Wednesday, April 25th 2012
Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3
EA Crytek's blockbuster title for spring 2013, Crysis 3, promises to be equally visually intense for DirectX 11 PCs and consoles, not because the PC version will be running, strictly speaking, a "console-port", but that the console version will be running a "PC-port". Crytek is developing ways in which visual effects possible with DirectX 11 PC graphics hardware can be reproduced on Xbox 360 and PlayStation 3, by making the console hardware work in a way it's normally incapable of. This could be coming up with custom code for each new kind of visual effect."We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus Højengaard, director of creative development at Crytek, told Eurogamer. "It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks," he added.
To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.
Source:
Eurogamer
To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.
50 Comments on Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3
This just seems like more unnecessary work. DX11 Exists! You don't have to cut off an arm and a leg to get DX11 Graphics, just use DX11 God Dam it!
Stupid consoles. This is just a gimmick to get all the Consoles player who know nothing about graphics to say "oooo ahhhh, wow...." My console friends can't even tell the difference between a game with AA and a game without AA. They've just learned to mentally block it out I guess...
best example would be back in the day Need For Speed Underground, At default detail level the game was optimized for PC and console, but you raised the graphics detail in the game, it looked realistic and superior to any console at the time
As I can se it, they are making Crysis 3 for PC as a clean build. And they are porting PC build over til Consoll. But all games are made on a PC, it is just coded diffrent or so, therfor they can first make a consoll game and port it to PC like EA does with their games. But they fcked with wrong ppl when they consentrated on consoll than PC. But see what u mean. But hope they have pulled their shit togeter and makes both parts happy.
Good for them.
Most PC games are not ported these days. Porting typically causes many more glitches and problems and is where the original code is altered to be compatable with another platform. (RE 4 is an example). Most all modern engines use a multi platform engine that is basically a different engine for each platform under one set of tools. Create once, then spit out 3 platform specific versions.
The main thing is the focus of development. If an xbox 360 is the focus platform, then its likely they may not take advantage of any critical PS3 and PC advantages due to budget.
That is a budget and time issue, nothing else. IF a developer gets allotted more time and money to spend for say an upgrade or DLC..etc for any particular platform, then they usually do...as Crytek did with the dx11 patch for PC. Whether a game is Linear or Open has no relevance here, as consoles can do open world games too, that is a design decision and factored into the creation of a graphics engine...Crytek 3 doesn't do open world games the same way as GTA IV's engine does.. its a TIT for TAT often but certainly could be coded to like so many historical engines have.
This news suggests that what they are really doing is focusing again on consoles because what their trying to do is very difficult and will cost them far more time and money than it will for PC with the caveat being that they intend to push PC graphics again by using the dx11 API which likely won't cost anymore than it did before as nothing with that part of the engine really needs changed, but it might get tweaked......Crysis 2 got started before DX11 API was finished, this is the likely reason why they did it in dx9 to begin with as it was already figured in the budget and time constraint.
You PC "Elitists" complained and carried on so they simply RE Worded their hype machine so you guys think something is different when in reality nothing has changed other than their likely larger budget to work with, which obviously is what increases goals and perks for the other platforms outside of the focus one. Its still the same multi platform engine, you make an map for one and its created for the others just the same except it tries to alter the resolution, shadows..etc to maintain fps, They just changed their goals to accomodate a higher budget like everyone else does. The fact that they even mention high end PC should be thanked, not bashed.
It is obvious to anyone who has been paying attention for past decade or so, or is over the age of 30, the consoles are the primary market now, and linear corridor shooters ala CoD or GoW, or what have you, are THE standard template if you want to make megabucks.
Also, megabucks, money, dinero, the green, teh cabbage, is what the industry is ALL about now. I mean, it always was, it is an industry like any other after all, but now it's pretty self-evidently an unscrupulous DRM-spewing, DLC-infesting, sequel-itis prone one.
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If they sell 1 copy to me and they never reduse the rpice to acceptable levels and I can't sell my old copy they will never sell another one, and I might not have the money for the next mediocre game they make.
If they sell 1 copy to me and I can sell it for whatever price I can get I may then have the money to purchase a second game from them. Meaning they still sold the first game, and now may be selling a second game, and the first game may enlighten another player to purchase another game from them.
Games are like cars, or scooters, or a baseball bat, or a glove, or a fishing pole. You use it and either keep it or sell/trade it when you want a new one.
Games are not like food, or any other disposable expiring product that has a short shelf life and a expected useable life with no replaceable components.
I think this also has to do a lot with all this SOPA/PIPA/what-ever-corporate-BS...:mad:
Problem with this game is they don't have a good multiplayer and if there is no good multi you are bound to have it cracked and pirated and no one will buy it.
DX11 effects on consoles. Yeah, of course. Like all those super duper AA algorithms for crapy 600p resolution.
Get a life and stop doing stupid things. They better use DX11 on PC from the start and well done without wasting hardware resources. On Crysis 2 it looked like they did it on purpose and higher levels of detail on PC were a joke. Some more polys here and there and little else. For better antialiasing you had to use advanced, command options.
Shitting all over the PC gamers. We paid thousands and thousands of $$$ just so we can play your game!!! Remember that!!! Those console gays only paid $300!!! So focus on us the PC gamers please!!!!!!! Otherwise, we'll just pirate the game!
Instead of focusing on making the DX9 console graphics to look like DX11 PC version, why not focus on better story or put entirely new weapon skins, new weapon sounds, new enemies, new stealth-kill animations (maybe like 2 different ones when u kill human and 2 different ones when u kill alien), new nanosuit GUI, etc????
Come on Crytek!!!!!
Damn fritz. :shadedshu