Friday, November 2nd 2012
Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source:
VG 24/7
354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU
As a developer I also know that console games are heavily watered down (in much more ways than average guy can appreciate, i.e. in bit precision on internal buffers) so any comparison of performance is rather stupid, since you are never comparing apples to apples. GTA IV on PC is not the same as console versions. Plus it's horribly optimized, if at all.
I also know that they have to make almost miracles to "optimize" the console games to the point they run at 30 fps, whereas they are only allowed to spend a fraction of the time to optimize for PC. If they spent the same time and used the same tricks the performance would be really close to consoles. In fact early games like for example Gears of War, looked better and ran better on PC way back in 2006, despite the fact that the hardware difference was not as pronounced back then. Why was that posible is simple, it was "optimized" (read watered down + real optimization) almost as much as the console version.