The first screens deal with the usual monitor and resolution options.
Non-16:9 aspect ratios are supported, including 21:9, which according to some players looks gorgeous.
Field of view can be adjusted between 50 and 105 degrees, with 55° being the default
What's great is that you can separately adjust FOV when playing vehicles
Motion blur is enabled by default and can be toned down or disabled completely
The remaining settings add a little bit of "movie-like" fidelity for people who like these effects
The "Advanced" screen is where the good stuff is.
If you have a HDR capable monitor, then you can enable it here—Battlefield V fully supports it.
The "Render Scale" option lets you adjust the rendering resolution, so you can run the game at your monitor's native resolution (crisp texts and HUD) while reducing the graphics hardware requirements. Options available here range from 25% all the way up to 200% (which is super-sampling).
The framerate limit defaults to 200 FPS (which is the highest value selectable here). Just like in other Battlefield titles, you can increase this limit with console setting "GameTime.MaxVariableFps 999".
Future Frame Rendering renders a couple of frames ahead, which means the graphics will looks smoother, but comes with slightly increased input lag since the prerendered frames might represent a state of the world that changed in the last split-second. This option helps reduce CPU load on weaker processors.
V-Sync can be turned off for lower latency, but doing so possibly results in tearing.
UI Upscaling is a useful feature for people who prefer a bigger (or smaller) HUD because it might be difficult for them to read some text.
By default, Battlefield V will reduce details if it detects that not enough VRAM is available on your card—this behavior can be disabled with the "GPU Memory Restriction" setting.
Overall quality settings can be changed between "Low", "Medium", "High", "Ultra", and "Custom". Two additional settings exist: "Auto: Min Latency" and "Auto: Max Fidelity". For me, all this did was change the overall quality setting between "Low" and "Ultra" without taking into account the actual hardware I have. It might be useful for novice gamers who aren't aware of how settings work in contemporary games, though.
With "Custom" enabled, the options are as expected, with the exception of TAA (temporal anti-aliasing), which can not be disabled! You only have "TAA low" and "TAA high", which both cause some loss of sharpness in the final image.
Ambient Occlusion can be turned off; the other settings are "SSAO" and "HBAO".