Wednesday, October 22nd 2014

NVIDIA Rolls Out GeForce 344.48 WHQL Game Ready Driver

NVIDIA rolled out the GeForce 344.48 WHQL "Game Ready" drivers, timed to launch with Civilization: Beyond Earth, Elite: Dangerous, and Lords of the Fallen. These drivers enable Dynamic Super Resolution (DSR), which debuted on the "Maxwell" based GeForce GTX 900 series, on all older "Fermi" and "Kepler" based GeForce GTX 500, GTX 600, and GTX 700 series GPUs.
DOWNLOAD: GeForce 344.48 WHQL for Windows 8/7/Vista 64-bit, Windows 8/7/Vista 32-bit, WIndows XP 32-bit, Windows XP 64-bit
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45 Comments on NVIDIA Rolls Out GeForce 344.48 WHQL Game Ready Driver

#26
xorbe
I have been pining for real AA forever since the Q3A days. Then they went to crap cheater edge AA because the software load jumped ahead of the hardware speed.
Posted on Reply
#27
AlienIsGOD
Vanguard Beta Tester
woot my 680 has a new feature :P
Posted on Reply
#28
Steevo
DayKnightYou dont own a Nvidia GPU hence your presence here is not welcomed.
What about mine?

I will make sure to let Nvidia users know this so we avoid flame wars on new product release, and new drivers, and whatnot.


:D
Posted on Reply
#29
TheHunter
Prima.VeraDynamic Super Resolution (DSR). From driver or from this experience crap?

So basically is just a fancy word for SuperSampling right? Like in the Shadows of Mordor game or Witcher 2 (Uber Sampling)?
No you dont need geforce experience, its a driver feature - global profile.

Its the same like oldschool downsampling with extra smoothing factor.. Also its just for games, not usable @ desktop scenario (too blurry, still).
Posted on Reply
#30
utengineer
TheHunterNo you dont need geforce experience, its a driver feature - global profile.

Its the same like oldschool downsampling with extra smoothing factor.. Also its just for games, not usable @ desktop scenario (too blurry, still).
My DSR profile was still set to 'Off' after installing the driver. I manually enabled every DSR Factor(33% Smoothness) and it works fantastically on my 2x580w3GB and 1200p monitor. GF Experience does show the recommend DSR Factor in the Optimal settings too.
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#31
Prima.Vera
To be honest this DSR thing is overrated.
You can do the same thing by adding custom resolution in nVidia panel and enable monitor scaling.
You only have the extra smoothing option , which basically blurs the final image like carp.
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#32
TheHunter
^
Between 20-30% its ok, anything more yes is blurry..
utengineerMy DSR profile was still set to 'Off' after installing the driver. I manually enabled every DSR Factor(33% Smoothness) and it works fantastically on my 2x580w3GB and 1200p monitor. GF Experience does show the recommend DSR Factor in the Optimal settings too.
Well it won't be enabled by default, you manually enable it like you manually add custom resolutions :)

I just enabled x1.2 - x3.0 and then select that resolution in game. Dont use geforce experience, I have nvinspector for that.
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#33
xorbe
Prima.VeraTo be honest this DSR thing is overrated.
You can do the same thing by adding custom resolution in nVidia panel and enable monitor scaling.
You only have the extra smoothing option , which basically blurs the final image like carp.
I will have to try that.
Posted on Reply
#35
Fluffmeister
marsey99down sampling is now a feature?

getting more and more like apple nvidia xD
Fret not AMD fan, they will have this "feature" soon too, they too can then dream of becoming Apple...

Posted on Reply
#36
vega22
why would i want to downsample?

i was doing that 3 years ago dude....

real res or gtfo!

i just find it funny that they are rebranding old tech and selling as something new while the fanbios lapp it up.

applesque*
Posted on Reply
#37
Fluffmeister
marsey99why would i want to downsample?

i was doing that 3 years ago dude....

real res or gtfo!

i just find it funny that they are rebranding old tech and selling as something new while the fanbios lapp it up.

applesque*
Lol, my work here is done.

/thread
Posted on Reply
#38
xorbe
Prima.VeraTo be honest this DSR thing is overrated.
You can do the same thing by adding custom resolution in nVidia panel and enable monitor scaling.
You only have the extra smoothing option , which basically blurs the final image like carp.
So I got around to trying that with 1920x1200 native. It simply doesn't look as good at 2560x1600 custom, and 3840x2400 entirely refuses to work.

DSR, no support for windowed gaming, sometimes I want to keep an eye on downloads, etc. I'd like to run 2400x1350 in a 1600x900 window. Seems like an impossibility, if you think about it. Maybe by "fullscreen 2400x1350" but then the nVidia driver lies to the game, and it's actually windowed.
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#39
vega22
FluffmeisterLol, my work here is done.

/thread
your aim was to quote someone, get a reply from them and you feel some kind of accomplishment from that?

wow you are easily pleased....
Posted on Reply
#40
Fluffmeister
marsey99your aim was to quote someone, get a reply from them and you feel some kind of accomplishment from that?

wow you are easily pleased....
If that is what you think... then you completely missed my point, well done!
Posted on Reply
#41
vega22
FluffmeisterIf that is what you think... then you completely missed my point, well done!
you made a point?

wow it was subtle....
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#42
Fluffmeister
marsey99you made a point?

wow it was subtle....
Down sampling is now a feature?

getting more and more like apple nvidia [and AMD] xD

The huge fucking slide wasn't a giveaway?
Posted on Reply
#43
vega22
what you think i mean amd are any better?

fuck me you are way off the mark there dude, christ xD

of course amd now need this "feature" too as that is the way the market works....

the issue i have is that they are still selling old rope as new and most people do not realise this has been around for years.
Posted on Reply
#44
Fluffmeister
marsey99what you think i mean amd are any better?

fuck me you are way off the mark there dude, christ xD

of course amd now need this "feature" too as that is the way the market works....

the issue i have is that they are still selling old rope as new and most people do not realise this has been around for years.
Couldn't agree more, which begs the question why all their cards apparently won't be getting support for it.
Posted on Reply
#45
vega22
reading between the lines about the nda getting pushed back i think that might be the reason for it. so they can add support to all the gcn cards which are capable enough.

that being said nv released it on maxwell only at first and only recently added support for older cards so...who knows.
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