Saturday, March 3rd 2012
AMD Radeon HD 7800 Series Specs. Table Leaked
Japanese media has got a hold of the specifications table of AMD's Radeon HD 7800 series products, the HD 7870 and HD 7850. Hermitage Akihabara has not cited a source as such, so we assume it vouches for the accuracy of this table. The table reveals Radeon HD 7870 as having 1280 stream processors, a 256-bit wide memory bus width (derived from the memory bandwidth and clock speeds figures provided in the table), 80 TMUs, 32 ROPs, and clock speeds of 1.00 GHz core, with 1200 MHz (4.80 GHz effective) memory. This SKU has a typical board power of 175W.
The slide details the HD 7850 as having 1024 stream processors, 64 TMUs, 32 ROPs, the same 256-bit GDDR5 memory interface, with the same memory clock speed as the HD 7870, but with a lower core clock speed of 860 MHz. the board power for the HD 7850 is mentioned to be under 130W. Interestingly, 2 GB is standard memory amount for both cards. The Japanese site mentions the official launch date of HD 7800 series as being March 8, but also goes on to add that market availability (we're assuming they mean the Japanese market), is only expected on/after March 19.
Sources:
Hermitage Akihabara, VR-Zone, and 456,000+ search results for "AMD Radeon HD 7800 Specifications" on Google
The slide details the HD 7850 as having 1024 stream processors, 64 TMUs, 32 ROPs, the same 256-bit GDDR5 memory interface, with the same memory clock speed as the HD 7870, but with a lower core clock speed of 860 MHz. the board power for the HD 7850 is mentioned to be under 130W. Interestingly, 2 GB is standard memory amount for both cards. The Japanese site mentions the official launch date of HD 7800 series as being March 8, but also goes on to add that market availability (we're assuming they mean the Japanese market), is only expected on/after March 19.
50 Comments on AMD Radeon HD 7800 Series Specs. Table Leaked
Thanks for the information. Cheers. :toast:
HD 6950 @ stock:
Pixel fillrate - 25.6 GPixel/s
Texture fillrate - 70.4 GTexel/s
7870 vs 6950:
Pixel fillrate - +25%
Texture fillrate - +13.6%
HD 6970 @ stock:
Pixel fillrate - 28.2 GPixel/s
Texture fillrate - 84.5 GTexel/s
7870 vs 6970:
Pixel fillrate - +13.5%
Texture fillrate - -5.6%
So, somewhere in-between the 6950 and 6970. Closer to the 6970.
I don't know, people. It's an improvement, but not a spectacular one, just a "meets expectations" kind of improvement. I guess it depends on how much overclock headroom there will be.
also, there will be room for hd7850 oc editions with higher specs and double 6-pin for a little premium
The problem is that the results are simply exagerated beyond what's reasonable or have been really really skewed by something else other than resolution and AA. They do not represent reality in any way. If you go look W1zzard's review of HD7970, I don't think there's many games (if any) where the HD7970 as fast as those charts show in 2600x1600 4xAA, for HD7870 vs GTX570. The HD7970!! The HD7870 is not going to be anywhere close to that. So THAT is the issue, the fact that results are a blatant lie. Lying is usual in marketing, but to this proportions... AMD PR staff is high when they do these charts or something.
Now the odd thing is what comes between the 7770 and the 7850 because something is missing there. The 7770 is close to 6850 but where's the replacement of the 6870, the very sweet spot of perf/price?
And you are right, probably the only meaningful info in the slide is which card they are comparing them with. HD7870 will be at least 10% slower than HD7950 and that puts it around GTX570 level. Probably slightly beating it thanks to clocking it as high as 1000 Mhz.
IMO the test conditions are OK in those slides. Results on the other hand are just hilarious.
* For average fps at least. Low fps or median low can be affected more (and thus, playability/smoothness), but almost nobody posts that kind of results.
Thanks nVidia for making a powerful, but VERY SHITTY videocard with no future whatsoever. At least AMD has been smart enough to pack 2Gb of VRAM in their cards for a while now... STANDARD, no "super special edition $150 more than the normal, order today, we'll have it in stock within 20 days!" type shitty deal the way nVidia makes them.
And also what you described in the second part is exactly what I said was the exception (low frames and low median frames), so I don't know what the hell are you talking about me being wrong: I was talking about the slides, they show average fps so no amount of memory is going to make them look much faster there, whatever the real experience would be in real life.
And for the record, I play at 60 to 100 fps. And yes, I can readily tell when my PC skips a frame or two due to lack of VRAM. It's not hard, there's a hiccup, and Afterburner reports VRAM being full... You figure out the rest.
I can see a difference between 30 and 34 fps, so I play at setting that ensure higher fps and of course I can see hiccups sometimes, and it happens even when Afterburner reports only half of my vram is in use and in older games that should not push the GPU so much, so I can definitely say that Vram is not the (only) problem when it happens.
So like I said if you have too many hiccups and the likes, you should look for a way to fix them, vram is not provoking them. Besides this is a HDD or CPU problem not vram problem. The GPU is constantly loading stuff to vram seamlessly, constantly or do you really think that a complete map's geometry and textures only take 2 GB?? 1 GB or 2 GB while it makes a little difference it's not as big as you are making it to be, and nearly no one has this problem. Even when a particular game only uses 50% of your ram it's still loading stuff constantly, that's why the memory bandwidth is so freaking high on GPUs, if it uses only half the memory is not because it contains everything it needs, it's because the game was designed for that footprint. Conversely if a game takes as much vram as you have available it does not mean that it needs all of what's there at that time, the process of loading things never stops and in cases where bandwidth is sufficient (most cases if you chose the correct settings to ensure good fps) it does not matter if 1GB or 2GB have been filled. It's of little help but not so much. Think of it like a warehouse between a fab and transportation, you can make it bigger but won't help if packets get out as fast as they get in, and that's a GPU's everyday (everysecond). 1-2 GB is such a small number compared to the 160 GB/s that are moved in just one second... think about it, really.
I'm not going to argue with you, it's a waste of time and energy. You are filled with your own blindness and think you are right. So be it then.