Sunday, May 8th 2016
Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080
At its pre-Dreamhack launch show for the GeForce GTX 1080, NVIDIA treated the audience with a fairly long gameplay segment from the "relentless" campaign of Doom (2016). The big takeaway from that reveal is that Doom will support the Vulkan API. Projected on a large-format screen at 1080p, with its details maxed out, Doom was shown running at upwards of 110 frames per second (fps), never dropping below 60 fps. The brief gameplay reveals that Doom could feature a pretty fun single-player campaign for fast-paced, almost Serious Sam-like, rapid monster-bash. You use unique new weaponry to take on hordes of monsters that come out of nowhere. We were at the event, and took a brief video.
34 Comments on Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080
NV comes with "OMG our fastest card" and demoes it... at 1080p resolution?
699$ card (wake me up, when it is available for 599) late in 2016, how is that cool?
PS
What happened to the old benchmarks (seemed to favour AMD, yah, it was alpha yada yada, so what, you don't expect game engine to drastically change at that point, it was Feb 2016):
www.amazon.de/walimex-Excellence-Radio-Remote-Trigger/dp/B00I48K7D0/ref=sr_1_1?ie=UTF8&qid=1460885749&sr=8-1&keywords=Walimex+Studioblitz+Auslöser%2C