Wednesday, March 24th 2010

Unigine Releases Version 2 of Heaven Benchmark

Barely a week ahead of NVIDIA's launch of DirectX 11 compliant graphics cards, Unigine released version 2 of its Heaven benchmark. Unigine Heaven is a multi API 3D performance benchmark which supports DirectX 9, 10, 11, and OpenGL, but is popular for its DirectX 11 mode which demonstrates the API's hardware tessellation capabilities using tessellation-intensive scenes. Version 2 expands on the original with even more geometry-heavy tests, even more objects, more dynamic lights, and physics-driven flags, along with the original's complete use of hardware tessellation features, advanced screen-space ambient occlusion (SSAO), dynamic sky and daytime lighting, and interactive modes. The new version also lets you set the degree of tessellation using "extreme" and "moderate" modes. The application is available free of charge.

DOWNLOAD: Unigine Heaven 2.0
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39 Comments on Unigine Releases Version 2 of Heaven Benchmark

#1
afw
Is this the nVidia optimized version everyones been talking about ... :confused:
Posted on Reply
#2
Hayder_Master
"tessellation-intensive scenes"
i think nvidia card's performance rise up more than old one, maybe it will be big different over ATI card's
Posted on Reply
#3
human_error
afwIs this the nVidia optimized version everyones been talking about ... :confused:
There is a different render path used if a fermi card is detected apparently, so yeah it has nvidia only optimisations :shadedshu
Posted on Reply
#4
btarunr
Editor & Senior Moderator
afwIs this the nVidia optimized version everyones been talking about ... :confused:
The one everyone's talking about is Heaven 1.1.
Posted on Reply
#5
the54thvoid
Super Intoxicated Moderator
To be honest, does anyone care?

We know GTX4xx does Tesselation like 'Chuck D' does rap but it doesn't exactly equate to gaming performance - which is what this desktop Fermi is for.
I'd like the high tesselation scenes to necessarily incorporate heavy use of shaders too as that would tax the GTX4xx and give us, the consumer a better picture of how it deals.
If the 2.0 version does tesselation here, shading there, it's a piece of NV heaven. If it mixes both up, it's good for comparisons.
But if what human_error says is true then 'pah' it's all behind the scenes skullduggery.
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#6
Lionheart
I have no interest to download this:banghead:
Posted on Reply
#7
HalfAHertz
Benchmarks need more bewbz! I'm tired of dragons, castles and blimps, where are the tessellated bewbs?!!!1
Posted on Reply
#8
Thrackan
HalfAHertzBenchmarks need more bewbz! I'm tired of dragons, castles and blimps, where are the tessellated bewbs?!!!1
Well, you would need some good physics computing to get boobs rendered correctly in intensive boob animation. So unless Havok will be fully supported, a physics benchmark would once again be nVidia preferrant.
Posted on Reply
#10
AsRock
TPU addict
CHAOS_KILLAI have no interest to download this:banghead:
Why ? because you think Nv's test was a scam ?.

1.0 was optimized for ATI as it was the only DX 11 card, there is no reason for version 1.1 to be available to us as NV's DX 11 is not even out.

version 2.0 though will be available to w1z so lets see what really happens when he finishes and releases that test.

In the end it's a benchmark and to me at least means nada so again wait till w1z finished the game benchmarks and we all should have a nice clear view :).
Posted on Reply
#12
btarunr
Editor & Senior Moderator
the54thvoidTo be honest, does anyone care?

We know GTX4xx does Tesselation like 'Chuck D' does rap but it doesn't exactly equate to gaming performance
Ofcourse it does? Because games include tessellation, and that's part of the DirectX 11 feature set. The latest AVP game already uses tessellation, so do many upcoming DirectX 11 games. So if a GPU is good at tessellation, it will positively impact on frame rates.
Posted on Reply
#13
PaulieG
AsRockWhy ? because you think Nv's test was a scam ?.

1.0 was optimized for ATI as it was the only DX 11 card, there is no reason for version 1.1 to be available to us as NV's DX 11 is not even out.

version 2.0 though will be available to w1z so lets see what really happens when he finishes and releases that test.

In the end it's a benchmark and to me at least means nada so again wait till w1z finished the game benchmarks and we all should have a nice clear view :).
IMHO, the only thing any of these benchmarks are good for is stability testing with some eye candy. I don't depend on these benchmarks to tell me anything significant about gameplay and new features.
Posted on Reply
#14
TRIPTEX_CAN
FourstaffAnyone tried it yet?
I tried it. After installing 10.3a I was able to break 1000 in Heaven v1.0 but I only get 880 in Heaven v2.0 @ 899/1000.

I think I could spend many hours playing a game (assuming the story is good) set on the awesome floating villa in the benchmark but does anyone else think the whole blimp/airship thing feels a little familiar?



Posted on Reply
#16
devguy
Btarnr mentioned that these support OpenGl. But please realize this shows most (if not all) of what Directx 11 brings to the table, is also brought by OpenGl 3.2! I'll add the more relevant fact that this release has native Linux x86 and x64 binaries. We are discussing the release here.
Posted on Reply
#17
brandonwh64
Addicted to Bacon and StarCrunches!!!
TRIPTEX_MTLI tried it. After installing 10.3a I was able to break 1000 in Heaven v1.0 but I only get 880 in Heaven v2.0 @ 899/1000.

I think I could spend many hours playing a game (assuming the story is good) set on the awesome floating villa in the benchmark but does anyone else think the whole blimp/airship thing feels a little familiar?







LOLZ
Posted on Reply
#19
Fourstaff
TRIPTEX_MTLI tried it. After installing 10.3a I was able to break 1000 in Heaven v1.0 but I only get 880 in Heaven v2.0 @ 899/1000.
It takes more power to score in version 2 then.
Posted on Reply
#20
TRIPTEX_CAN
FourstaffIt takes more power to score in version 2 then.
Looks like it. Although the same scenes will render faster now there just appears to be more intense scenes overall and there is more scenes in total now as well. There are now 26 scenes vs 23 previously and many of the "lighter" scenes are replaced by much more shader heavy or tesselation heavy scenes.
Posted on Reply
#21
Initialised
I noticed a "replication" tab greyed out on a 5850 system I was testing this on. Any ideas what it is?
Posted on Reply
#22
HalfAHertz
quick result on the lappy, seems to score higher than v 1.0:
Posted on Reply
#23
Solaris17
Super Dainty Moderator





their popular now. if someone makes a game with a zeppelin its going to sell really well. as long as its DX11
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