Thursday, June 5th 2014
Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
Ubisoft and NVIDIA today announced the next chapter in their strategic partnership bringing amazing PC gaming experiences to life in Ubisoft's highly anticipated upcoming titles including Assassin's Creed Unity, Far Cry 4, The Crew and Tom Clancy's The Division.
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
NVIDIA's GameWorks Team is working closely with Ubisoft's development studios to incorporate cutting edge graphics technology and gaming innovations to create game worlds that deliver unprecedented realism and immersion. NVIDIA's GameWorks technology includes TXAA antialiasing, which provides Hollywood-levels of smooth animation, soft shadows, HBAO+ (horizon-based ambient occlusion), advanced DX11 tessellation, and NVIDIA PhysX technology."Working with NVIDIA has enabled us to bring an enhanced gameplay experience to our PC players," said Tony Key, senior vice president of sales and marketing, Ubisoft. "We look forward to continuing our partnership with NVIDIA on our biggest upcoming titles."
This announcement builds on the successful collaboration between Ubisoft and NVIDIA that added visually stunning effects to Tom Clancy's Splinter Cell Blacklist, Assassins Creed IV Black Flag and Watch Dogs.
"We're excited to continue our long-term partnership with Ubisoft in bringing our latest PC technology to their games", said Tony Tamasi, senior vice president of Content & Technology at NVIDIA. "Through GameWorks, we have been able to add unique visual and gameplay innovations to deliver amazing experiences for these stellar Ubisoft games, I can't wait to play them myself."
86 Comments on Ubisoft and NVIDIA Team Up On Assassin's Creed Unity, Far Cry 4 And More
The only problem I have with the game is that if I alt+tab out and in, there's a huge stutter + freeze but it's fixed if I restart the game.
They way its meant to be paid.
The end result still doesn't end up looking like it needed so much GPU power to process.
This is what makes Gameworks suck, and incomparable to AMD GamingEvolved. Games bearing GamingEvolved play just as good on AMD and NVIDIA, with the same effects and features; while Gameworks gives games features that are exclusive to GeForce.
Don't bring in the Mantle argument. Mantle doesn't give a game any new eye-candy. It only makes low-end CPUs play the game better.
I'm also opposed to Nvidia's Gameworks "middleware". Considering the game doesn't look better than BF4 and runs much worse than BF4, I don't see what the point was in using a bunch of specially compiled .dll files by Nvidia without any source code around to make sense of by both Ubisoft and AMD/Intel.
I really hope SMAA catches up though. It baffles me that some games still only have FXAA, since SMAA is plain better while having around the same performance hit.
So what's better: don't have some features (GameWorks) or have it but can't turn them on because gameplay would be impossible. Because BF4 based on renamed Frostbite 2 engine from 2011. Ant it runs on 2014 hardware. Where did I heard this? Oh yeah, Mantle. No sence for Nvidia, Intel, Mali, PowerVR.
Personally, I'll avoid anything with this GameWorks crap entirely, despite having a mix of AMD & NVIDIA.
nVidia, destroying PC video gaming the way it's meant to be destroyed.
The problem is the engine. Ubisoft spends a lot of money to understand D3D11 deferred contexts. But even Microsoft admits that deferred contexts is a complete failure, so spending money to implement that function is the worst way to gain speed in a D3D renderer. It is hard to implement it right and stable, and the technique is simply not working in a complex game.
Most publishers just don't care about this, and they research other techniques to gain speed. For example well known effects redesigned with compute shaders in mind, or there is a D3D11_MAP_WRITE_NO_OVERWRITE function in D3D11.1, which is a huge help for CPU-limited scenarios.
Ubisoft just don't want to spend too much money on PC. They aware now that even if an idea is good the actual standard APIs are not working correctly in complex scenarios, so the actual implementation could be sucks. In this case they just licenc the effects from NVIDIA, because it's cheap ... and if a studio won't implement Mantle the only thing that matters is to bring the PC port in the cheapest way possible. There will be Mantle titles where some effects doesn't possible in D3D. In this case these will be Mantle exclusives. Mostly high-tech console effects.
Can't do xxx because i don't own card from company yyy. A complaint that can easily be summed up because it feels wrong and it feels wrong because a person cannot have both without doing something unreasonable like having two gaming computers.
Trying to blame one or the other while especially absolving the other is just mud throwing and unproductive just encourages more partisan tactics.
Simple truth is AMD pays game companies either literally or with resources such as engineers to get mantel into games. It's the same deal with Nvidia and gameworks they give away their time and resources to get their own product showcased.
Mantel wouldn't be in anything larger than indie without that support from AMD and gameworks wouldn't be a thing if nvidia charged companies to use it.
It's the same idea just different vectors.
Ubisoft: Watch Dogs’ Engine Was Originally Built for Driver