Wednesday, September 16th 2015

Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.
Source: TweakTown
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84 Comments on Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD

#52
Uplink10
nemWoW O.O
This depth-of-field is puzzling. First it can make two things, the objects are sharper or the object are blurred.

I think that they wanted to show people that the depth-of-field in this case can make farther objects blurred, if it does there will probably be an option to disable it because this blurring which happens in motion blur and depth-of-field is really off-putting since you do not see the surroundings as sharp (and detailed) as you could and you waste computing resources on that.

It is like putting on dirty, transparent (not counting the dirt), no-diopter glasses, it makes things less visible and less detailed. I sure do not want this since the point of good graphics is just the opposite.
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#53
Xzibit
Uplink10This depth-of-field is puzzling. First it can make two things, the objects are sharper or the object are blurred.

I think that they wanted to show people that the depth-of-field in this case can make farther objects blurred, if it does there will probably be an option to disable it because this blurring which happens in motion blur and depth-of-field is really off-putting since you do not see the surroundings as sharp (and detailed) as you could and you waste computing resources on that.

It is like putting on dirty, transparent (not counting the dirt), no-diopter glasses, it makes things less visible and less detailed. I sure do not want this since the point of good graphics is just the opposite.
That's the Bokeh. If you look at the vegetable stands/Voda sign or nearest lights, they don't get as blurred as the objects pass the pillar.

I'm sure they will be an option to turn it off.
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#54
Prima.Vera
nemWoW O.O
Apologies, but what is so impressive? I can still see the low polygon objects and unrealistic reflection/refractions. Also the objects design looks cartoonish like hell... Too much metallic aspect.
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#55
FordGT90Concept
"I go fast!1!11!1!"
It looks a lot more like Hitman: Absolution which is to be expected because they share engines.

Hey, WTF? Jensen survived? So what ending in DXHR is cannon?
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#56
siki
Prima.VeraApologies, but what is so impressive? I can still see the low polygon objects and unrealistic reflection/refractions. Also the objects design looks cartoonish like hell... Too much metallic aspect.
Only game that i saw that doesn't have a cartoonish look to it is the new mortal kombat
and its not even a real 3D.
Would you agree with that and if not give me some examples because i fell out of the loop a bit ?
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#57
Uplink10
sikiOnly game that i saw that doesn't have a cartoonish look to it is the new mortal kombat
I think Mortal Kombat X is a 2D game but it could even be 1D game because the concept has not changed much, I was actually surprised it has so high system requirements because it is not that awesome and every indie creator can create this kind of game. It should be working on a 10 year old PC and it should be Combat not Kombat, fuc*ing nincompoops take an English class.
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#58
rtwjunkie
PC Gaming Enthusiast
sikiOnly game that i saw that doesn't have a cartoonish look to it is the new mortal kombat
and its not even a real 3D.
Would you agree with that and if not give me some examples because i fell out of the loop a bit ?
We must have different ideas on what cartoonish looks like, because so many games look really good.
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#59
siki
rtwjunkieWe must have different ideas on what cartoonish looks like, because so many games look really good.
Well it has that next-Gen (anti-cartoonish) realness to it but its highly subjective.
And maybe its some cheap trick doing it for me, but i remember thinking
this is the next level and its only 2D
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#60
rtwjunkie
PC Gaming Enthusiast
sikiWell it has that next-Gen (anti-cartoonish) realness to it but its highly subjective.
And maybe its some cheap trick doing it for me, but i remember thinking
this is the next level and its only 2D
You're right about it all being subjective. :-)
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#61
Prima.Vera
sikiOnly game that i saw that doesn't have a cartoonish look to it is the new mortal kombat
and its not even a real 3D.
Would you agree with that and if not give me some examples because i fell out of the loop a bit ?
Most of the AAA FPS, except Borderlands, have really good realistic graphics; like Crysis, BF, ARMA, FarCry, Metro, even latest COD...
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#62
Aquinus
Resident Wat-man
Prima.VeraMost of the AAA FPS, except Borderlands, have really good realistic graphics; like Crysis, BF, ARMA, FarCry, Metro, even latest COD...
I thought that FarCry 4 looked great. First game purchase after getting the 390 and it was not a disappointment.
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#63
siki
Prima.VeraMost of the AAA FPS, except Borderlands, have really good realistic graphics; like Crysis, BF, ARMA, FarCry, Metro, even latest COD...
OK, i thought we shared the same view but guess not since i don't see why that video is any more cartoonish looking than
AAA titles you mentioned (borderlands obviously excluded), especially with additional various lightnings effects .
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#64
Prima.Vera
sikiOK, i thought we shared the same view but guess not since i don't see why that video is any more cartoonish looking than
AAA titles you mentioned (borderlands obviously excluded), especially with additional various lightnings effects .
Think as more Manga style, not Tom&Jerry cartoonish. Don't get me wrong, I still like it, but I would prefer more action movie style than action manga style... ;)
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#65
Solidstate89
FordGT90ConceptIt looks a lot more like Hitman: Absolution which is to be expected because they share engines.

Hey, WTF? Jensen survived? So what ending in DXHR is cannon?
It's my understanding that it's some mixture of all 3 of them are canon. Of course, your "choice" was pretty meaningless anyways since the game was a prequel and obviously couldn't affect the first Deus-Ex game in any way.
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#66
FordGT90Concept
"I go fast!1!11!1!"
As a prequel, there's only really two things important about DXHR:
1) Establishing Page.
2) Jensen was the seed from which nanotechnology was derived. There's a really important series of side quests in DXHR that explore that--I'll say no more.

AFAIK, Panchaea doesn't exist in the DX world so presumably it was destroyed.


Looking through the DXHR endings, I think David Sarif's ending is cannon (terrorists blew up Panchaea). Makes sense because Sarif is Jensen's boss and it leads to the rapid development of nanotechnology. To which, I suspect, we'll learn why Sarif Industries is bested by Page in DXMD
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#67
rtwjunkie
PC Gaming Enthusiast
Solidstate89It's my understanding that it's some mixture of all 3 of them are canon. Of course, your "choice" was pretty meaningless anyways since the game was a prequel and obviously couldn't affect the first Deus-Ex game in any way.
So, this is the second prequel, since it has Jennsen. I like that this and Human Revolution are so much earlier that it doesn't derail the Deus Ex storyline.
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#68
Prima.Vera
I would personally love a prequel to the first Deus Ex. The story was so much better with UNATCO, NSF, FEMA, Silhouette, Majestic-12, Knights Templars, Illuminati, etc.
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#69
rtwjunkie
PC Gaming Enthusiast
Prima.VeraI would personally love a prequel to the first Deus Ex. The story was so much better with UNATCO, NSF, FEMA, Silhouette, Majestic-12, Knights Templars, Illuminati, etc.
That's what Human Revolution and Makind Divided are.
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#70
Solidstate89
Prima.VeraI would personally love a prequel to the first Deus Ex. The story was so much better with UNATCO, NSF, FEMA, Silhouette, Majestic-12, Knights Templars, Illuminati, etc.
Have you been living under a rock?
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#71
ZeDestructor
Solidstate89It's my understanding that it's some mixture of all 3 of them are canon. Of course, your "choice" was pretty meaningless anyways since the game was a prequel and obviously couldn't affect the first Deus-Ex game in any way.
Clearly not the self-destruct one though :P
FordGT90ConceptAs a prequel, there's only really two things important about DXHR:
1) Establishing Page.
2) Jensen was the seed from which nanotechnology was derived. There's a really important series of side quests in DXHR that explore that--I'll say no more.

AFAIK, Panchaea doesn't exist in the DX world so presumably it was destroyed.


Looking through the DXHR endings, I think David Sarif's ending is cannon (terrorists blew up Panchaea). Makes sense because Sarif is Jensen's boss and it leads to the rapid development of nanotechnology. To which, I suspect, we'll learn why Sarif Industries is bested by Page in DXMD
Panchea had no reason to exist (since it was really just the origin point for the brain control signal), so it may well have been destroyed after everyone left and saw no utility in it.

For the Page Industries rise.. Hostile takeovers happen :P

As for which ending is cannon, nobody can really say.. I felt they were all really ambiguous and could go in any direction with some clever further propaganda from what Jensen chose.

On the other hand, if you were still in the "I never asked for this" camp by the end of the game, well, sorry lads, but Jensen took up well to his augs.
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#72
kn00tcn
rtwjunkieAtmosphere is the combination of alot of things, sound, presentation of story, dialogue, suspense or humor, and additionally lighting can help.

A very ungraphically intense game, Life is Strange is gripping and filled with atmosphere. And it's almost entirely due to the presentation of the story and events. Graphics and graphical effects, can enhance, but are not required for a game to be good.
i dont want to kneejerk, but there is no way life is strange is not graphically intense, it's still unreal3 complete with bloom+color grading+shadows+sunshafts+fog+smoke+etc, it's still an AAA dev, quite ahead of what a small indie visual novel could do
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#73
medi01
ZeDestructorYou can run all NV Gameworks effects on AMD cards, just, much like TressFX, they run a good deal slower. Welcome to hardcore hardware optimization.
Welcome to downgrading code running on competitor's hardware.
Posted on Reply
#74
ZeDestructor
medi01Welcome to downgrading code running on competitor's hardware.
This is NOT a down grade. A downgrade would mean using a different piece of code on different hardware, which in the case of TressFX and anything Gameworks is not what is hapenning: the exact same code, shader, texture etc are running on both AMD and nVidia hardware, it's just that it runs a lot slower on one GPU architecture than the other.

A similar story in x86-land would be something like program with AVX2 code running seriously fast on Haswell/Broadwell/Skylake, but running slower on older chips like Ivy Bridge of Vishera because you have to downgrade to poor old AVX1 or even mere SSE4 codepaths. Another example would be running VMs with VT-x/AMD-V disabled/unavailable, where things run a lot slower than with the features enabled.
Posted on Reply
#75
medi01
ZeDestructorThis is NOT a down grade. A downgrade would mean using a different piece of code on different hardware, which in the case of TressFX and anything Gameworks is not what is hapenning: the exact same code, shader, texture etc are `running on both AMD and nVidia hardware, it's just that it runs a lot slower on one GPU architecture than the other.

A similar story in x86-land would be something like program with AVX2 code running seriously fast on Haswell/Broadwell/Skylake, but running slower on older chips like Ivy Bridge of Vishera because you have to downgrade to poor old AVX1 or even mere SSE4 codepaths. Another example would be running VMs with VT-x/AMD-V disabled/unavailable, where things run a lot slower than with the features enabled.
Yeah, comparing cross-licensed features (AMD can use any Intel x86 extension they want) to nVidia's proprietary crap, feels just about right.
Sigh.

In real world, however:
gamingbolt.com/amd-nvidia-gameworks-is-a-disservice-to-the-ingenuity-of-the-developers-gamers-who-run-amd-cards
“AMD already makes game-enhancing graphics samples available for free in our public graphics SDK. Mantle was conceived to one day be a public SDK. Keeping this material free and open ensures that gamers can receive code from the developer that’s been vetted against, and optimized for, all industry hardware,” he said to GamingBolt.

“The same cannot be said for Gameworks, which remains a mystery to developers unless they commit to a special license for which there are no public details.
`

Lovely. And even more so:

en.wikipedia.org/wiki/GameWorks_(API)
AMD Chief Gaming Scientist, Richard Huddy, has claimed that developers who use GameWorks are contractually forbidden to work with AMD.[2]

He also claims that GameWorks adds specific performance-crippling effects for AMD cards and older Nvidia cards, such as unnecessary tessellation, which only marginally affects their own more recent cards.[6] In 2014 AMD was considering making an open source GameWorks competitor.[7]
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