Tuesday, August 18th 2015
AMD GPUs Show Strong DirectX 12 Performance on "Ashes of the Singularity"
Stardock's "Ashes of the Singularity" may not be particularly pathbreaking as an RTS, in the Starcraft era, but has the distinction of being the first game to the market with a DirectX 12 renderer, in addition to its default DirectX 11 one. This gave gamers the first peak at API to API comparisons, to test the tall bare-metal optimizations of DirectX 12, and as it turns out, AMD GPUs do seem to benefit big.
In a GeForce GTX 980 vs. Radeon R9 390X comparison by PC Perspective, the game seems to perform rather poorly on its default DirectX 11 renderer for the R9 390X, which when switched to DirectX 12, not only takes a big leap (in excess of 30%) in frame-rates, but also outperforms the GTX 980. A skeptical way of looking at these results would be that the R9 390X isn't optimized for the D3D 11 renderer to begin with, and merely returns to its expected performance vs. the GTX 980, with the D3D 12 renderer.Comparing the two GPUs on CPU-intensive resolutions (900p and 1080p), across various CPUs (including the i7-5960X, i7-6700K, i3-4330 dual-core, FX-8350, FX-6300, reveals that the R9 390X has a narrow performance drop with fewer CPU cores, and has slight performance gains with increasing number of cores. Find the full insightful review in the source link below.
Source:
PC Perspective
In a GeForce GTX 980 vs. Radeon R9 390X comparison by PC Perspective, the game seems to perform rather poorly on its default DirectX 11 renderer for the R9 390X, which when switched to DirectX 12, not only takes a big leap (in excess of 30%) in frame-rates, but also outperforms the GTX 980. A skeptical way of looking at these results would be that the R9 390X isn't optimized for the D3D 11 renderer to begin with, and merely returns to its expected performance vs. the GTX 980, with the D3D 12 renderer.Comparing the two GPUs on CPU-intensive resolutions (900p and 1080p), across various CPUs (including the i7-5960X, i7-6700K, i3-4330 dual-core, FX-8350, FX-6300, reveals that the R9 390X has a narrow performance drop with fewer CPU cores, and has slight performance gains with increasing number of cores. Find the full insightful review in the source link below.
118 Comments on AMD GPUs Show Strong DirectX 12 Performance on "Ashes of the Singularity"
Windows Apps suck because they take up more space for not apparent reason and have this unusual windows which are different from classic windows.
Microsoft is forcing people who want to use DirectX 12 to use Windows 10 and they are the one who are guilty of requiring developers to make DirectX 11.0 version. I am all for DX12 but I will not use it if it means that I have to follow Google-like bussiness model just, you know I PAID FOR THE DAMN OS AND DESERVE THE DAMN PRIVACY AND CONTROL!
Also think that's the reason why most of the talk is going towards PCPerspective when others have done comparisons with AotS and same conclusion. Its surprising or refreshing which ever way you look at it that Ryan dismissed Nvidias stance on the MSAA issue and OXIDE called Nvidia out on it.
Even if one believes for some reason that Nvidia MSAA issues is real (and not PR damage control) it doesn't explain this graph at all that I posted earlier.
"Low" has MSAA turned off and DX12 is still slower then DX11 at 1600p with a fast CPU
which means... this game is simply more draw calls than ever or a lot of general cpu load
notice how the weaker cpus dont get much of a boost from dx12, so it's mostly a game design limitation rather than a lack of API optimization
why arent there more tests renaming the exe so that driver profiles dont get enabled anyway? watch the nvidia dx11 numbers drop
It means that 99% of games still DX11 (and im sure there are lots of DX9 games being developed by Indies and such)
It will stay the same next year and the year after,by the time 50% of all PC games released in DX12, our GPUs will be OBSOLETE
I have a feeling that next Nvidia series will be so fast that GTX1060 (or whatever the x60 model will be called) GPU will beat 980 or be 1:1, if Pascal is everything we hear about it might be even faster.
That said, Nvidia still have an advantage in DX11, but AMD seems to have the hardware to negate their driver's inefficiencies. It's just here, in this specific test, that their DX11 problems are so obvious. In other games we see AMD cards to be, more or less, competitive with Nvidia cards. Nvidia had the opportunity to fix their own problems thanks to Star Swarm and Mantle (funny, but probably the reason behind Nvidia's ultra Dx11 optimizations with 337.5(?) driver was because of Mantle). AMD just ignored doing any extra job there. I think they already knew that Microsoft was coming with DX12 and they already knew that DX12 will run fine on their GCN architecture. So, they just waited (they are experts in waiting unfortunately).
www.dsogaming.com/news/amdnvidia-market-share-graph-shows-nvidia-conquering-4-out-of-5-pc-gamers-own-an-nvidia-gpu/
4 out of 5 gamers buying Nvidia GPUs. It doesn't look good right now @Sony Xperia S
The only sensible explanation to that graph is that more and more people, sadly, tend to join the dark side of nvidia. :(
Have literally no idea what exactly they want from AMD, why they are so mean to the company and turn their backs... :(
Anyway it was expected. AMD fans where just waiting to see 300 series and Fury. Nvidia fans where buying like any other day. That's why AMD dropped so low. It wouldn't surprise me to go back at 20% in the 3rd quarter. It will be bad if it stayes there or drop more.
By the way. Did Nvidia also showed numbers for professional cards, or the numbers there where not as pretty? AMD was gaining in the Pro market thanks to the MACs.
www.amazon.com/dp/B01012TLSS/?tag=tec06d-20
www.amazon.com/dp/B0108U6JYC/?tag=tec06d-20
Still, it's a good number to reference. (I think)