Thursday, August 13th 2015
NVIDIA Releases the GeForce 355.60 WHQL Game Ready Driver
NVIDIA released its latest version of the GeForce driver software. Version 355.60 WHQL features the "Game Ready" moniker, as it's released just in time for "Ashes of the Singularity," a new RTS in the space-opera setting. Developed by Stardock, this game is one of the first to feature DirectX 12 support. In addition, the drivers include a beta version of NVIDIA's GameWorks VR SDK. Besides optimizations for "Ashes of the Singularity," the drivers add SLI profiles for "Devil May Cry 4: Special Edition," and "Next Car Game: Wreckfest."DOWNLOAD: GeForce 355.60 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1/7 64-bit | Windows 8.1/7 32-bit
44 Comments on NVIDIA Releases the GeForce 355.60 WHQL Game Ready Driver
never heard of automatic restart, i always use custom+clean, will try these not so soon on 570m & 660 on win7 the new ones do? show me... most ps4/xb1 games are 1080 or 900, it's potentially plausible for 720 if the game dev went overkill with the graphics they want to push, but below 720 sounds like FUD or a stupid dev
now ps3/360 are another story of course, most are 720 & a lot go below forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/ uhm, i didnt get 1024x768 until 2002 & i didnt leave it until 2008, while 1366x768 is on most laptops
1680x1050 is the second worst resolution, you cant pixel accurately fit 1080p content properly, you cant fit 4:3 1600x1200 properly (i guess 1440x900 is the same)
1280x1024 is the worst resolution, 5:4 is too square, too idiotic... although it does happen to fit 720p
1920x1200 is the best resolution, perfect fit for 1080p content, perfect fit for 1600x1200, nice vertical space for OS usage, closest to golden ratio (i know 1680 & 1440 also are) wouldnt they announce it? if they dont, wouldnt it be news?
unrelated, I have friend with X79 system and huge NZXT 810 case. His display? 1280x1024 17" panel :roll:
I mean, seriously!
Most of the AAA games run at either 1080 or 720. But, as the life cycle of the console goes on, I'm willing to bet rendering will be dropped to 720 to add more pretty visuals to the games. Most people can't tell the difference between 1080p and 720p upscaled anyway on a TV.
I have been beyond disappointed with nvidia's drivers, not to mention feature regression...So many bullshit problems, especially since Windows 10, and almost none of them have been fixed or even seem to be in the process of being fixed.
I thought (*hyperbole*) nvidia's driver team was bigger AMD's entire staff...Priorities seem massively out of whack.
I couldn't give any less of a shit about unreleased/currently unsupported by W10 VR support when my regular display is still flickering, but now also randomly momentarily green screening with the latest driver. I do not give a damn about them having the first DX12 support in an Indie game when MadVR support is essentially broken. If I had paid $1000+ for 2 gpus that can't function properly as a pair, yet can rest assurred Gameworks will be fully functioning to slow down Phantom Pain upon release, I would be equally pissed off.
Seriously ya'll...WTF?
I let my daughter use the monitor with her computer and she runs her couple of racing games on it with a GT 730 and the games run very well.
DX11 Render (been there all along)
DX12 Render (Latest, show up around windows 10 lunch)
and AMD Mantle Render (pre-DX12, been there for months, removed when windows 10 lunched)
as the life cycle goes on, games do not lower resolution, that's not what happened in previous gens, particularly with ps3 struggling for years where devs had to lower and/or remove objects from the screen compared to 360, but the multiplatform titles had parity in the end