Frametime Analysis
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
Location: District 13
Looking at Remnant 2, we don't see the same results as Counter-Strike 2. While this game is less sensitive to the primary timings and a lot more sensitive to the actual frequency, it shows little variation across the board once you pass 6000 MT/s. With the exception here of 6800 MT/s, which is the lowest frequency tested to take on that latency penalty from using a 2:1 memory ratio.
As we increase the graphical settings, the frame rate drops, and that is about it for this comparison.
Raising the game's resolution to 4K means that Remnant 2 becomes completely GPU bound, leaving the CPU often waiting on the graphics card to finish each calculation. With a margin of error of 3%, these two memory kits are indistinguishable at this resolution using a RTX 4090.