Wednesday, December 23rd 2009
BenQ Intros Two LED-Backlit HD Displays
BenQ will release two new full-HD LCD monitors to the market, the 21.5 inch G2222HDL and 24-inch G2420HDBL. The two are characterized by LED backlit illumination, and share nearly identical specifications which include glossy black frames, native resolution of 1920 x 1080 pixel TN panels, 5 ms response time, 1,000:1 contrast ratio with 5,000,000:1 dynamic contrast ratio, brightness of 250 cd/m², and connectivity which includes DVI and D-Sub. The G2222HDL and G2420HDBL are expected to be priced at £149 and £169, respectively, available from this week.
Source:
TechConnect Magazine
114 Comments on BenQ Intros Two LED-Backlit HD Displays
People, start using your brains, this topic is becoming ridiculous!
lettuce all calm down now. both sides think the other are morons for not seeing the light, lets leave it at that.
"You're wrong!"
"NO U!11!"
Here is a visual aid of what Wile E is saying.
Sure if you increase the width, you get more details on the side but that's not what this whole issue is about and everyone from wile, east,gt has been trying to say from the beginning for 4+ pages and yet you're debating on something completely different and missing the point completely. But this is the real gem here : I feel myself losing brain cells already just reading that. Has elementary math degraded that bad in schools?
Also worth noting I use it for my 360 as well, all those games are obviously 16:9 so that experience is entirely free of bar related shrinkage. I'd imagine a number of people console game with their monitors.
Mussels,
Although I don't agree, I do understand that for what you are looking for in a monitor then a 1080 is a better choice in your opinion. It is difficult for me (and apparently a lot of others here) to understand since black bars do not bother me that much. But if black bars are something you absolutely abhor then it makes sense to buy a 1080 to avoid them as much as possible. Some things are more important to certain people than others, and if black bars are your nemesis then I can respect that and I think others should as well. I mean… I once chose one brand truck over another only because the buttons on the steering wheel weren’t illuminated on the one I didn’t buy. Sometimes little things matter. Choosing 1080 over 1200 only because of bigger black bars seems trivial considering the loss of viewing space in other applications… but it is your prerogative and it is a choice you seem to have made completely understanding what you would be gaining/losing compared to a 1200. I think you kind of got wrapped up in a lot of the back-and-forth “debating” with TAViX… which has only gone from frustrating to maddening. I have a lot of respect for how patient and composed you have remained through most of this thread. Cheers to you.
TAViX,
You started off on very negative ground way back in the beginning with your comment of “the joke is actually on you”. Since that comment you have argued by means of yelling with punctuation, comments focused specifically on challenging people’s intelligence, and an all around abrasive tone. I’m not saying others haven’t also taken an abrasive tone at times, but none to the degree that you have. It should be of no real surprise that you are having a hard time getting anyone to really listen to you. I think a big difference here is that you are coming off as argumentative whereas the rest of us are trying to keep it as a debate. Now, that said… I do have to admit that you gained a lot of ground in your post with the Dragon Age screenshots. Yes I noticed and comprehended exactly what you were showing with those screenshots… and I was surprised by what I saw.
Now… all things considered (hey TAViX, you can interpret this as me “using my brain”)… I have actually learned quite a bit in this entire thread. Until this thread I was unaware of the bad practices of game coders. Until this thread I was unaware that my 1200 monitor was actually losing viewable space in certain games when the resolution is set to 1920x1200, and as such… I was unaware of third party programs that can fix the viewable space of certain games at 1920x1200. Unfortunately there is not a fix for every game, only a select few. HOWEVER, (TAViX, this is the part where you need heed your own advice and use YOUR brain) there are games that do not have this problem and display 1200 resolution without cropping the image. If a game is properly coded to truly display the image at 1920x1200 then what advantage does a 1080 monitor have? The way I see it, it is better to have a monitor that can take advantage of proper coding in some games and use a work-around for bad coding in other games (whether that work-around be using a third party program OR setting the game resolution to 1080 and having black bars at top and bottom). To me it is better to have a 1920x1200 monitor with more available viewing space when it can be utilized as opposed to a 1920x1080 monitor that is incapable of ever displaying the additional 10% of viewable space a 1920x1200 can. To me it is better to have a 1920x1200 monitor for a computer because an additional 120 pixels from top to bottom is very useful for most of the other things you can do on a computer. 120 pixels means I can see a few more lines of text in a document, webpage, spreadsheet, etc. without having to scroll as much.
TAViX, you have been driving me nuts with is this misconception that a 1920x1080 monitor is somehow wider than a 1920x1200. I am completely cool with people having their preference one way or another for whatever reasons… but to have what appears to be a flawed concept of actual screen resolution and then try to argue while throwing this flawed concept out as some sort of proof is just maddening.
Do you or do you not agree that a 1920x1200 resolution monitor offers 10% more viewable screen space than a 1920x1080 resolution monitor of EQUAL WIDTH? I say “equal width” because the diagonal dimension is dynamic between the two ratios. My point here is that width needs to remain equal in this debate because both screens are offering 1920 pixels of horizontal resolution. If width is kept equal then the 1080 is 10% shorter that the 1200… which translates to a 10% reduction of viewable area.
Some of the arguments that have been attempted here are that you get to upsize the 1080 a couple of inches to fairly compete with a 1200… but this is a flawed concept because you have increased the viewable width without adding horizontal resolution. Making pixels bigger does not equate to higher resolution and therefore does not equal more usable screen area. This is why some have tried to bring PPI into the argument, because it is a way of forcing common ground between the two resolutions. I guess another way of putting it is to try sizing up the two resolutions while keeping pixel size equal. PPI is where pixel size comes into the debate.
You clamored earlier about us only caring about resolution and pixels. Well yes, you are right because as you increase screen size without increasing resolution you lose sharpness and clarity. Hook your computer up to a 52” HDTV and try sitting as close to it as you do your 24” monitor. The pixels are huge and the picture looks horrible up close. That is an extreme example, but the exact same thing is happening when you try to pit a ~24” 1080 against a ~22” 1200. The 1080 has bigger pixels (or lower PPI) and does not offer the same level of clarity and definition as the smaller 1200.
I can also watch a blu-ray movie, another example, on my old monitor at 1280x1024 resolution without any problems. Only difference is the quality of the image.
Guess what? I have home an old lcd tv (16:9) with the resolution of 1280x720, and I have more details in games than on my monitor running them at 1920x1200. It's only logical because the TV has extra horizontal space. Resolution only matters for image sharpening not for amount of details in a game, this is what all of you fail so badly to understand.
Regarding the 2D space, like Windows desktop for example, it's still irrelevant, because if I have 3 monitors with 4:3, 16:10 and 16:9 aspect ratio, but THE SAME VERTICAL SIZE, I will always prefer the wider one because of extra horizontal space.
@Murphy
Loosing brain cells, hm? Well loose some more:
1920x1200:
1920x400:
Google this: Fisheye Quake
For those who are intelligent enough, by increasing FOV, you can have ridiculously more "image details" than his 1920x400 screenshot.
What happens is simply this: keep thee vertical FOV at 73.74°(the old "standard" 90° of horizontal FOV at 4:3 resolution gives this), then increases the horizontal FOV to match the aspect ratio. The reverse can be done. Intermediate compromises can also be make separately for different ARs. There is no "proper" way of doing this.
For example, when I stack 2 16:10 monitors vertically, if the vertical FOV is kept at 73.71°, the horizontal FOV would be an inhuman 61.56°.
Another one, 16:9 at 73.74 vFOV gives a hFOV of 106.26°. At 4:3 resolutions, increases the hFOV to the same 106.26° would yield a vFOV of 79.695°.
boring math formulas here