Thursday, June 5th 2014
Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
Ubisoft and NVIDIA today announced the next chapter in their strategic partnership bringing amazing PC gaming experiences to life in Ubisoft's highly anticipated upcoming titles including Assassin's Creed Unity, Far Cry 4, The Crew and Tom Clancy's The Division.
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
86 Comments on Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
And all the reviews say these cards overheat.
BTA even said these cards overheat and throttle under load.
What you fools don't want to admit is that it isn't just about the GPU temperature.
The PWMs on these cards all overheat and cause the cards to throttle.
That is why a full coverage waterblock is the only way to stop these things from throttling under load!
No one wants to admit that these things are AMD's Fermi's, but they are.
Stock AMD R9 290X is 1000/1250
@TheGuruStud
Core: 1180 <---- (180MHz OC)
@Durvelle27
Core: 1150 <---- (150MHz OC)
Mem: 1400 <---- ( 150MHz OC)
Nonetheless i haven't experienced any throttling you speak of
"cause the feature may have zantle, tantle, natle or zodiatle....:confused: who knows"
But the point is still the same, those overclocks are rubbish.
15-18% is horrible.
What does a stock 780 do? 20-25%
And if you haven't experienced any of the throttling, and hence, none of the rubberbanding, then BTA's entire argument was wrong to begin with wasn't it and there really wasn't any problem with Watch Dogs.
So which is it?
We seem to have two AMD users that are claiming there isn't any throttling an no rubberbanding, but we have BTA saying the whole problem with the game is AMD cards throttle and cause rubberbanding.
Funny.
MaximumPC - Ubisoft Working on a Patch to Tame Watch Dog Issues on PC
Look at this chart. The column on the left is boost clocks out of box performance. The column on the right (uber) is boost clocks with a pair of 120mm fans blowing on the cards to stop throttling. This is why sites like [H] and Hardware.fr (where this chart comes from) report lower performance for GK110 cards than sites who simply run 1-2 minute benches. They warm the cards until clocks stabilize and don't give nVidia the advantage of higher boost clocks while cool.
AMD kinda made a mistake with that 95c limit, they wanted their card to match nvidia they killed off temp head room to do it.
2, The reason they aren't showing AMD cards is this wasn't a comparison. It was the 780 ti review.
Throttling is running BELOW THE ADVERTISED BASE CLOCK SPEED!
Not being able to run at the full boost speed all the time is NOT throttling.
AMD cards can't even maintain their base clock speeds, that is the issue we are discussing here and the issue BTA is claiming is Ubisoft/nVidia's fault, for whatever stupid reason!
I think we should drop the off topic though. This isn't really about the game at all. It's just another AMD/nVidia pissing contest.
And if nVidia keep these Gameworks stories running, they will destroy PC gaming for sure.
Imagine the day 50% PC game only run good on nVidia, others only good on AMD, what should a consumer do? They will buy a PS4 :rockout: And then the studios? They will only optimize the console versions and give craps to PC gamers.
NVIDIA is vomiting GameWorks around, because it wants more people to buy GeForce. Sadly, people won't base their next GPU purchase decision over GameWorks, they'll base it around how many FPS a GPU is offering, and at what price, like they always have.
With Xbox One and PS4, an increasing number of games will be inherently optimized for Radeon. All GameWorks does is ruin that optimization with pointless code that runs slow on GCN.
AMD never seizes to amaze me with their finger point BS.
They are getting the middleware for free with a big dollar amount on top of it just to add a few effects on the PC version.
This just fuels big studios/publishers to be even lazier when it comes to PC games.
Actually if it is just a bad PC port, AMD will have an advantage thanks to theirs higher VRAM and similarity of micro architecture (GCN). But a bad port with Gamework is somehow a different story.