Sunday, May 8th 2016
Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080
At its pre-Dreamhack launch show for the GeForce GTX 1080, NVIDIA treated the audience with a fairly long gameplay segment from the "relentless" campaign of Doom (2016). The big takeaway from that reveal is that Doom will support the Vulkan API. Projected on a large-format screen at 1080p, with its details maxed out, Doom was shown running at upwards of 110 frames per second (fps), never dropping below 60 fps. The brief gameplay reveals that Doom could feature a pretty fun single-player campaign for fast-paced, almost Serious Sam-like, rapid monster-bash. You use unique new weaponry to take on hordes of monsters that come out of nowhere. We were at the event, and took a brief video.
34 Comments on Doom (2016) Supports Vulkan API, Demoed on GeForce GTX 1080
Did anyone see options with vulkan visible in them or do we have jus nvidiat PR guys' words?
This game during beta was running at 60fps at 4k with 980ti and titan x so the gpu in gameplay pc also is not confirmed.
I played it on pc however no n64 :p
Next, a new Version of RAGE would be great.
Well, that's what I think of when I see any material about the new Doom game. It's the same feeling I get around Battleborn.
Conversely, Gothic presented a beautiful, open world 15 yeas ago on incredibly (for today's standards) weak hardware.
Doom/Wolfenstein/Quake were the first with this type of gameplay