Thursday, August 13th 2015

NVIDIA Releases the GeForce 355.60 WHQL Game Ready Driver

NVIDIA released its latest version of the GeForce driver software. Version 355.60 WHQL features the "Game Ready" moniker, as it's released just in time for "Ashes of the Singularity," a new RTS in the space-opera setting. Developed by Stardock, this game is one of the first to feature DirectX 12 support. In addition, the drivers include a beta version of NVIDIA's GameWorks VR SDK. Besides optimizations for "Ashes of the Singularity," the drivers add SLI profiles for "Devil May Cry 4: Special Edition," and "Next Car Game: Wreckfest."
DOWNLOAD: GeForce 355.60 WHQL for Windows 10 64-bit | Windows 10 32-bit | Windows 8.1/7 64-bit | Windows 8.1/7 32-bit
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44 Comments on NVIDIA Releases the GeForce 355.60 WHQL Game Ready Driver

#26
NC37
okidnaYes, it does.

No I mean WDDM 2.0. Fermi was excluded last driver and nVidia said it would be added later.
Posted on Reply
#27
kn00tcn
RCoonLol, when I ran a clean installation, it uninstalled my old stuff, restarted the PC automatically, and then did nothing. Now driverless!

Better go download the installer for a second time.
wait, why would you download again? the installer files are already on the hard drive (i dont mean the individual 280mb exe)

never heard of automatic restart, i always use custom+clean, will try these not so soon on 570m & 660 on win7
newtekie1Consoles, even the Xbone and PS4, often render at even lower than 720p.
the new ones do? show me... most ps4/xb1 games are 1080 or 900, it's potentially plausible for 720 if the game dev went overkill with the graphics they want to push, but below 720 sounds like FUD or a stupid dev

now ps3/360 are another story of course, most are 720 & a lot go below forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/
BasardLOL.... who ever played at that resolution?! Even before widescreen.... I'd say 1024x768 died back in 1998....

I dunno if I can play though, I'm still using 1680x1050!
uhm, i didnt get 1024x768 until 2002 & i didnt leave it until 2008, while 1366x768 is on most laptops

1680x1050 is the second worst resolution, you cant pixel accurately fit 1080p content properly, you cant fit 4:3 1600x1200 properly (i guess 1440x900 is the same)

1280x1024 is the worst resolution, 5:4 is too square, too idiotic... although it does happen to fit 720p

1920x1200 is the best resolution, perfect fit for 1080p content, perfect fit for 1600x1200, nice vertical space for OS usage, closest to golden ratio (i know 1680 & 1440 also are)
NC37No I mean WDDM 2.0. Fermi was excluded last driver and nVidia said it would be added later.
wouldnt they announce it? if they dont, wouldnt it be news?
Posted on Reply
#28
TheMailMan78
Big Member
TheMailMan78Did this fix the SLI crash in BF4? Does anyone know?
Never mind......they still haven't fixed the memory leak yet.
Posted on Reply
#29
johnspack
Here For Good!
Not going to help my 480 much.... bf4, what's that?
Posted on Reply
#30
MxPhenom 216
ASIC Engineer
johnspackNot going to help my 480 much.... bf4, what's that?
Jesus you still have a 480?
Posted on Reply
#31
xorbe
Darksword1366x768 has been dead for a while now. You're late to the party.
I have a laptop that I game on occasionally on the go!
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#32
Dieinafire
johnspackNot going to help my 480 much.... bf4, what's that?
Not much going to help a 480. You're well past the point where a upgrade would be handy. Are you also rockin a dual core cpu just because you can?
Posted on Reply
#33
johnspack
Here For Good!
No, upgrading to a hex core x5650 and a very nice mobo. GTX970 next. On a fixed friggin income, doing the best I can!
Posted on Reply
#34
rooivalk
BasardLOL.... who ever played at that resolution?! Even before widescreen.... I'd say 1024x768 died back in 1998....

I dunno if I can play though, I'm still using 1680x1050!
boatload of notebook owners, usually college students.

unrelated, I have friend with X79 system and huge NZXT 810 case. His display? 1280x1024 17" panel :roll:
Posted on Reply
#35
Basard
Notebook gamers.... they don't count.
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#36
Prima.Vera
OMG, don't tell me that shitty graphics is D3D12????? Games like C&C Generals with D3D7 graphics was looking 10 times better than this.
I mean, seriously!
Posted on Reply
#37
TheMailMan78
Big Member
johnspackNo, upgrading to a hex core x5650 and a very nice mobo. GTX970 next. On a fixed friggin income, doing the best I can!
Don't pay any attention to these young bucks man. Some of them haven't even sprung a hair on their bro globes yet never mind having a real job. I'm still rocking a Xeon E5603 and a Quatro 4000 in my work rig and I see no reason to upgrade. I hope you get your upgrade soon. If not enjoy that stability of established hardware and mature drivers :)
Posted on Reply
#38
newtekie1
Semi-Retired Folder
kn00tcnthe new ones do? show me... most ps4/xb1 games are 1080 or 900, it's potentially plausible for 720 if the game dev went overkill with the graphics they want to push, but below 720 sounds like FUD or a stupid dev

now ps3/360 are another story of course, most are 720 & a lot go below forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/
It is the non-AAA titles that are at 720 or below on the latest consoles. I found an article talking about them before, I'll look for it again.

Most of the AAA games run at either 1080 or 720. But, as the life cycle of the console goes on, I'm willing to bet rendering will be dropped to 720 to add more pretty visuals to the games. Most people can't tell the difference between 1080p and 720p upscaled anyway on a TV.
Posted on Reply
#39
alwayssts
Whom do I need to twitter bomb for them to fix OpenCl/DX9 sharing?

I have been beyond disappointed with nvidia's drivers, not to mention feature regression...So many bullshit problems, especially since Windows 10, and almost none of them have been fixed or even seem to be in the process of being fixed.

I thought (*hyperbole*) nvidia's driver team was bigger AMD's entire staff...Priorities seem massively out of whack.

I couldn't give any less of a shit about unreleased/currently unsupported by W10 VR support when my regular display is still flickering, but now also randomly momentarily green screening with the latest driver. I do not give a damn about them having the first DX12 support in an Indie game when MadVR support is essentially broken. If I had paid $1000+ for 2 gpus that can't function properly as a pair, yet can rest assurred Gameworks will be fully functioning to slow down Phantom Pain upon release, I would be equally pissed off.

Seriously ya'll...WTF?
Posted on Reply
#40
TheMailMan78
Big Member
alwaysstsWhom do I need to twitter bomb for them to fix OpenCl/DX9 sharing?

I have been beyond disappointed with nvidia's drivers, not to mention feature regression...So many bullshit problems, especially since Windows 10, and almost none of them have been fixed or even seem to be in the process of being fixed.

I thought (*hyperbole*) nvidia's driver team was bigger AMD's entire staff...Priorities seem massively out of whack.

I couldn't give any less of a shit about unreleased/currently unsupported by W10 VR support when my regular display is still flickering, but now also randomly momentarily green screening with the latest driver. I do not give a damn about them having the first DX12 support in an Indie game when MadVR support is essentially broken. If I had paid $1000+ for 2 gpus that can't function properly as a pair, yet can rest assurred Gameworks will be fully functioning to slow down Phantom Pain upon release, I would be equally pissed off.

Seriously ya'll...WTF?
Its been like a week bro. Chill.
Posted on Reply
#41
neatfeatguy
BasardLOL.... who ever played at that resolution?! Even before widescreen.... I'd say 1024x768 died back in 1998....

I dunno if I can play though, I'm still using 1680x1050!
Nothing wrong with that resolution. It still works good and it's almost 1080p. I still have my Samsung SyncMaster 226CW that I purchased around 7-8 years back. About half of the capacitors on the power board went bad, but I picked up replacement ones for about $18 (with shipping) and spent about 45 minutes to replace them and the monitor runs like new - no more flickering or the random black screen.

I let my daughter use the monitor with her computer and she runs her couple of racing games on it with a GT 730 and the games run very well.
Posted on Reply
#42
Prima.Vera
TheMailMan78Its been like a week bro. Chill.
They had the RC version for months. Common! Is just plain lazy a$$ nVidia, 0 (ZERO) excuses for shitty drivers.
Posted on Reply
#43
wiak
BrusfantometIt probably has two renders, one for DX 11 and one for DX12, like Cin 5 has one DX9 mode and one DX11 mode
it actually had 3 renders
DX11 Render (been there all along)
DX12 Render (Latest, show up around windows 10 lunch)
and AMD Mantle Render (pre-DX12, been there for months, removed when windows 10 lunched)
Posted on Reply
#44
kn00tcn
newtekie1It is the non-AAA titles that are at 720 or below on the latest consoles. I found an article talking about them before, I'll look for it again.

Most of the AAA games run at either 1080 or 720. But, as the life cycle of the console goes on, I'm willing to bet rendering will be dropped to 720 to add more pretty visuals to the games. Most people can't tell the difference between 1080p and 720p upscaled anyway on a TV.
i hope you can find it, that sounds ridiculous... also AAA games run 1080 or 900, seriously i dont hear about 720

as the life cycle goes on, games do not lower resolution, that's not what happened in previous gens, particularly with ps3 struggling for years where devs had to lower and/or remove objects from the screen compared to 360, but the multiplatform titles had parity in the end
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