Friday, May 6th 2016
AMD Releases CrossFire API on GPUOpen
AMD posted resources that help game developers take advantage of the AMD CrossFire multi-GPU technology, through its GPUOpen initiative. In a detailed blog post on its GPUOpen website, AMD detailed that since its Radeon Software Crimson Edition drivers, the company has been offering CrossFire API as an extension of DirectX 11. While it posted a detailed CrossFire Guide with developer resources, in its GPUOpen blog post, AMD also posted the basics of the simplest way to take advantage of a multi-GPU setup - alternate frame rendering (AFR), in which GPUs render alternating frames of a 3D scene, theoretically multiplying frame-rates.
Sources:
AMD GPUOpen, ComputerBase.de
15 Comments on AMD Releases CrossFire API on GPUOpen
aaand....that was needed? how long does freaking crossfire exist now?
Im confused man.
I know because I am one.
you could not just program it like that from the start?
and what kind if stupid sh*t is that from a gpu maker, you would want fantastic multi gpu support in all games because it might help sales......
although I dont know too many indie titles with graphics that advanced that multi gpu's are desirable.
maybe after the widespread usage of crossfire things will change, maybe
We all know what Torvalds thinks of nVidia when it comes to hardware support in the Linux community.