Rebellion Discusses Atomfall's Unique Gameplay Mechanics
With Atomfall coming to PC, PlayStation, Xbox and Game Pass in just over a month (arriving on March 27), today we released the latest trailer for the game. Featuring -new gameplay, the trailer highlights the main features that you will experience when you enter the quarantine zone. I thought now would be a good time to give you more information on some of the game's key features and what you can expect when you play Atomfall. The trailer (see below) starts at the very beginning of the game. You wake up in a dark and eerie bunker and are met by a wounded man in a hazmat suit who immediately asks who you are and asks for your help. The problem is you don't know who you are, or how you got there. He tells you that you are inside a quarantine zone, built around the Windscale Atom plant following a nuclear disaster.
Set in the luscious British countryside in 1962, Atomfall is a fictionalized telling of what happened five years after true events in Northern England. It is a game about investigation and discovery—as you try to uncover the mystery behind what really happened at Windscale, but also who you are and what you're doing there. There is plenty to explore beyond the rolling hills of Cumberland, including a picturesque village, bandit camps, caves, tunnels, and mysterious buildings and facilities left abandoned by the British Atomic Research Division. All of these will hold their own secrets for you to discover. You will find clues about what has happened and learn more about the colorful characters you meet along the way - but there is no clear single "truth", and different people interpret what happened in different ways. This feeds into the game's "Leads" system, our new take on traditional gaming quests.
Set in the luscious British countryside in 1962, Atomfall is a fictionalized telling of what happened five years after true events in Northern England. It is a game about investigation and discovery—as you try to uncover the mystery behind what really happened at Windscale, but also who you are and what you're doing there. There is plenty to explore beyond the rolling hills of Cumberland, including a picturesque village, bandit camps, caves, tunnels, and mysterious buildings and facilities left abandoned by the British Atomic Research Division. All of these will hold their own secrets for you to discover. You will find clues about what has happened and learn more about the colorful characters you meet along the way - but there is no clear single "truth", and different people interpret what happened in different ways. This feeds into the game's "Leads" system, our new take on traditional gaming quests.