Friday, October 22nd 2010

AMD Announces Catalyst 10.10 WHQL Software

On the occasion of kick-starting its new generation of graphics processors, the Radeon HD 6800 series, AMD backed it up with the launch of [the first] AMD Catalyst, version 10.10 WHQL. The Catalyst software suite installs drivers for installed ATI/AMD Radeon graphics processors, AMD chipsets, as well as installs relevant system software. The major change of course is added official support for Radeon HD 6800 series GPUs, but also a big set of new features, namely support for Blu-ray 3D, Stereoscopic 3D powered by Dynamic Digital Depth (DDD) and iZ3D; AMD Catalyst Accelerated Parallel Processing (APP) technology; added hardware video acceleration for HD WMV, and enahnced Dynamic Contrast video controls. It doesn't stop here, a boat-load of game and GPU-specific performance increments were announced, that covers a number of Radeon HD 5000 series GPUs, which are detailed below.

DOWNLOAD: ATI Catalyst 10.10 WHQL for Windows 7/Vista 64-bit, Windows 7/Vista 32-bit, Windows XP 32-bit, Windows XP 64-bit

A detailed list of changes follows.

New Features
  • Introduction of AMD HD3D Technology
  • Blu-ray 3D support
    o This release of AMD Catalyst provides support for Blu-ray 3D playback
    o Requires Blu-ray 3D player software, 3D supported display and 3D Stereoscopic glasses
    o Supported on the AMD Radeon HD 6800 Series
  • Stereo 3D gaming support
    o This release of AMD Catalyst provides support for Stereo 3D gaming via 3rd party Stereo 3D Conversion Software from Dynamic Digital Depth (DDD) and iZ3D
    o Requires 3D supported display and 3D Stereoscopic glasses
    o Supported on the ATI Radeon HD 5000 Series and AMD Radeon HD 6800 Series
  • Introduction of AMD Catalyst Accelerated Parallel Processing (APP) technology Edition
  • There will now be two variants of the AMD Catalyst package available:
    1. AMD Catalyst - includes the Direct3D, OpenGL, Display driver and AMD Catalyst Control Center components
    2. AMD Catalyst Accelerated Parallel Processing (APP) technology Edition Edition (same as ATI Catalyst, but includes the OpenCL driver) - Everything found in AMD Catalyst, plus the OpenCL driver
  • Users can still grab all of the individual AMD Catalyst components as well (which will also include the OpenCL driver as well)
  • Video accleration for HD WMV video content
  • This release of AMD Catalyst provides video acceleration support for WMV HD (Microsoft video codec) under Windows 7
  • Supported on the ATI Radeon HD 5000 Series of products
  • Enahnced Dynamic Contrast video controls
  • This release of AMD Catalyst enhances the Dynamic Contrast setting found in the Catalyst Control Center by adding support for histogram based detection
Performance Highlights of the AMD Catalyst 10.10 release include:
  • Metro 2033:
    o Performance increases up to 7% on ATI Radeon HD 5800 Series single and CrossFire configurations
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations
    o Performance increases up to 5% on ATI Radeon HD 5600 Series in DirectX 11 and 10 modes
    o Performance increases up to 5% on ATI Radeon HD 5500 Series in DirectX 11 and 10 modes
    o Performance increases up to 4% on ATI Radeon HD 5400 Series in DirectX 11and 10 modes
  • S.T.A.L.K.E.R. : Call of Pripyat Benchmark:
    o Performance increases up to 7% on single ATI Radeon HD 5800 Series products
  • Unigine Heaven:
    o Performance increases up to 9% on ATI Radeon HD 5800 Series single and CrossFire configurations with anti-aliasing enabled
    o Performance increases up to 8% on ATI Radeon HD 5700 Series single and CrossFire configurations with anti-aliasing enabled
  • World in Conflict:
    o Performance increases up to 9% on ATI Radeon HD 5600 Series
    o Performance increases up to 10% on ATI Radeon HD 5500 Series
  • Aliens vs. Predator DirectX 11 Benchmark:
    o Performance increases up to 6% on ATI Radeon HD 5800 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5700 Series single and CrossFire
    o Performance increases up to 5% on ATI Radeon HD 5600 Series
    o Performance increases up to 5% on ATI Radeon HD 5500 Series
    o Performance increases up to 4% on ATI Radeon HD 5400 Series
  • Crysis Warhead:
    o Performance increases up to 9% on Single ATI Radeon HD 5800 Series products with anti-aliasing enabled
  • Far Cry 2:
    o Performance increases up to 7% on Single ATI Radeon HD 5800 Series products
For more information, refer to the Release Notes document.
Add your own comment

183 Comments on AMD Announces Catalyst 10.10 WHQL Software

#101
DRDNA
:rolleyes::rolleyes::rolleyes::rolleyes::rolleyes::rolleyes:


I have never had any issues with them...They just run fine for me!Srry you had a bad experience.
Posted on Reply
#102
RejZoR
wolfwhere is ACE.xml to be found? I edited MLF_NA in the registry and rebooted but can't locate ACE.xml
Depending on your system, it's located in the "Users" folder, your username and then Local folder. You'll find it in ATI folder.
3xploitAm I supposed to install the modded drivers on top of the 10.10a hotfix, or is the hotfix not needed?

or do i do a clean install of just the modded drivers?
No, you only have to install the hotfix as it's a stand alone package.
f22a4banditMorphological AA

There isn't an option to engage it on a 4850. I just looked at the settings myself, and it's a no go, but I knew that from reading the release notes. I don't think you're going to see morphological AA for the 4xxx anytime soon, if at all, unless someone ports it themselves.
From what i've managed to find info it can only be done on a DirectX 11 class hardware.
Since HD4000 series are DirectX 10 it's probably not possible. It has someting to do the way how DX 11 hardware calculates stuff.
wahdangunbut someone said the MAA was work on direct compute and the HD 4850 can use direct compute
Read the above quote. There is difference in DirectCompute versions and also this feature is at least for now limited to DX 11 class hardware.
TheMailMan78I guess it only works in games without AA built in like Unreal 3 engine and Startcraft 2. I just ran Jerico and it looks MUCH smoother.
Since it's a post processing done in the pretty much final rendering stage it will be applied to EVERYTHING running in 3D space. If you'll check the papers on the net you'll see that Morphologic AA is actually in existance for quite some time for picture filtering and post processing of 3D renderers.

It's applied to anything on screen, even transparent textures like grass, leaves, branches and wire fences, isn't bound to specific game engines for as long as they are DX 9-11. Even in games that support FSAA by default. Morphologic AA is VERY cheap to use so if you're afraid to sacrifice framerate for smoother edges in games that are already demanding by themself (like Crysis), it's ideal.
Posted on Reply
#103
Spaceman Spiff
Any chance someone with a 5xxx or 6xxx card can try MAA on Dead Space and post some pics with comparison if t works? If so my 4890s might be heading to the B/S/T forum.
Posted on Reply
#104
TheMailMan78
Big Member
RejZoRIt's applied to anything on screen, even transparent textures like grass, leaves, branches and wire fences, isn't bound to specific game engines for as long as they are DX 9-11. Even in games that support FSAA by default. Morphologic AA is VERY cheap to use so if you're afraid to sacrifice framerate for smoother edges in games that are already demanding by themself (like Crysis), it's ideal.
Ok fair enough! Now heres my next question. Now that I have it enabled should I allow the application to do the AA or Catalyst? I ask because it has the option to "use application settings". Should that be on or off. Does it even matter?
Posted on Reply
#105
AphexDreamer
I ask why its not working ^_^ To lazy to reinstall so someone tell me I just need to reinstall so I can stop complaining . :p

Unless maybe I'm missing something?
Posted on Reply
#106
TheMailMan78
Big Member
AphexDreamerI ask why its not working ^_^ To lazy to reinstall so someone tell me I just need to reinstall so I can stop complaining . :p

Unless maybe I'm missing something?
Did you do a uber clean install? Like restarting in safemode with driver sweaper and such?
Posted on Reply
#107
AphexDreamer
TheMailMan78Did you do a uber clean install? Like restarting in safemode with driver sweaper and such?
Nope. Generally speaking I never have to. I edit the config to enable Upgrade and do that. As a result I can see the option to enable MAA but don't notice a change.
Posted on Reply
#108
TheMailMan78
Big Member
AphexDreamerNope. Generally speaking I never have to. I edit the config to enable Upgrade and do that. As a result I can see the option to enable MAA but don't notice a change.
Well trying doing a deep cleaning like I suggested. It worked for me.
Posted on Reply
#109
dir_d
TheMailMan78Well trying doing a deep cleaning like I suggested. It worked for me.
x2 only way it would work
Posted on Reply
#110
AphexDreamer
TheMailMan78Well trying doing a deep cleaning like I suggested. It worked for me.
dir_dx2 only way it would work
Alright well noted guys, will do.
Posted on Reply
#111
RejZoR
TheMailMan78Ok fair enough! Now heres my next question. Now that I have it enabled should I allow the application to do the AA or Catalyst? I ask because it has the option to "use application settings". Should that be on or off. Does it even matter?
It doesn't matter. In fact, it's best to have FSAA disabled (Use Application Settings) in CCC and also inside game.
All you need to have checked is "Morphologic Filter" checkbox in CCC. This feature is a stand alone feature but can also work together with existing FSAA. So if you want a cheap and engine independent edge smoothing, use this only. If you want to combine them, you can do that as well. Either you set FSAA inside game or inside CCC. Both features will work combined.
Regular 2x FSAA and MLAA and you can get great results with minimal performance impact.

I guess i can try Dead Space tommorow (um the tommorow is already now lol) as it's integrated Anti-Alising was also getting on my nerves. Bluring some stuff and leaving other jaggy. Yuck. This one will work on everything for sure without annoying (over)bluring.
Just make sure you disable in-game anti-aliasing and enable MLAA in CCC.
Posted on Reply
#112
dir_d
Dont think it works with Dirt2, i could be doing something wrong.
Posted on Reply
#113
RejZoR
It has to work with EVERY game that is using Direct3D 9 or higher. Not sure about OpenGL games.
This thing is not game engine dependant like the regular FSAA hacks that ATI and NVIDIA enable in specific games. Yes, this means you can also have anti-aliased edges in Batman Arkham Asylum which supports FSAA only on GeForce cards.
If it doesn't, either you've set something wrong or you aren't using the right drivers (if you don't have "Morphological Filtering" in CCC, you don't have the right drivers). Official WHQL ones don't support this yet...
Posted on Reply
#114
TheLaughingMan
Eddie9909GODDAM!!! Finally worked! Seriosly NEVER EVER EVER buying amd again. Had a amd processor that went bad after only three years of use. Now i got this Dell i7 980x and thinking that the graphics card was good enough, i chose amd. BIG MISTAKE!!!! anyways here is the link to anyone who has the "CCC NOT OPENING PROBLEM"

www.hardwareheaven.com/mobility-radeon-drivers-support/186707-problems-installing-catalyst-control-center.html



Basically the problem is that amd does not know how to redirect DLL's when updating or uninstalling their crappy and buggy software. Its seriosly amazing that what Nvidia and other software/hardware mfgs do automatically in their updates, AMD has you doing it manually........and you dont even now KNOW IT!!!!! Waste of a saturday. THANK YOU AMD for totalling killing my confidence in you. They might be more expensive, but Nvidea totally makes reliability their #1 priority!
I honestly don't believe he had a processor burn out after three years without him either burning it up by OCing it too far, a failed CPU cooler, or a sever power surge.

So far my 10.10 installed through Steam is still stable and working very well. BFBC2 got a small boost in performance on the minimum frame rate, Borderlands is still the same for the most part, and I will also test Dead Space tomorrow as well.

Mu suggestion is to try the Steam installer if you are having trouble with the standard updating system.
Posted on Reply
#115
Mussels
Freshwater Moderator
dir_dDrivers are here...i had to do a clean install of just these drivers for CCC to have the correct options.
Tried modded drivers + registry edit and it still wont show up for me.
Posted on Reply
#116
dir_d
RejZoRIt has to work with EVERY game that is using Direct3D 9 or higher. Not sure about OpenGL games.
This thing is not game engine dependant like the regular FSAA hacks that ATI and NVIDIA enable in specific games. Yes, this means you can also have anti-aliased edges in Batman Arkham Asylum which supports FSAA only on GeForce cards.
If it doesn't, either you've set something wrong or you aren't using the right drivers (if you don't have "Morphological Filtering" in CCC, you don't have the right drivers). Official WHQL ones don't support this yet...
Dirt2 dosent look like any of the other games with MLAA enabled, ill do more testing.
Posted on Reply
#117
Mussels
Freshwater Moderator
can someone post a how to, with intalling the drivers and getting MLAA showing up?
Posted on Reply
#118
RejZoR
Mussels, just use modded drivers i've posted on page 3. That works fine. I did a clean install using Driver Sweeper though i don't think it's necessary.

Ok, here is the deal as far as Dead Space goes. The MLAA is light years better. Some jaggies will still apear on certain elements but at least you don't get annoying blur. Plus the stuff that is filtered is still sharp, unlike with default AA feature. I don't have any screenshots to prove it as it's hard to snap it in the very same spot and show something interesting since you're limited with checkpoints. But as i said, it doesn't completely eliminate jaggies. Mostly on places where even in-game AA engine had problems. Mostly those text signs above doors. But everything else is nicely smoothed out, including Isaac himself.
Posted on Reply
#119
TheMailMan78
Big Member
Musselscan someone post a how to, with intalling the drivers and getting MLAA showing up?
Uninstall your drivers. Restart in safe mode. Run Driver sweaper, Reboot. Run CCleaner registry cleaner. Install modded drivers, Reboot, Enable in CC.
Posted on Reply
#120
Mussels
Freshwater Moderator
i didint driver sweeper and you two did, so thats likely it. will do now.
Posted on Reply
#121
AphexDreamer
Did a clean install of drivers and MLAA is still not working. It shows up and I have it checked but it isn't doing anything. :banghead:
Posted on Reply
#122
Mussels
Freshwater Moderator
AphexDreamerDid a clean install of drivers and MLAA is still not working. It shows up and I have it checked but it isn't doing anything. :banghead:
you need driver sweeper, just fixed it for me.


uninstall current drivers + CCC

run driver sweeper

reboot, install modded drivers.

reboot.

cake with MLAA
Posted on Reply
#123
Spaceman Spiff
Thanks Rejzor. Looks like I may be getting a 69xx series sometime soon.
Posted on Reply
#124
AphexDreamer
Musselsyou need driver sweeper, just fixed it for me.


uninstall current drivers + CCC

run driver sweeper

reboot, install modded drivers.

reboot.

cake with MLAA
Thanks but I did exactly that. No dice, no cake :cry:

EDIT: I found one game it works in and its a Source Mod, I know this cause it make the text/font illegible lol .
Posted on Reply
#125
RejZoR
I managed to get MLAA working in games below DX9 level. Age of Mythology and Deus Ex 2. Especially Deus Ex 2 was very problematic where FSAA worked for few minutes and then just got disabled by itself. Now i can enjoy nicely smooth edges all the time.

This is why i never liked PhysX. It's a new tech but it's also very limited to just few games. This MLAA is a new feature but you can enjoy it in ALL existing games. Similar to how Transparency AA and Adaptive AA were introduced. Such stuff is imo way more important to gamers. Well, at least for me.
Posted on Reply
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