Friday, March 27th 2015

NVIDIA Readying GM200-based GeForce GTX 980 Ti

NVIDIA is preparing its second GeForce graphics card based on its 28 nm GM200 silicon, which powers the $1,000 GTX TITAN-X. There are several rumors surrounding what NVIDIA could name the card. Some sources suggest NVIDIA could name it the GeForce GTX 980 Ti, while others point at names such as the GTX 990 (to set it sufficiently apart from the smaller GM204-based GTX 980).

The SweClockers report that sides with GTX 980 Ti for the name, mentions that the card could feature the chip's full complement of 3,072 CUDA cores, but feature 6 GB of memory, compared to 12 GB on the GTX TITAN-X. The memory bus width will stay at 384-bit. NVIDIA could allow its add-in card (AIC) partners to come up with custom-design cards, and so we could expect some cards with meaty cooling solutions (that keep the chip away from its 84°C temperature-throttle), and factory-overclocked speeds, to make the GTX 980 Ti even faster than the GTX TITAN-X. NVIDIA could time its launch with AMD's launch of the Radeon R9 390X.
Source: SweClockers
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209 Comments on NVIDIA Readying GM200-based GeForce GTX 980 Ti

#201
HumanSmoke
64KSomewhere in one of these GM200 threads a member here listed the value of 12 GB VRAM for various uses other than gaming even without DP. I don't keep up with using a video card for work so I don't know but maybe the Titan X with 12 GB will still be relevant to those customers even after the 980 Ti drops.
Anything that uses large data sets could benefit the larger vRAM capacity of the Titan X, just as the previous large framebuffer cards (Quadro K6000 for example) have found homes in compute based workloads. CG rendering isn't double precision based for the most part, and 4K (and higher) renderingdefinitely benefits from the larger memory capacity, and anyone involved in the industry of training neural networks would certainly consider the card rather than a K6000/M6000 if the data handling required it.
Obviously, the usage scenarios are for a mere fraction of the graphics card buying market, but I don't think Titan X was ever intended for mass market appeal.
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#202
Tsukiyomi91
but for general gamers who plays games at Maxed out settings (without texture mods), I think it wouldn't be a beneficial thing of having too much VRAM coz according to TPU, the most for COD:AW is ~7.3GB VRAM used, in which an 8GB variant of any high end card would do. 12GB is too much for me anyways & usually I would only buy & use a card to play games that don't require crazy stuff. Maybe there is a small reason why some would willing to buy the Titan X, but for what reason I don't know. Well, by the time the 980Ti comes out, I wonder what will current 970, 980 & Titan X owners will say about it. Just my opinion.
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#203
64K
Tsukiyomi91but for general gamers who plays games at Maxed out settings (without texture mods), I think it wouldn't be a beneficial thing of having too much VRAM coz according to TPU, the most for COD:AW is ~7.3GB VRAM used, in which an 8GB variant of any high end card would do. 12GB is too much for me anyways & usually I would only buy & use a card to play games that don't require crazy stuff. Maybe there is a small reason why some would willing to buy the Titan X, but for what reason I don't know. Well, by the time the 980Ti comes out, I wonder what will current 970, 980 & Titan X owners will say about it. Just my opinion.
I think the 980 Ti with 6 GB VRAM will be plenty for almost everyone for gaming for a couple of years. Even people on 4K with two of these if DX12 works the way they are saying it will with Split Frame Rendering. 6 GB + 6 GB will no longer equal 6 GB as it does now with Alternate Frame Rendering.
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#204
mroofie
64KI think the 980 Ti with 6 GB VRAM will be plenty for almost everyone for gaming for a couple of years. Even people on 4K with two of these if DX12 works the way they are saying it will with Split Frame Rendering. 6 GB + 6 GB will no longer equal 6 GB as it does now with Alternate Frame Rendering.
Forgot about that dx 12 feature :respect:

No TitanX needed :D
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#205
xenocide
Tsukiyomi91but for general gamers who plays games at Maxed out settings (without texture mods), I think it wouldn't be a beneficial thing of having too much VRAM coz according to TPU, the most for COD:AW is ~7.3GB VRAM used, in which an 8GB variant of any high end card would do. 12GB is too much for me anyways & usually I would only buy & use a card to play games that don't require crazy stuff. Maybe there is a small reason why some would willing to buy the Titan X, but for what reason I don't know. Well, by the time the 980Ti comes out, I wonder what will current 970, 980 & Titan X owners will say about it. Just my opinion.
The CoD:AW stats were an outlier. It ran just as well with a 4GB limit, it's a wasteful game. Realistically like 4-5GB is the most any game uses.
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#206
arbiter
xenocideThe CoD:AW stats were an outlier. It ran just as well with a 4GB limit, it's a wasteful game. Realistically like 4-5GB is the most any game uses.
Yea if its that wasteful, but if you give game dev's more vram to use they will use it. Least you can hope they will.
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#207
Prima.Vera
xenocideThe CoD:AW stats were an outlier. It ran just as well with a 4GB limit, it's a wasteful game. Realistically like 4-5GB is the most any game uses.
In 4K with 4xMSAA you have to specify that. ;)
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#208
onmybikedrunk
This is why I love Microcenter. Pay $60 ahead of time for a trade value equal to what I paid for my cards. 980's on loan for $60 for 8 months then returned for full credit to go to the 980 Ti's. Rinse, repeat.
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#209
N3M3515
HumanSmokeMore a case of AMD sell cheaper because they are not in a dominant position. Selling cheaper then impacts ASP's and ultimately revenue, which leads to less resources available for R&D, which translate to longer product cycles - and old product is a tough sell when you don't have top of the mind branding. The latest R&D figuresreflect those companies leading their respective markets, and carrying little or no debt burden to drain funds away from their product cadence. AMD are caught in a brutal economic cause and effect situation.


AMD paid $5.4bn for ATI, which was twice what it was actually worth. AMD sustained a couple of hefty write-downs - a $1.68bn impairment chargein Q4 2007, and a further $880m in Q2 2008- basically half ATI's sale price. Covering that loss has meant AMD carrying debt (currently at $2.04bn) to the current day and for some years to come.
AMD would undoubtedly be a vastly different company had Ruiz paid closer to ATI's actual worth, or worked out a deal to licence ATI's graphics IP.

The first order of business is to be competitive performance wise. AMD will incur higher costs - an AIO, HBM + large interposer aren't cheap in comparison to GDDR5's commodity pricing and the now-standard Nvidia blower shroud. Estimates seem to put HBM alone at twice the relative cost per bit of LPDDR3/LPDDR4(which is fairly pricy in itself)

...but at this point, AMD has little option if they want to make a run at maintaining a viable halo product and its trickle down marketing effect on the rest of the product stack.

As for the GTX 980 Ti - It is nothing less than expected. Hopefully the 390X lives up to its billing and both cards allow the enthusiast to actually be enthusiastic for a change.
In conclusion, the cause is bad management.
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