Wednesday, September 16th 2015
Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD
Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.
Source:
TweakTown
84 Comments on Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD
I think that they wanted to show people that the depth-of-field in this case can make farther objects blurred, if it does there will probably be an option to disable it because this blurring which happens in motion blur and depth-of-field is really off-putting since you do not see the surroundings as sharp (and detailed) as you could and you waste computing resources on that.
It is like putting on dirty, transparent (not counting the dirt), no-diopter glasses, it makes things less visible and less detailed. I sure do not want this since the point of good graphics is just the opposite.
I'm sure they will be an option to turn it off.
Hey, WTF? Jensen survived? So what ending in DXHR is cannon?
and its not even a real 3D.
Would you agree with that and if not give me some examples because i fell out of the loop a bit ?
And maybe its some cheap trick doing it for me, but i remember thinking
this is the next level and its only 2D
AAA titles you mentioned (borderlands obviously excluded), especially with additional various lightnings effects .
1) Establishing Page.
2) Jensen was the seed from which nanotechnology was derived. There's a really important series of side quests in DXHR that explore that--I'll say no more.
AFAIK, Panchaea doesn't exist in the DX world so presumably it was destroyed.
Looking through the DXHR endings, I think David Sarif's ending is cannon (terrorists blew up Panchaea). Makes sense because Sarif is Jensen's boss and it leads to the rapid development of nanotechnology. To which, I suspect, we'll learn why Sarif Industries is bested by Page in DXMD
For the Page Industries rise.. Hostile takeovers happen :P
As for which ending is cannon, nobody can really say.. I felt they were all really ambiguous and could go in any direction with some clever further propaganda from what Jensen chose.
On the other hand, if you were still in the "I never asked for this" camp by the end of the game, well, sorry lads, but Jensen took up well to his augs.
A similar story in x86-land would be something like program with AVX2 code running seriously fast on Haswell/Broadwell/Skylake, but running slower on older chips like Ivy Bridge of Vishera because you have to downgrade to poor old AVX1 or even mere SSE4 codepaths. Another example would be running VMs with VT-x/AMD-V disabled/unavailable, where things run a lot slower than with the features enabled.
Sigh.
In real world, however:
gamingbolt.com/amd-nvidia-gameworks-is-a-disservice-to-the-ingenuity-of-the-developers-gamers-who-run-amd-cards `
Lovely. And even more so:
en.wikipedia.org/wiki/GameWorks_(API)