Graphics Settings
The graphics options are one long list I split into three sections to discuss them individually.
- The first section deals with the usual monitor-related settings
- A serious limitation is that God of War supports only "windowed" and "borderless fullscreen"—there is no "fullscreen" option(!)
- The FPS limit can be set between 30 and 120 FPS, and there's also "off"
- While you can disable motion blur and film grain, the depth of field effects can't be disabled and are a little bit distracting
- In the "Resolution Scaling" section, you may choose between DLSS, FSR, and classic upscaling—only one of those three can be active at a time
- For DLSS, the game implements the sharpening slider that was added with DLSS 2.3
- When you select "Advanced" on the previous screen, you get access to NVIDIA Reflex settings, which optimize the rendering latency. I am not sure if that's really relevant for a single-player title and am happy to hear your thoughts on that, let us know in the comments.
- There are four quality presets: "Low", "Original," "High," and "Ultra."
- "Original" uses the same settings as the title on the PS4 (2018)
- Going beyond "Ultra" is possible; you can select "Ultra+" for the "Reflections" setting. This still doesn't enable ray traced reflection, but still look really good.