Wednesday, May 9th 2012
BioShock Infinite Delayed to 2013
Shacknews is reporting BioShock Infinite has been delayed. BioShock Infinite is going through some "tweaks and improvements," according to Irrational's Ken Levine, forcing the company's upcoming shooter into a Q1 2013 release. Oh, and don't plan on reading about it from E3 or GamesCom, either. In a note to fans on the Irrational site, Levine said the size and scope of the game forced them to delay the game until Feb. 26 of next year: "We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near.
Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco." Levine said they plan to use the time they would normally be preparing for upcoming conventions to refine the game so the next time it is shown, it will be "essentially the product we intend to put in the box." We already knew that Irrational was staying focused on the main game and trying to avoid distractions, but if delaying it a few months will make it play like the originals, then the added wait will be forgotten quickly.
Source:
Shacknews
Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love. Because Andrew Ryan's golf club didn't have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco." Levine said they plan to use the time they would normally be preparing for upcoming conventions to refine the game so the next time it is shown, it will be "essentially the product we intend to put in the box." We already knew that Irrational was staying focused on the main game and trying to avoid distractions, but if delaying it a few months will make it play like the originals, then the added wait will be forgotten quickly.
22 Comments on BioShock Infinite Delayed to 2013
What i'll miss the most in Infinite is the lack of water above your head. That gave Bioshock some unique feel and the use of water shaders and effects was really impressive. All the windows with the ocean in the view, all the floods and leakages etc. But then again, floating city in the air will have charm of its own as well.
If they don't fuck it up like they did with Deus Ex 2 it's a No.1 game on my to-buy list. Whenever it may get released...
In Serious Sam you just gun down stuff. It was fun. But nothing beats the combinations of things. Like hacking security systems to fight for you, setting foes on fire so they run for the water and when they jump into it, you electrocute them with electro plasmid. Or you can throw barrels and gas pressure tanks with telekinesis. Or you trick other enemies into fighting eachother with hypnosis plasmids. And stack up tonics that improve your abilities like cheaper stuff on vending machines, higher damage resistance, faster hacking, self defense auto plasmids when you get hit by melee attacks etc. It's so fun making cool combos and simply change the way how you engage in combat. Serious Sam will always be exactly the same. In BioShock you can play Serious Sam style or almost thief or silent assassin one. You can choose a direct approach or you play it clever with hacked security systems and hypnotized enemies taht fight for you.
But again, you'll only love it if you like fiddling with game mechanics and gameplay style. I personally love it above everything. Some just don't like it.
The latter secretly rewards you in the end, so it's actually advisable.
I tried getting through the game without getting even one little sister killed, and I gave up in a segment near the end where you have about a dozen.
With a small fix you could also solve the locked framerate physics which were fixed by defualt in BS2.