Sunday, May 8th 2016

Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080

At its pre-Dreamhack launch show for the GeForce GTX 1080, NVIDIA treated the audience with a fairly long gameplay segment from the "relentless" campaign of Doom (2016). The big takeaway from that reveal is that Doom will support the Vulkan API. Projected on a large-format screen at 1080p, with its details maxed out, Doom was shown running at upwards of 110 frames per second (fps), never dropping below 60 fps. The brief gameplay reveals that Doom could feature a pretty fun single-player campaign for fast-paced, almost Serious Sam-like, rapid monster-bash. You use unique new weaponry to take on hordes of monsters that come out of nowhere. We were at the event, and took a brief video.

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34 Comments on Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080

#26
neliz
the 120~200fps we see in the video is pretty meaningless as we have no idea about the performance on other cards, especially since everything was capped at 60fps before and even a 290 would not drop below 60 fps minimum.
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#27
Prima.Vera
Scrizzlol, ikr. idk why he mentioned serious-sam.
Doom/Wolfenstein/Quake were the first with this type of gameplay
But Quake also had a good quality story gameplay, not like ROTT, Wolfenstein, SS, etc
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#28
Scrizz
Prima.VeraBut Quake also had a good quality story gameplay, not like ROTT, Wolfenstein, SS, etc
ik. I love Quake except 4 lol
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#29
medi01
There is something I don't quite get about this game, guys.
NV comes with "OMG our fastest card" and demoes it... at 1080p resolution?
699$ card (wake me up, when it is available for 599) late in 2016, how is that cool?


PS
What happened to the old benchmarks (seemed to favour AMD, yah, it was alpha yada yada, so what, you don't expect game engine to drastically change at that point, it was Feb 2016):



www.amazon.de/walimex-Excellence-Radio-Remote-Trigger/dp/B00I48K7D0/ref=sr_1_1?ie=UTF8&qid=1460885749&sr=8-1&keywords=Walimex+Studioblitz+Auslöser%2C
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#31
cdawall
where the hell are my stars
I see a lack of xfire or SLI scaling in that haha
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#32
bug
Prima.Veralol, benchmarks with V-Sync On. LOL
I wouldn't be surprised if that alpha version did not have the option to turn vsync off. But lol indeed.
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#33
Alphadark
So I just read on Tomshardware that it was actually a Titan X running the Doom Demo. Might want to research and update.
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#34
neliz
medi01PS
What happened to the old benchmarks (seemed to favour AMD, yah, it was alpha yada yada, so what, you don't expect game engine to drastically change at that point, it was Feb 2016):



www.amazon.de/walimex-Excellence-Radio-Remote-Trigger/dp/B00I48K7D0/ref=sr_1_1?ie=UTF8&qid=1460885749&sr=8-1&keywords=Walimex+Studioblitz+Auslöser,
The alpha was running on OpenGL, the demo was using Vulkan. The use of the 1080 Doom demo was like watching Usain Bolt run on slippers versus 7 paraplegic opponents.
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