Thursday, June 5th 2014
Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
Ubisoft and NVIDIA today announced the next chapter in their strategic partnership bringing amazing PC gaming experiences to life in Ubisoft's highly anticipated upcoming titles including Assassin's Creed Unity, Far Cry 4, The Crew and Tom Clancy's The Division.
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
86 Comments on Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
1. Nvidia fucked up with xhysics, not that many games support it after a decade. Most games uses Intels Havok which can almost the same, or the difference isent worth mentioning.
2. Now Nvidia has gone into bed with Ubisoft which might hurt owners of Radeon cards preformancewise on Ubisoft titles in the future. Or not, since AMD delivers to xbox one and also PS4, that has to be taken into account, since the consoles it where the money is, not in the pc game market, thats only a niece now.
I would like studios to embrace Mantel, since it only makes dx11 look bad, no matter which GFX you have in your machine. Which got Microsoft off their feet, and mabye make dx12 funtion much better that dx10, dx10.1 and dx11, then im a happy camper.
So far Mantle gets support from more studios, and i rekon since AMD sits on all consoles, Nvidia shits themselves there missing out.
I dont care if my setup runs 3 frames less on AMD than on a Nvidia card, as long as my gaming experience is solid and enjoyable then im happy:).
I for one, hate monolopy, so i allways backup the little guy, thats why ive shifted from Intel/Nvidia to purely AMD as my main computer, it can run everything i wants it to do, so im happy with the change, end of story.
Gameworks won't destroy gaming. What game studio in their right mind would continue to use it if it hurts gamers... aka their customers and potential customers. Especially when it is out in the open, the practices nVIDIA are using (dll's vs source code) are bad form and hurts more than it helps. Gameworks is bad, but I'm not calling the end of the world, because that would just be insanely foolish.