Wednesday, April 25th 2012
Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3
EA Crytek's blockbuster title for spring 2013, Crysis 3, promises to be equally visually intense for DirectX 11 PCs and consoles, not because the PC version will be running, strictly speaking, a "console-port", but that the console version will be running a "PC-port". Crytek is developing ways in which visual effects possible with DirectX 11 PC graphics hardware can be reproduced on Xbox 360 and PlayStation 3, by making the console hardware work in a way it's normally incapable of. This could be coming up with custom code for each new kind of visual effect."We want to make sure as much as is humanly possible can translate from a DX11 variant into a DX9 variant, that will work almost as good on an Xbox console to whatever extent we can, because we don't want the experience to be different between the platforms," Rasmus Højengaard, director of creative development at Crytek, told Eurogamer. "It is very, very difficult, but it is possible. It just requires a lot of effort. Some of the stuff these guys are making work on consoles now is absolutely amazing. It's render features that shouldn't theoretically work on consoles, but they've managed to construct code that can emulate a similar thing from a… hack and slash sounds wrong, but they don't have the same streamlined pipeline you would have with a DX11 structure, but they can get to a similar result just by experimenting and using tips and tricks," he added.
To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.
Source:
Eurogamer
To cite an example of that, Højengaard said that while he couldn't confirm that Crysis 3 for consoles could feature parallax occlusion mapping (a very advanced, resource-intensive feature), Crytek has managed to get it to work on console hardware. "That's a very advanced feature, and it shouldn't theoretically run on a 360, but they made it run on a 360," he commented. Højengaard's statements come with a rider, that Crytek will not implement DirectX 11-like visual effects if they severely impact performance. "What it all boils down to is to what extent they're able to use this without choking the console," he said.
50 Comments on Crytek Creating DirectX 11-like Graphics Effects for Crysis 3 on Xbox 360 and PS3
Fool me twice...
And I guess, this is all PR talk and nothing else.
Edit
As for that part about the parallax occlusion mapping that's not possible on the Xbox 360 (even theoretically), well, it' possible on a Radeon X1800, then why not on the Xbox 360?
Here's a 2006 technical demo for the Radeon X1000 series (with parallax occlusion mapping):
So, will they manage to squeeze out 720p at 30Hz on the 360, or will it be 1152×640 at smooth 24Hz?
Instead of concentrating on DX11 features for consoles, why not concentrate on an actual fucking storyline instead of throwing retarded aliens into the mix.
Jerk-offs.
makes a change to see a dev putting work in and working with what they have instead of just cutting features out.
at least with this we will really see the old consoles put thru their paces and what they can do, kudos crytek for that imo :thumb:
So... I don't know why they are wasting their time. Just do the DX9 console version and spend your time developing the graphics for the people who care and can tell the difference... PC gamers.
the fact that you or any one else has one is a bonus
not the year, the demo.:laugh:
crytek can wave what they want in my face ,i am not buying untill its been out 2 months, the dusts settled and its 15 quid , you owe me crytek(2 ):p
eagerly awaiting it tho:shadedshu:D
forum.beyond3d.com/showpost.php?p=593755&postcount=78
oh and the demo actually came out in 2005
They also think that the next-gen consoles should block used game sales completely. Nothing like comparing apples (the productivity/service software market) to oranges (the entertainment market). :rolleyes:
As we also can se on Mycrysis.com, there is almost no action there any more. It is dead like graveyeard cuz ppl have given up their hope that Crytek can fix Crysis 2.
As u said Per Hansson "Fool me once shame on you.
Fool me twice..."
Fool me once shame on you.
Fool me twice... FU we aint coming back.