Thursday, June 5th 2014
Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
Ubisoft and NVIDIA today announced the next chapter in their strategic partnership bringing amazing PC gaming experiences to life in Ubisoft's highly anticipated upcoming titles including Assassin's Creed Unity, Far Cry 4, The Crew and Tom Clancy's The Division.
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
86 Comments on Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
Stuttering, Bad FPS, VRAM hog etc.....
That being said, Ubisoft also did a pretty shitty job optimizing the game and game engine itself, which also contributed to the problems Watch Dogs has.
Comparing Mantle to Game Works doesn't work. Mantle can be compared to Nvidia's Physix or CUDA as a so-far proprietary API. Having a Mantle renderer doesn't affect performance on Nvidia cards.
Game Works is basically Nvidia-optimized compiled libraries that no other company can look into or optimize their drivers for. It's a violation of the industry's ethics and doesn't help anyone, including Nvidia. I mean the game still runs like crap on Nvidia's cards too.
I gather closed and proprietary is just fine now, as long as it doesn't effect their very fiercest rivals who they are in direct competition with.
"THE WAY ITS MEANT TO BE"
Ubisoft had been using Intels Havok so if switching to GameWorks brings in extra revenue instead of spending money. Its a smart business move for Ubisoft.
We've gone from companies paying for exclusive bundles to exclusive optimization to possibly only me optimization on a standard API.
AMD paid up to $8 million for Battlefield 4 deal
bf4central.com/2013/10/amdamd-paid-ea-5-million-battlefield-4-deal/
Besides all that, Sad how Much AMD Whine's about half things nvidia does, Yet you don't seen nvidia whine about AMD. Nvidia calls their driver dev's up and tells them to fix it, AMD just all up their PR tells them to complain.
And my 290x run at 55c, you got a problem with that? They save money on ref cooler and I'm fine with that cause I put a block on it anyways. And still cheaper than a vanilla 780Ti, well.
Extremetech - GameWorks FAQ: AMD, Nvidia, and game developers weigh in on the GameWorks controversy
Devs been begging for an api that locks them into one gpu or another since dx9? Where did you get that source out of AMD's PR team? Plants vs Zombies from EA who has ties with AMD to push mantle not because they believe in it but they are paid to. Plus the whole thing about how drafts for openGL and directX about changes similar to mantle but gpu agnostic were public months before mantle was public shows this isn't more than AMD PR move. Considering Dx12 is another large rewrite to Dx like DX10 was shows it's something that takes years to develop not just a month or two after mantle's not really public release. The only difference between mantle and gameworks to me is that mantle is less sustainable. Both are piles of shit.
Gameworks is middleware something AMD abandoned for the most part and mantle is just an separate code path for AMD products.
Like i said they are both attempts at showcasing one company's product, not to put the competitors product down but to make theirs seem special. Both are cheats neither is malicious towards the other but cheats none the less.