Wednesday, September 16th 2015
Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD
Deus Ex: Mankind Divided is poised to be among the first AAA game releases to take advantage of DirectX 12 out of the box, according to AMD. The game will get a few AMD-exclusive features, including TressFX 3.0 Hair (realistic hair and foliage rendering). The game will include a benchmark tool, letting enthusiasts and hardware reviewers integrate it into their benches. Deus Ex: Mankind Divided will be one of the big AAA game releases in 2016.
Source:
TweakTown
84 Comments on Deus Ex: Mankind Divided will Ship with DirectX 12 Support: AMD
Edit: just look at that (cropped for PNG):
Except a few rogue hairs that look out of place on his mustache and the super-greasy look of his head hair, there's only a few hints here and there that give it away (like the lighting on the nose). I think it's the best character design I've ever seen. Even the carbon fiber popping through on his neck and arms...
The environments might not be the best but they hit the ball out of the park with Jensen himself.
Edit: OMG, look at the opacity of his right ear! That's spot on! :eek: And the reflection in the glasses! His lips look a little weird though.
I wrote that.
It was written incorrectly.
My Mother was an English Major. :shadedshu:
It is pretty good but I think the hair on Jensen makes him stand out a bit more. In terms of skin though, Psycho wins. The clothing on Jericho looks wrong compared to Jensen's body. It's like they spent a lot of time on Psycho's face and said "fuck it" to the rest of him. Square Enix Montreal, even on DXHR, paid a lot of attention to Jensen's hardware and that trend continued with DXMD. I think, overall, Psycho wins the face competition but Jensen wins everything else.
It does help that Psycho had an actual human being to pull the entire head from. I don't think Jensen has a human analogue.
www.cbc.ca/live/elias-toufexis---the-man-behind-adam-jensen-of-deus-ex.html On the other hand...
'Nuff said. :laugh: