Thursday, February 14th 2013
Unigine Announces Valley GPU Benchmark
Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird's-eye view and is extremely detailed down to every leaf and flower petal. This non-synthetic benchmark powered by the state-of-the art UNIGINE Engine showcases a comprehensive set of cutting-edge graphics technologies with a dynamic environment and fully interactive modes available to the end user.
Offering a rare chance to experience a breath of untapped, crystal clear air, Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are just barely glittering in the rising sun. Be it flying over the vast green expanses or hiking along rocky slopes, this journey continues as long you wish. Unique in every corner, this open-space world provides a wonderfully relaxing experience under the tranquil music and sounds of nature.DOWNLOAD: Unigine Valley for Windows, Mac OS X, Linux
"Living in Siberia, we wanted to show how beautiful the nature is here. It is full of contrasts, and flowers can grow through the deadfall right next to brutal mountains," said Andrey Kushner, lead technical artist at UNIGINE Corp. "It was an interesting challenge to create this huge, yet detailed world. Moreover, our engine is so flexible that we could place all objects procedurally and recreate this valley with photorealistic graphics."
Features
Offering a rare chance to experience a breath of untapped, crystal clear air, Valley Benchmark allows you to encounter a morning high up in the mountains when the snow-capped peaks are just barely glittering in the rising sun. Be it flying over the vast green expanses or hiking along rocky slopes, this journey continues as long you wish. Unique in every corner, this open-space world provides a wonderfully relaxing experience under the tranquil music and sounds of nature.DOWNLOAD: Unigine Valley for Windows, Mac OS X, Linux
"Living in Siberia, we wanted to show how beautiful the nature is here. It is full of contrasts, and flowers can grow through the deadfall right next to brutal mountains," said Andrey Kushner, lead technical artist at UNIGINE Corp. "It was an interesting challenge to create this huge, yet detailed world. Moreover, our engine is so flexible that we could place all objects procedurally and recreate this valley with photorealistic graphics."
Features
- Extreme hardware stability testing
- Per-frame GPU temperature and clock monitoring
- Multi-platform: Windows, Linux, Mac OS X
- Advanced visual technologies: dynamic sky, volumetric clouds, sun shafts, DOF, ambient occlusion
- 64,000 square kilometers of extremely detailed, seamless terrain
- Procedural object placement of vegetation and rocks
- The entire valley is free to be explored in interactive fly-by or hike-through modes
- User-controlled dynamic weather
- Support for stereo 3D and multi-monitor configurations
- Benchmarking presets
- Command line automation support
- Highly customizable reports in CSV format
56 Comments on Unigine Announces Valley GPU Benchmark
However, the draw distances and foliage/trees need a LOT of work. This has probably the worst draw distances I've ever seen in a maxed out benchmark.
It's not even as demanding as Heaven 4.0 is, so I'm sure they could at least fix the nasty pop in issues (I wouldn't mind seeing some tesselated foliage and better AO as well ;) )
I had high hopes for this bench and I'm pretty disappointed by it. Heaven - even Heaven 3.0 - is a nicer bench. I'm hoping they improve the visual quality with future releases. Currently the only nice looking thing is to free roam and mess with the weather/cloud/TOD lighting combos you can get
Ran a quick benchmark as well :cool:
Will post soon:rockout:
It runs a treat on default settings (1080p) on my lowly HD5850.
I quite like this one and, as jmcslob already mentioned, seems far more pertinent than Heaven (even if that _is_ an awesome-looking stress tester).
^^
To my eyes it looks like they're using 2D sprites in some cases for their tree foliage before the 3d stuff pops in... that's just pathetic for a benchmark IMO.
Point taken though :)
They were trying to make the details appear more natural to the velocity of the camera.
But no doubt it could be done a bit more smoothly...Still though excellent benchmark.
But it is already prettier and more appealing than Futuremark´s same old space benchmarks...
Nice screensaver: )
Gpu @1050/1450Mhz
Cpu @4.5Ghz Gpu @1050/1450Mhz
5870 and 5870/5850 Crossfire:
It's going to look even prettier than this benchmark!