Wednesday, December 23rd 2009
BenQ Intros Two LED-Backlit HD Displays
BenQ will release two new full-HD LCD monitors to the market, the 21.5 inch G2222HDL and 24-inch G2420HDBL. The two are characterized by LED backlit illumination, and share nearly identical specifications which include glossy black frames, native resolution of 1920 x 1080 pixel TN panels, 5 ms response time, 1,000:1 contrast ratio with 5,000,000:1 dynamic contrast ratio, brightness of 250 cd/m², and connectivity which includes DVI and D-Sub. The G2222HDL and G2420HDBL are expected to be priced at £149 and £169, respectively, available from this week.
Source:
TechConnect Magazine
114 Comments on BenQ Intros Two LED-Backlit HD Displays
FordGT90's post, top is 1080 bottom is 1200
Notice how the 1080 shows MORE?
in MANY games going to a 1200 screen does *not* give you more on the top and bottm, it crops and gives you LESS on the sides instead. you're getting a zoomed in image with the sides missing.
Please try and understand THAT is what our argument is, and stop talking about a freaking 2D desktop.
If they made 1920x1440 monitors at around the same price, I would most certainly have one. It can do everything a 1080p monitor can do, plus more. A 1080p monitor sure as hell can't use 1920x1440 resolution. Then set the damn monitor to 1080p, problem solved. You are missing the point, not them. A 1200p monitor can do 1080p, but a 1080p cannot do 1200p for those times that 1200 is better.
and even if it did work, you'd end up with black bars... which is something i'm opposed to as well.
I'm just getting pissed that you people are all "OMG MORE RES IS BEST EVERYONE MUST AGREE" just STFU and realise different people want different things. we're stating our case (that WE personally dont like it, and showing people the flaws of 1200P screens) and we're getting F'ing hammered for it.
There is a difference between preferring 1080p and 1200p being flawed. You are free to prefer 1080p screens, that does not make them better. 1200p is technically superior in every way, except when you consider vanity.
And yeah, 1920x1920 would be even better. Sorry, your sarcasm fails.
Wile E: i watch many blu ray movies. i prefer having that inch or so less black bar. if it MUST be there, i want it as small as possible.
why the hell cant you people just understand that some of us disagree with your views? you arent going to convert us, and we arent trying to convert you. we're just stating our side of the case so that other people dont see ONLY your views.
As far as the screens, you didn't look at the right settings. They all have them. Maybe some of the oldest 1200p screens might not, but all relatively modern ones do.
Wile E: you say we're trying to convert you by saying 1200p is inferior. we're saying its inferior TO US. this is just another fanboi thread, Nvidia vs ATI or AMD vs intel.
One party says "OMG DONT BUY X, Y IS BETTER" and the people who prefer X are going to step up to the plate to defend their choices.
To be honest, i no longer care. i'm just sick of having "MORE PIXELS IS ALWAYS BETTER" crammed down my throat at every turn.
I'm not saying 1080p is always better. i'm giving two specific examples, with proof, of when it IS better, for ME. the argument that comes back is "1200p is ALWAYS better" "more pixels is ALWAYS" better "heres a workaround" etc - people ARE trying to tell me i made the wrong choice, and backing the wrong side.
And what you fail to acknowledge is that some games show more with 1200 vs 1080. They show the same fov as 1080p from side to side, but add more top to bottom on 1200p. A properly coded game increases fov with resolution, regardless of aspect ratio. If horizontal res increases, so does horizontal fov, if vertical res increases, so does vertical fov. 1920x1080 is supposed to display more than 1280x720, despite the same aspect ratio. More res has traditionally meant more rendered in the pc world, aspect ratio notwithstanding. Only recently have devs gotten lazy and started cropping the image instead of rendering more.
Eastcoast has already shown you examples of this, but you chose to ignore them.
Your preference is clear, but the "proof" of why your preference is better is flawed. Not all games render different resolutions the same, so 1080p is not always better than 1200p in horizontal fov, just like 1200p is not always better at rendering vertical fov.
Chimei 221D
AOC 210V
samsung 226BW
samsung 2494HS- i take this one back, this monitor DOES have a feature to do this. However it only works if the aspect ratio doesnt change. (and doesnt work on 1280x720, for some rason)So thats one screen with this "feature" albeit, rather broken.
even my samsung 40" HDTV doesnt support it, its got 4:3, "just scan" (which stretches/shrinks to fit) and zoom modes.
just because all the ones YOU have owned, in america have had it - doesnt mean shit for another country where i've owned more LCD's than you.
for proof my screen doesnt support this:
(sorry for shitty cam, it doesnt like taking images of LCD's)
video card scaling options are proven to be DISABLED/turned off.
aspect ratio in monitors OSD is on "auto" and not "wide" (stretch)
1680x1050 is barely readable, apply button is greyed out proving its selected
no black bars visible, stretched to fit
am i being a little harsh here? yeah. you just told me my hardware can do something it cant, and you're insinuating i'm a liar for saying otherwise. that does anger me.
And you may have owned more LCDs than me, but I seriously doubt you have as much experience with LCDs as me. I build quite a few computers, and have literally messed with 100's of LCDs. ;)
You aren't looking at the right settings, apparently, or you aussies get fuxored firmwares for no good reason.
And I never said 1:1 for all resolutions. I said almost all 1200p monitors do 1080p 1:1.
fair enough that you claim 1200p monitors can do 1080. i find that easier to beleive (especially over HDMI)
And the 1200p does 1080p 1:1 was my argument from the beginning. I never insinuated otherwise.
my point still stands tho: game devs have ALWAYS been lazy with aspect ratios. even going as far back as company of heroes, 16:9 was natively supported and 16:10 wasnt (the 2D hud elements stretch - the mini map radar goes from a circle to an egg, for example)
It is my choice if i would prefer no black bars, and less issues with the games i play. I am not telling people 16:9 is superior for everyone, i'm saying its superior for what I do. What i'm getting pissy about is people in this thread telling me 16:10 IS superior for EVERYTHING, and ignoring me and other people when we say we cant stand black bars.
If you can, good for you - but we cant, so stop Fcking telling us what we do and dont like.
But I do get that it's your preference, for whatever reason. What gets me arguing, is when poeple state that black bars are bad as a point of fact. It's hardly a reason for 1200p to be inferior, but that's what some others try to claim as fact. (Or at least that's the way they come across.)
half to 2/3 of the blu ray movies i watch have teh black bars - but at least on 16:9 i get them on LESS of what i watch.
As for those bluray movies... if i could buy a screen with that aspect ratio, i would.
"Only recently have devs gotten lazy and started cropping the image instead of rendering more" - Indid. They crop the image in games in the way, for example, you see half of your gun/hand, etc... That's why the good games like Dragon Age, NFS-Shift or even GTA instead of cropping the image, they RENDER EXTRA details for 16:9 monitor. I've uploaded screenshots for nothing it seems....:banghead::shadedshu
So you can bang your head all you want, but the examples you gave are not properly coded games.
Here's an easy exercise:
You have 2 different ratio sized cutouts. In each case, one can be trimmed, stretched/shrinked while the other is completely fixed.
Case 1:
Take a 16"x9" cutout and a 16"x10" cutout. The 16x10 is the fixed one and can't be changed. Lay the 16x9 over the 16x10 centered. You'll find the top and bottom on the 16x10 showing. You can still see the entirety of the 16x9 cutout without altering both. If you have to alter the 16x9 in order to show it on the fixed 16x10 you're doing it wrong because it's completely unnecessary. Unnecessary because the alterations done to the 16x9 cutout will involve trimming and/or stretching resulting in lost pieces and/or a warped cutout. This wrong way of doing it is the example in Tavix's ss.
Case 2:
Now do the opposite and lay the 16x10 over 16x9, the 16x9 being fixed. It covers it entirely. The only way to fit it is with cropping or stretching which either way results in lost pieces or warped result. There is no right way of fitting the entire 16x10 within a 16x9 space without trimming or warping the 16:10 aspect. This is illustrated by East's ss. Ideally you want the 16x10 cutout to maintain the same aspect but that is physically impossible here. There is no wrong way because there is no right way of doing it.
Now I haven't brought up widescreenfixer for good reason. It can only fix something if it was broken in the first place and by broken I mean the cropping/zooming. In case 1 (with the fixed 16x10) it can certainly help because it merely undo what the dev's did. It doesn't change the fact that it was mucked up by the devs in the first place. But how can widescreenfixer help in case 2? To put it succinctly, nothing really. It may help in cases were there's over cropping or over warping but there'll still be lost detail or wrong aspect as a result.
On the issue of black bars I can understand Mussel's position in wanting as few black bars as possible. He at least realizes that no matter what you're going to have black bars. A 2:35:1 movie on a 1:78 screen will have very pronounced black bars, more-so with 2:35:1 on 1:6 screens but the point is it's still bad on both cases. Even if one gets one of those super wide TVs to watch blurays, there'll still be black bars on the side when watching 1:85 movies, sports or cable TV. Watching Entourage or Dexter with thick black bars on either side? no thanks. Or invest in a hi-end projection system.
My attitude towards black bars has always been such that if I'm going to be bothered by black bars I certainly am going to be bothered enough to want to watch it on my 52" in a comfy chair and not on my desk on the piddly 24" monitor before I get bothered by some black bars.
But there are those who are vehemently opposed to black bars whatsoever. I even know people I've met that will zoom and stretch their TVs in order to eliminate the black bar monster. The fact that they're actually seeing less matters not to them as long as they can feel like they are watching more. I feel somehow game makers are catering to this crowd. Economics are involved too. So they'll crop, zoom, anything to beat back those dreaded black bars. Even cable networks are doing it by taking an OAR (original aspect ratio) movie in 2:35:1 or 2:40:1 and showing it in non-OAR or people will complain about the black bars. "There's black bars on my brand new 52" widescreen tv..wtf!!". Unfortunate really.
edit: I wanted to edit my post to include a link to Newegg that explains about why widescreen is better than non widecreen!!!! That should sway the masses!! :rolleyes: But I can't seem to find it anymore. :cry: