Wednesday, March 24th 2010
Unigine Releases Version 2 of Heaven Benchmark
Barely a week ahead of NVIDIA's launch of DirectX 11 compliant graphics cards, Unigine released version 2 of its Heaven benchmark. Unigine Heaven is a multi API 3D performance benchmark which supports DirectX 9, 10, 11, and OpenGL, but is popular for its DirectX 11 mode which demonstrates the API's hardware tessellation capabilities using tessellation-intensive scenes. Version 2 expands on the original with even more geometry-heavy tests, even more objects, more dynamic lights, and physics-driven flags, along with the original's complete use of hardware tessellation features, advanced screen-space ambient occlusion (SSAO), dynamic sky and daytime lighting, and interactive modes. The new version also lets you set the degree of tessellation using "extreme" and "moderate" modes. The application is available free of charge.DOWNLOAD: Unigine Heaven 2.0
39 Comments on Unigine Releases Version 2 of Heaven Benchmark
i think nvidia card's performance rise up more than old one, maybe it will be big different over ATI card's
We know GTX4xx does Tesselation like 'Chuck D' does rap but it doesn't exactly equate to gaming performance - which is what this desktop Fermi is for.
I'd like the high tesselation scenes to necessarily incorporate heavy use of shaders too as that would tax the GTX4xx and give us, the consumer a better picture of how it deals.
If the 2.0 version does tesselation here, shading there, it's a piece of NV heaven. If it mixes both up, it's good for comparisons.
But if what human_error says is true then 'pah' it's all behind the scenes skullduggery.
1.0 was optimized for ATI as it was the only DX 11 card, there is no reason for version 1.1 to be available to us as NV's DX 11 is not even out.
version 2.0 though will be available to w1z so lets see what really happens when he finishes and releases that test.
In the end it's a benchmark and to me at least means nada so again wait till w1z finished the game benchmarks and we all should have a nice clear view :).
I think I could spend many hours playing a game (assuming the story is good) set on the awesome floating villa in the benchmark but does anyone else think the whole blimp/airship thing feels a little familiar?
LOLZ
their popular now. if someone makes a game with a zeppelin its going to sell really well. as long as its DX11