God of War Benchmark Test & Performance Review 33

God of War Benchmark Test & Performance Review

Performance & VRAM Usage »

Graphics Settings

The graphics options are one long list I split into three sections to discuss them individually.

  • The first section deals with the usual monitor-related settings
  • A serious limitation is that God of War supports only "windowed" and "borderless fullscreen"—there is no "fullscreen" option(!)
  • The FPS limit can be set between 30 and 120 FPS, and there's also "off"
  • While you can disable motion blur and film grain, the depth of field effects can't be disabled and are a little bit distracting
  • In the "Resolution Scaling" section, you may choose between DLSS, FSR, and classic upscaling—only one of those three can be active at a time
  • For DLSS, the game implements the sharpening slider that was added with DLSS 2.3
  • When you select "Advanced" on the previous screen, you get access to NVIDIA Reflex settings, which optimize the rendering latency. I am not sure if that's really relevant for a single-player title and am happy to hear your thoughts on that, let us know in the comments.
  • There are four quality presets: "Low", "Original," "High," and "Ultra."
  • "Original" uses the same settings as the title on the PS4 (2018)
  • Going beyond "Ultra" is possible; you can select "Ultra+" for the "Reflections" setting. This still doesn't enable ray traced reflection, but still look really good.
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Nov 23rd, 2024 22:35 EST change timezone

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