Friday, November 2nd 2012
Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source:
VG 24/7
354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
Every console generation notches up in graphics capability wtf are you on about? :wtf:
It can already deliver 60+ FPS on certain games as it sits now without perfect scaling and purpose built drivers/applications.
Why do you think when settings get knocked down to low/medium it will not be able to push 60FPS? Remember this wont have 16x AA and AF forced on it. This is still a console and will be doing console things. One of those things is run 1080P@60FPS or Sony simply wont approve the game until the coding is fixed.
Your argument is a waste of time. Look at the 7900 series card in the PS3 on the PC that card could not handle the games and settings it pushes while using the PS3 yet the PS3 does it without sweating. :shadedshu Move on.
I game on the HD 5850 even now, and above 40fps the game is fluid. Occasional hiccups happen, but they happen with my droid too. I don't complain day and night about it. It's perfectly usable.
Same way, it's perfectly playable.
a pc is a much more multimedia system so games on pc made for console sucks if you think a pc dont have the power for handle a game with low res texture and detail at low medium.
now if sony wanna talk like they know about how is run a game at 1920 x 1080 with an apu and a discrete gpu well they dont know nothing .
they wanna continue to make games than if 60 fps are stable on 1 game if in another dont run smooth they low details and texture res = i bring money from you that dont know nothing about graphics that is part of the entertainment and realism like is super great and advanced fake tecnology.
There are a lot that argue against dual GPU setups. Really don't gain the performance benefit from it for the money...etc. Ya know, I finally tried it and overall...I say it was a nice way to extend the life of my system. Certainly see the benefit. Not all titles work perfectly with it but there are enough that do to make it worthwhile. The problem has always seemed to involve drivers or getting the game to utilize it. But now imagine a closed hardware console system where devs can really design for it properly.
Think a dual GPU system is genius personally. We're gonna see devs able to better handle complex games than ever before. The question is...what bottleneck will be presented. Every console has had a bottleneck of some kind where years later it is the first thing people say the dev shouldn't have cheapened out on. Most of the time it is RAM or VRAM. Last gen continued that tradition. 512MB was not terrible for 2005 but it wasn't great. Most PCs were coming with 2-3GB and games were pushing into those ranges. But the problem with both 360 and PS3 was not the size but allocation. PS3 cut things 50/50 with VRAM, 360 shared with VRAM. Had the PS3 had more than 256MB VRAM...I think we would have seen more games pushing 1080 on it. 360 could do it but still, resources were being pinched. A dual GPU system usually means VRAM on both GPUs. So 2 sets of VRAM. Orbis may be the first system to get rid of the age old RAM bottleneck. If programed properly, the only thing holding it back eventually would be the hardware itself, but we'd continue to see better games for a lot longer than 360/PS3 due to that dualie setup.
(1920*1080)/(1280*720) = 2.25
60/30 = 2
Put them together... 2.25*2 = 4.5
Hence, 1080p60 is ~4x as demanding as 720p30.
That's not a point about hardware. In fact, strictly speaking my point here has nothing to do with hardware. It's a point about math which is apparently too simple for many of the elite minds in this thread to grasp. :shadedshu I'm worked up about kiddos who don't understand kindergarten math and reading comprehension. (I also got worked up earlier about people making crazy claims about what a single graphics card can do on the PC.)
It doesn't get me worked up that some people think this APU will be able to do 1080p60... I've said about a hundred times that your guess is as good as mine and we won't know till we actually see what the hardware can do. I'm skeptical and don't believe it. Others here aren't as skeptical. But it's not unreasonable either way. It depends a lot on how demanding you think the next generation of games is going to be, how well you think they can optimize for console rather than PC, and rather or not you read Sony's claims of 60fps as being an average 60fps or a minimum 60fps (and rather or not you trust Sony's word).
PS. Your formula doesn't prove that the GPU needs to be 4x powerful. The architecture of the GPU is the deciding factor. For example a GPU could in theory render 4x faster, but may still perform worst than it's predecessor with less rendering horsepower due to lack of bandwidth throughput.
If everything was linear, like you seem to suggest the transistor count and heat output might also increase by approximately 4x which isn't the case. How can you know that without knowing the which GPU the APU will feature. For all we know the GPU on the APU could be a 7970 (unlikely due to cost, heat) but we don't know. Also like I said earlier it depends on the game, a linear game like COD's campaign yes, a big open world game like GTA, probably not. Without knowing which games are in question we can't make any concrete conclusion. Also Sony did not say all games will be 1080p/60. You jumped to your own conclusion. If you've graduated kindergarten, find another forum. Bye.
Issues about non-linearity are addressed in post #85. Lrn2read?
P.S. I've explained throughout that this is a picky point about math and not a point about hardware. Lrn2read?
I don't claim to know anything about what this APU can do. I say I'm skeptical of these claims and I've explained why. I'm also not the only one skeptical about it in this thread. Lrn2read?
:shadedshu :shadedshu :shadedshu :shadedshu
+1 to the number of people in this thread who don't understand what speculation is
You don't know any more than I do about what this APU can do, unless you have a time machine and have been to the future.
Going from 720p to 1080p does not require 4 times as much power. You're over simplifying how computers work and you're spreading false information. Maybe its time for you to get off of your high horse and realize that you really don't know what you're talking about. Are you a programmer? What experience do you have in the field that proves you know what you're talking about because everything you said is straight up false. The amount of geometry and calculations that need to be done to the "world" doesn't change with resolution which is why your "equation" doesn't work. The complexity of the geometry doesn't change just because you're running at a higher resolution so the majority of the work done that is "taking longer" is determined by the fill rate which is directly related to performance at different resolutions, which is only one part of what the GPU does. It also explains why there is more CPU power used at lower resolutions because at higher resolutions the gpu is doing more fragment shading than at lower resolutions. At least some one knows bullshit when they see it. :mad:
10 pages later and you admit it.
We know it's all speculation and your opinion. Forums are built on this and we respect your theories. But you have to remember until we know more about the APU and the games in question everything, you, others and myself say are educated opinions.
I think where you annoy people is when you assume your opinion are iron truth. Then insult our reading and math ability, and intelligence in general when we fail to agree that your opinion is truth.
You have to churn out ~4x the pixels at 1080p60 as you do at 720p30. That's basic math.
Now, I understand (and have stated from very early on in this argument) that when you actually go look at how things perform in the real world, this breaks down and is not linear. But there's all sorts of various reasons for that and none of them have to do with the fact that you're putting out a different ratio of pixels at 1080p60 vs 720p30 than ~4x.
Why does it take dozens of posts to explain such a stupidly over-simple point? Go read the thread - I was making a picky point because of a lack of clarity in one of mailman's posts, and you guys have taken it to a whole other level.
Wow.
:shadedshu