Friday, October 22nd 2010
AMD Announces Catalyst 10.10 WHQL Software
On the occasion of kick-starting its new generation of graphics processors, the Radeon HD 6800 series, AMD backed it up with the launch of [the first] AMD Catalyst, version 10.10 WHQL. The Catalyst software suite installs drivers for installed ATI/AMD Radeon graphics processors, AMD chipsets, as well as installs relevant system software. The major change of course is added official support for Radeon HD 6800 series GPUs, but also a big set of new features, namely support for Blu-ray 3D, Stereoscopic 3D powered by Dynamic Digital Depth (DDD) and iZ3D; AMD Catalyst Accelerated Parallel Processing (APP) technology; added hardware video acceleration for HD WMV, and enahnced Dynamic Contrast video controls. It doesn't stop here, a boat-load of game and GPU-specific performance increments were announced, that covers a number of Radeon HD 5000 series GPUs, which are detailed below.
DOWNLOAD: ATI Catalyst 10.10 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit
A detailed list of changes follows.
New Features
DOWNLOAD: ATI Catalyst 10.10 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit
A detailed list of changes follows.
New Features
- Introduction of AMD HD3D Technology
- Blu-ray 3D support
o This release of AMD Catalyst provides support for Blu-ray 3D playback
o Requires Blu-ray 3D player software, 3D supported display and 3D Stereoscopic glasses
o Supported on the AMD Radeon HD 6800 Series - Stereo 3D gaming support
o This release of AMD Catalyst provides support for Stereo 3D gaming via 3rd party Stereo 3D Conversion Software from Dynamic Digital Depth (DDD) and iZ3D
o Requires 3D supported display and 3D Stereoscopic glasses
o Supported on the ATI Radeon HD 5000 Series and AMD Radeon HD 6800 Series - Introduction of AMD Catalyst Accelerated Parallel Processing (APP) technology Edition
- There will now be two variants of the AMD Catalyst package available:
1. AMD Catalyst - includes the Direct3D, OpenGL, Display driver and AMD Catalyst Control Center components
2. AMD Catalyst Accelerated Parallel Processing (APP) technology Edition Edition (same as ATI Catalyst, but includes the OpenCL driver) - Everything found in AMD Catalyst, plus the OpenCL driver - Users can still grab all of the individual AMD Catalyst components as well (which will also include the OpenCL driver as well)
- Video accleration for HD WMV video content
- This release of AMD Catalyst provides video acceleration support for WMV HD (Microsoft video codec) under Windows 7
- Supported on the ATI Radeon HD 5000 Series of products
- Enahnced Dynamic Contrast video controls
- This release of AMD Catalyst enhances the Dynamic Contrast setting found in the Catalyst Control Center by adding support for histogram based detection
- Metro 2033:
o Performance increases up to 7% on ATI Radeon HD 5800 Series single and CrossFire configurations
o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations
o Performance increases up to 5% on ATI Radeon HD 5600 Series in DirectX 11 and 10 modes
o Performance increases up to 5% on ATI Radeon HD 5500 Series in DirectX 11 and 10 modes
o Performance increases up to 4% on ATI Radeon HD 5400 Series in DirectX 11and 10 modes - S.T.A.L.K.E.R. : Call of Pripyat Benchmark:
o Performance increases up to 7% on single ATI Radeon HD 5800 Series products - Unigine Heaven:
o Performance increases up to 9% on ATI Radeon HD 5800 Series single and CrossFire configurations with anti-aliasing enabled
o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations with anti-aliasing enabled - World in Conflict:
o Performance increases up to 9% on ATI Radeon HD 5600 Series
o Performance increases up to 10% on ATI Radeon HD 5500 Series - Aliens vs. Predator DirectX 11 Benchmark:
o Performance increases up to 6% on ATI Radeon HD 5800 Series single and CrossFire
o Performance increases up to 5% on ATI Radeon HD 5700 Series single and CrossFire
o Performance increases up to 5% on ATI Radeon HD 5600 Series
o Performance increases up to 5% on ATI Radeon HD 5500 Series
o Performance increases up to 4% on ATI Radeon HD 5400 Series - Crysis Warhead:
o Performance increases up to 9% on Single ATI Radeon HD 5800 Series products with anti-aliasing enabled - Far Cry 2:
o Performance increases up to 7% on Single ATI Radeon HD 5800 Series products
183 Comments on AMD Announces Catalyst 10.10 WHQL Software
I have never had any issues with them...They just run fine for me!Srry you had a bad experience.
Since HD4000 series are DirectX 10 it's probably not possible. It has someting to do the way how DX 11 hardware calculates stuff. Read the above quote. There is difference in DirectCompute versions and also this feature is at least for now limited to DX 11 class hardware. Since it's a post processing done in the pretty much final rendering stage it will be applied to EVERYTHING running in 3D space. If you'll check the papers on the net you'll see that Morphologic AA is actually in existance for quite some time for picture filtering and post processing of 3D renderers.
It's applied to anything on screen, even transparent textures like grass, leaves, branches and wire fences, isn't bound to specific game engines for as long as they are DX 9-11. Even in games that support FSAA by default. Morphologic AA is VERY cheap to use so if you're afraid to sacrifice framerate for smoother edges in games that are already demanding by themself (like Crysis), it's ideal.
Unless maybe I'm missing something?
All you need to have checked is "Morphologic Filter" checkbox in CCC. This feature is a stand alone feature but can also work together with existing FSAA. So if you want a cheap and engine independent edge smoothing, use this only. If you want to combine them, you can do that as well. Either you set FSAA inside game or inside CCC. Both features will work combined.
Regular 2x FSAA and MLAA and you can get great results with minimal performance impact.
I guess i can try Dead Space tommorow (um the tommorow is already now lol) as it's integrated Anti-Alising was also getting on my nerves. Bluring some stuff and leaving other jaggy. Yuck. This one will work on everything for sure without annoying (over)bluring.
Just make sure you disable in-game anti-aliasing and enable MLAA in CCC.
This thing is not game engine dependant like the regular FSAA hacks that ATI and NVIDIA enable in specific games. Yes, this means you can also have anti-aliased edges in Batman Arkham Asylum which supports FSAA only on GeForce cards.
If it doesn't, either you've set something wrong or you aren't using the right drivers (if you don't have "Morphological Filtering" in CCC, you don't have the right drivers). Official WHQL ones don't support this yet...
So far my 10.10 installed through Steam is still stable and working very well. BFBC2 got a small boost in performance on the minimum frame rate, Borderlands is still the same for the most part, and I will also test Dead Space tomorrow as well.
Mu suggestion is to try the Steam installer if you are having trouble with the standard updating system.
Ok, here is the deal as far as Dead Space goes. The MLAA is light years better. Some jaggies will still apear on certain elements but at least you don't get annoying blur. Plus the stuff that is filtered is still sharp, unlike with default AA feature. I don't have any screenshots to prove it as it's hard to snap it in the very same spot and show something interesting since you're limited with checkpoints. But as i said, it doesn't completely eliminate jaggies. Mostly on places where even in-game AA engine had problems. Mostly those text signs above doors. But everything else is nicely smoothed out, including Isaac himself.
uninstall current drivers + CCC
run driver sweeper
reboot, install modded drivers.
reboot.
cake with MLAA
EDIT: I found one game it works in and its a Source Mod, I know this cause it make the text/font illegible lol .
This is why i never liked PhysX. It's a new tech but it's also very limited to just few games. This MLAA is a new feature but you can enjoy it in ALL existing games. Similar to how Transparency AA and Adaptive AA were introduced. Such stuff is imo way more important to gamers. Well, at least for me.