Thursday, May 24th 2012
EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows
While content-creation and media transcoding applications have transitioned to native x86-64 applications that can take advantage of large amounts of system and video memory, a similar transition by game developers has been rather slow. Very few PC games ship with 64-bit executables, as most games are ported from game consoles anyway, which have slim system requirements.
EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.
<blockquote class="twitter-tweet tw-align-center"><p>We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8</p>— Johan Andersson (@repi) <a href="https://twitter.com/repi/status/204501258273427456" data-datetime="2012-05-21T09:17:54+00:00">May 21, 2012</a></blockquote>
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EA-DICE has been behind developing games that take advantage of the latest PC technologies (such as DirectX 11), and according to a lead developer and rendering architect with the studio, Johan Andersson, games that are driven by Frostbite engine, which are slated for 2013, will require 64-bit operating systems, these games will not run on 32-bit Windows, or in 32-bit mode, on 64-bit Windows, but with full-fledged 64-bit executables. The 64-bit address-space would allow games to take advantage of system memory over 4 GB, and more importantly, high amounts of video memory, as 2 GB and 3 GB become standard with performance-segment graphics cards.
<blockquote class="twitter-tweet tw-align-center"><p>We'll have Frostbite-powered games in 2013 that will _require_ a 64-bit OS. If you are on 32-bit, great opportunity to upgrade to Windows 8</p>— Johan Andersson (@repi) <a href="https://twitter.com/repi/status/204501258273427456" data-datetime="2012-05-21T09:17:54+00:00">May 21, 2012</a></blockquote>
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113 Comments on EA-DICE Frostbite Titles in 2013 Will Require 64-bit Windows
Plus Windows 7 64bit has emulation for old windows versions, and if you need a 32Bit OS you can always parallel install it
That's my opinion.
That would probably lead to even more support calls. And trying to help them would be many times more work than simply not giving 32bit executables. (Also try to look from the eyes of those people that have to answer those calls and try to help the customers. I have some first-hand experience with such things, and I can say - I would be happy for this (64bit only) If I would be a tech-support-guy at EA)
Although for myself I've made a philosophy. ARM should be used for web, productivity tasks - like writing and reading some stuff and watching videos/music. Less power heat etc... an ARM should replace x86 in mid and entry PC level. For the sake of green earth ecosystem and overall cheapness.
AMD64? That is the powerhouse of domination when we need a muscle car. Hardcore workstations, gaming machines and designer CAD and folding guys. RAM is cheap as hell, and it should be used at last.
Or is this to cut down programming costs by not having to make sure the game is 32 and 64-bit compatible?
So, myeah... the first option ;]
Also, going pure-64bit lets them fine-tune the program a little better, that way they can make the game run more efficiently. Keeping the code both 32bit & 64bit compatible sacrifices some fine-tuning opportunities, or at very least make them harder to pull off correctly. Thus I'd say: going pure 64bit will probably be a win for both the devs and the users.
More: keeping 32bit "alive" can be compared to "making new games while keeping the current consoles in mind, as it is planned to port the said games to consoles" (or vice-versa). And I think You all know too well where does this usually lead... :shadedshu
It only has taken over 9 years since the launch of Athlon 64 on 2003 with the appropiate Linux kernel.
when vista came out, i totally skipped it. I'll probably do the same here
And given how many people use Windows I'm pretty sure "most" of them are not in majority. You have probably heard the opinions of hundreds or maybe even a few thousand people, and that is nothing.
Good move EA /clap
Now, give us Dungeon Keeper 3 you bastards!
Now, if Lionhead somehow got back the rights to Dungeon Keeper and made #3, that I would be interested in. :D
Wishful thinking. :(
Given that Microsofts Win8 statistics will be heavily skewed due to them 'forcing' everyone to adopt it by distributing through OEMs with their laptops and computers. Its no different then when they done the same thing with Vista - I know of hundreds of people who bought new netbooks, laptops and computers with Vista on it who wiped and installed XP on it as soon as it was unboxed.
as much as youd like to admit that there are a positive amount of people who like the metro look at the same time there are those (including many of this forum and other forums) that have declared their hate for it and also their hate over the removal of the start button button.
general consumers or the 'sheep' will be most likely be totally be indifferent to this when their new machine comes with Win8. Either 'adapt' and get on with it or seek ways which they can downgrade to Win7 like most people did with Vista.
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:EDIT:
Just to add to the software arguement.... Windows 95 & 98. you can still find copies being sold so your point is invalid - If people really wanted to downgrade to Win7 there will always be copies floating about on the market, if not then theres always the non legit way of aquiring a copy that will work the same as a fully activated copy and it doesnt cost a penny. apart from you paying your regular internet bills.
EDIT: Wait, what's this thread about again? :ohwell: :p