NVIDIA GeForce Ampere Architecture, Board Design, Gaming Tech & Software 61

NVIDIA GeForce Ampere Architecture, Board Design, Gaming Tech & Software

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8K Gaming


8K Gaming is here! If you can get a hold of an 8K display—only available on high-end televisions and a Dell monitor—your eyes can gouge on 7680 x 4320 pixels. That's four times the pixels of 4K and sixteen times that of Full HD (1080p). Some of the newer generations of games could implement preliminary support for 8K. Since 8K is still a 16:9 resolution, you should in theory be able to stretch any game or app designed for 16:9 resolutions, but unless the games have extremely high resolution textures, sprites, models, and other assets, you're bound to end up with slightly blocky/smudged surfaces. This is because the game engine just blindly upscales all game assets with the easiest bilinear method, which NVIDIA addresses in a big way.

NVIDIA DLSS 8K


To solve the problem of today's games not really having texture assets that can scale up to 8K, resulting in dull, washed-out images, NVIDIA designed DLSS 8K. An extension of DLSS, DLSS 8K renders the game at a lower resolution, such as 1440p, and then uses AI supersampling to reconstruct details. This works like any normal DLSS implementation, where the game is rendered at lower resolution and details are reconstructed at the desired output resolution.


NVIDIA demonstrated massive performance improvements with the use of DLSS, and in many cases with superior image quality to native 4K resolution.

HDMI 2.1


GeForce Ampere is the first consumer GPU to implement the HDMI 2.1 standard. This enables you to have 8K HDR 60 Hz with a single cable. Something like this required either two DisplayPort 1.3 connectors or four HDMI 2.0 cables before. HDMI 2.1 extensively utilizes display stream compression (a "virtually lossless" albeit lossy compression format).
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