvement in components supply after February, driving a recovery in purchase order volume. As Server brands returned to normal in-office work following the pandemic, the increase in capital expenditures on related information equipment has also boosted order growth. The addition of Kioxia's raw material contamination incident led to an increase in the pricing of certain rush orders, pushing up overall Enterprise SSD revenue in 1Q22 to US$5.58 billion, or 14.1% growth QoQ.

According to TrendForce, Samsung and SK hynix (including Solidigm) were the top two players in 1Q22. At the beginning of the year, demand from hyperscale data centers resulted in high inventory levels due to component mismatches, leading Samsung's order growth missing expectations. However, as repercussions from the WDC and Kioxia contamination incident hit NAND Flash production capacity in 1Q22, server customers quickly turned to Samsung for additional orders, driving the company's 1Q22 revenue to US$2.77 billion, up 14.8% QoQ.

NAND Flash Revenue Rises by 15% QoQ for 3Q21 Thanks to Demand from Smartphone and Data Center Markets, Says TrendForce

The growth of the NAND Flash market in 3Q21 was primarily driven by strong demand from the data center and smartphone industries, according to TrendForce's latest investigations. More specifically, NAND Flash suppliers' hyperscaler and enterprise clients kept up their procurement activities that began in 2Q21 in order to deploy products based on new processor platforms. Major smartphone brands, on the other hand, likewise expanded their NAND Flash procurement activities during the quarter as they prepared to release their new flagship models. As such, clients in both server and smartphone industries made significant contributions to the revenue growth of the NAND Flash industry for 3Q21. At the same time, however, suppliers also warned that orders from PC OEMs began showing signs of decline. On the whole, the industry's quarterly total NAND Flash bit shipment increased by nearly 11% QoQ for 3Q21, and the overall NAND Flash ASP rose by nearly 4% QoQ for the same quarter. Thanks to rising prices and expanding shipments, the quarterly total NAND Flash revenue increased by 15% QoQ to a new record high of US$18.8 billion in 3Q21.

NAND Flash Revenue for 2Q21 Rises by 10.8% QoQ Due to Strong Notebook Demand and Procurements for Data Centers, Says TrendForce

NAND Flash suppliers' Clients in the data center segment were gradually stepping up enterprise SSD procurement after finishing inventory adjustments, according to TrendForce's latest investigations. Moreover, the adoption rate of 4/8 TB products in the enterprise SSD market increased substantially on account of the releases and adoption of the new server processor platforms from Intel and AMD. Although the recent wave of COVID-19 outbreaks that struck Southeast Asia weakened smartphone sales in 2Q21, the quarterly total NAND Flash bit shipments rose by nearly 9% QoQ, as PC OEMs still had plenty of component orders in 2Q21 due to the fairly robust notebook demand during the period. On the other hand, the shortage of controller ICs became more severe during the period, and the winter storm that battered Texas this February affected the operation of Samsung's foundry fab Line S2 in Austin. As demand for NAND Flash products rose, the overall ASP also rose by nearly 7% QoQ, and the quarterly total NAND Flash revenue rose by 10.8% QoQ to US$16.4 billion in 2Q21.

Hype Trains and You: A PSA

Hype Trains are bad. They are not just bad because a random frog on the internet told you so either, they are bad because they build upon themselves to the point that you would believe a random frog on the internet if he said something beneficial about your chosen product.

It's not just technology either. It can happen in politics, religion, whatever. But they are bad, and not to be trusted. They aren't just bad for humanity and all that, they are bad for the products they represent. Yes, they actually hurt what they are hyping. Ryzen didn't benefit from the hypetrain anymore than Trump benefited from the "Trump Train." Allow me to explain (and please, put the foam back in your mouth for me uttering "Trump" in a tech article. That's the only time I promise).
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