Friday, November 2nd 2012

Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

According to a VG 24/7 report, Sony began shipping development kits of its upcoming game console, PlayStation 4, codenamed "Orbis" to developers. The kit is described as being a "normal sized PC," driven by AMD A10 "Trinity" APU, and 8 or 16 GB of memory. We've known from reports dating back to April that Sony plans to use a combination of APU and discrete GPU, similar to today's Dual Graphics setups, where the APU graphics core works in tandem with discrete mid-range GPU. The design goal is to be able to play games 1920 x 1080 pixels resolution, with 60 Hz refresh rate, and with the ability to run stereo 3D at 60 Hz. For storage, the system has a combination of Blu-ray drive and 250 GB HDD. Sony's next-generation game console is expected to be unveiled "just before E3," 2013.
Source: VG 24/7
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354 Comments on Sony PlayStation 4 "Orbis" Kits Shipping to Developers, Powered by AMD A10 APU

#77
_JP_
Easy Rhinonone of you have a point. sony will just screw you over with ps4 like they did on ps3. stop arguing about something you wont buy and shouldn't buy!
TheMailMan78Sony didn't screw me over.
Me neither.
PS4 won't probably screw buyers, because sony won't offer the same type of software package. If anything, it's going to be even more restricted from the start.
BigMack70If it were 4x more efficient, it would also be 4x more efficient at 720p. For any given hardware/software combo, it is 4x more difficult to get 1080p 60fps than it is to get 720p 30fps.

Really, man, this is basic math here. :shadedshu
Except that performance gains/losses are not linear.
Posted on Reply
#78
TheMailMan78
Big Member
BigMack70If it were 4x more efficient, it would also be 4x more efficient at 720p. For any given hardware/software combo, it is 4x more difficult to get 1080p 60fps than it is to get 720p 30fps.

Really, man, this is basic math here. :shadedshu
I don't think you understand how things are rendered. Hardware is vastly more efficient today then 7 years ago.
Easy Rhinooh and btw sony removed folding@home from the ps3. apparently sony likes cancer :laugh:

www.escapistmagazine.com/news/view/120244-Sony-Removes-Folding-home-From-PlayStation-3
Cancer isn't so bad. You get to save money on hair cuts.
_JP_Except that performance gains/losses are not linear.
Shhhh hes on a roll. Can't wait to hear how the Germans invaded Pearl Harbor.
Posted on Reply
#79
BigMack70
TheMailMan78I don't think you understand how things are rendered. Hardware is vastly more efficient today then 7 years ago.
If I had to pick one, I'd rather fail to understand how things get rendered than fail to understand kindergarten mathematics. :laugh:
Posted on Reply
#80
Jaffakeik
No_AsylumActually ... that isnt even impressive at all. 60fps @ 1080p is slow by todays standards.
why its slow,you ar claiming that on 60fps your game runs slideshow?becaue on 30fps games dont run slideshow,so 30fps would be still enought.
Posted on Reply
#81
TheMailMan78
Big Member
BigMack70If I had to pick one, I'd rather fail to understand how things get rendered than fail to understand kindergarten mathematics. :laugh:
Of course. Insults when logic escapes.
Posted on Reply
#82
MxPhenom 216
ASIC Engineer
Easy Rhinonone of you have a point. sony will just screw you over with ps4 like they did on ps3. stop arguing about something you wont buy and shouldn't buy!
The only one here at this point that doesn't have a point is you. Sony didn't screw people over. Their PS3 console is a great platform with some of the best exclusive titles to date.
Posted on Reply
#83
Easy Rhino
Linux Advocate
MxPhenom 216The only one here at this point that doesn't have a point is you. Sony didn't screw people over. Their PS3 console is a great platform with some of the best exclusive titles to date.
so removing advertised features is OK?
Posted on Reply
#84
BigMack70
_JP_Except that performance gains/losses are not linear.
True, but not directly related to my point that you have to crunch 4x more numbers to get 1080p 60fps than you do to get 720p 30fps.

The lack of linearity is due to a number of factors (how optimized the code is, how evenly spread the load is across all hardware subsystems e.g. GPU/CPU, etc), not due to the fact that you need some other amount of number crunching power to get 1080p 60fps relative to 720p 30fps.
Posted on Reply
#85
TheMailMan78
Big Member
BigMack70True, but not directly related to my point that you have to crunch 4x more numbers to get 1080p 60fps than you do to get 720p 30fps.

The lack of linearity is due to a number of factors (how optimized the code is, how evenly spread the load is across all hardware subsystems e.g. GPU/CPU, etc).
Eureka! We have struck common sense! Now we just need to get him to realize its been 7 YEARS since the PS3 and he might see the light.
Posted on Reply
#86
BigMack70
TheMailMan78Eureka! We have struck common sense! Now we just need to get him to realize its been 7 YEARS since the PS3 and he might see the light.
Which has nothing to do with my point. If the PS4 is going to run at 1080p 60fps, it needs to have 4x the overall power as if it were to run at 720p 30fps. It really is just basic math.

I'm not saying it has to be 4x as powerful as the PS3. I'd argue it has to be more than 4x as powerful if it really is going to be humming along at a steady 1080p 60fps, as games are going to be increasing in graphical complexity... the PS3 runs Unreal Engine 3-caliber games, for example. The PS4 is supposedly going to be running UE4-calibur games.
Posted on Reply
#87
D4S4
this thread delivers.
Posted on Reply
#88
TheMailMan78
Big Member
BigMack70Which has nothing to do with my point. If the PS4 is going to run at 1080p 60fps, it needs to have 4x the overall power as if it were to run at 720p 30fps. It really is just basic math.
Again its gains are not linear. Its better then 4x now on just hardware alone. NEVER MIND the optimizations that have been done in 7 YEARS. Hell the hardware in the PS3 is even older then 7 years now.
Posted on Reply
#89
EpicShweetness
D4S4this thread delivers.
For real, I mean wtf I went and got breakfast, and comeback. A damn flame war erupted.
:ohwell:
Posted on Reply
#90
sergionography
Easy Rhinonone of you have a point. sony will just screw you over with ps4 like they did on ps3. stop arguing about something you wont buy and shouldn't buy!
yup thats what they get for spending billions on r&d to build better hardware which has yet more potential that they havent took advantage of years after , but instead they are slapping an apu this time which isnt bad but surely not ahead of its time
Posted on Reply
#91
Shihab
HSA in action, anyone ?
Posted on Reply
#92
TheMailMan78
Big Member
sergionographyyup thats what they get for spending billions on r&d to build better hardware which has yet more potential that they havent took advantage of years after , but instead they are slapping an apu this time which isnt bad but surely not ahead of its time
Cell was never ahead of its time. Just the hype was.
Posted on Reply
#93
BigMack70
TheMailMan78Again its gains are not linear. Its better then 4x now on just hardware alone. NEVER MIND the optimizations that have been done in 7 YEARS. Hell the hardware in the PS3 is even older then 7 years now.
What in the world are you talking about and how is it at all relevant to comparing two hypothetical PS4 scenarios where one has (x) power and renders things at 720p 30fps and the other has (4x) power to render things at 1080p 60fps?

I'm not directly comparing the PS4 to PS3. I'm comparing 1080p 60fps to 720p 30fps.
Posted on Reply
#94
TheMailMan78
Big Member
BigMack70What in the world are you talking about and how is it at all relevant to comparing two hypothetical PS4 scenarios where one has (x) power and renders things at 720p 30fps and the other has (4x) power to render things at 1080p 60fps?

I'm not directly comparing the PS4 to PS3. I'm comparing 1080p 60fps to 720p 30fps.
Which is directly comparing a PS4 to a PS3.
Posted on Reply
#95
nickbaldwin86
grosss... spex suck.

1080p @ 60FPS... WEAK!!!

1080p @ 120hz... ok now we are talking... I don't see why they can acheive this
Posted on Reply
#96
BigMack70
TheMailMan78Which is directly comparing a PS4 to a PS3.
Huh?

Those are graphical settings, not consoles.
Posted on Reply
#97
Frick
Fishfaced Nincompoop
Easy Rhinoso removing advertised features is OK?
Depends on the features. ;)
TheMailMan78Cell was never ahead of its time. Just the hype was.
Totally. It's still kinda cool imo but it still is a bit of a flop.

Anyway, if PS4 had PS3 and PS2 compatibility I'd be in heaven and I would sell a leg to get one. Woe is me. :(
Posted on Reply
#98
TheMailMan78
Big Member
BigMack70Huh?

Those are graphical settings, not consoles.
Those are the graphical settings of the consoles this thread is about. Unless you are posting off topic?
Posted on Reply
#99
BigMack70
TheMailMan78Those are the graphical settings of the consoles this thread is about. Unless you are posting off topic?
You originally said this:
If you don't think a PS4 can't do it with DEDICATED hardware that's double the specs of the current system on a game designed for the LAST SYSTEM, who am I to argue with such intellect.
And I simply reminded you that 1080p 60fps is undeniably 4x as demanding as 720p 30fps.

So, if the story on the PS4 is merely that it's twice as powerful as the PS3, as you here state, then it's not going to be doing anything at 1080p 60fps. If it's twice as powerful and twice as well optimized, thus making it effectively 4x as powerful, then sure, but that's not what you posted.

And I did warn that I was being picky...
Posted on Reply
#100
lyndonguitar
I play games
No_AsylumActually ... that isnt even impressive at all. 60fps @ 1080p is slow by todays standards.
people today buy xbox 360s with 720p 30fps

1080p 60fps is enough even for PC gaming, what more for the streamlined consoles. anything more than that and its just for benchmarks.

any resolution more than 1080p and you need to have a large HDTV(which not all have) and play from farther than the normal
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