Friday, July 22nd 2016
NVIDIA Announces the GeForce GTX TITAN X Pascal
In a show of shock and awe, NVIDIA today announced its flagship graphics card based on the "Pascal" architecture, the GeForce GTX TITAN X Pascal. Market availability of the card is scheduled for August 2, 2016, priced at US $1,199. Based on the 16 nm "GP102" silicon, this graphics card is endowed with 3,584 CUDA cores spread across 56 streaming multiprocessors, 224 TMUs, 96 ROPs, and a 384-bit GDDR5X memory interface, holding 12 GB of memory.
The core is clocked at 1417 MHz, with 1531 MHz GPU Boost, and 10 Gbps memory, churning out 480 GB/s of memory bandwidth. The card draws power from a combination of 6-pin and 8-pin PCIe power connectors, the GPU's TDP is rated at 250W. NVIDIA claims that the GTX TITAN X Pascal is up to 60 percent faster than the GTX TITAN X (Maxwell), and up to 3 times faster than the original GeForce GTX TITAN.
The core is clocked at 1417 MHz, with 1531 MHz GPU Boost, and 10 Gbps memory, churning out 480 GB/s of memory bandwidth. The card draws power from a combination of 6-pin and 8-pin PCIe power connectors, the GPU's TDP is rated at 250W. NVIDIA claims that the GTX TITAN X Pascal is up to 60 percent faster than the GTX TITAN X (Maxwell), and up to 3 times faster than the original GeForce GTX TITAN.
162 Comments on NVIDIA Announces the GeForce GTX TITAN X Pascal
Sure the 980 Ti came out before the Fury X, but stop playing dumb - it isn't crazy to believe that they saw the Fury X coming just like the 290X and decided to pre-empt it with the 980 Ti once they realized it would roughly match the Titan X (Also note that in DX12 games the Fury X destroys the TItan X).
Now let's move on to Nvidia's latest prank - the (new?!) Titan X. This thing (Based on their own numbers) will be a laughably small 25% stronger than the 1080 for double the price and only 50% more VRAM instead of the usual 300% increase in VRAM. It is very clear imo that Nvidia knows next spring will be VERY rough for them. All of the latest games will support DX12 and AMD will have a 4600 - 6000 SP Vega card out with HBM2. It will be a bloodbath.
So what would you do if you were Nvidia? Launch the ultra high-end ASAP no matter what so you can grab people's money in the short 6-month time span they will give it to you. Even with their early yields they can't sell them soon enough. Paper launches of paper launches is something I have never seen before lol. And then they even went as far as to nix the HBM2 on the Titan so they could launch it 4 months sooner (Even if it cost them 4GB and 20% performance).
Lastly, what will they call the GP100 gaming card? Easy, the 1180! Let AMD have some sales in January - March and then launch the HBM2/3840/1800 MHz 1180! Who cares if it screws over Titan buyers? That's what always happens to them anyways....
Others choose not to or cannot afford to. But business is business and Nvidia wouldn't release it if it wouldn't sell.
Many people want the fastest, many will buy it. In a fantasy land, if this was sold at cost, it would probably take AMD out in one generation.
Who doesn't want the fastest? GTX1080 already beats AMD in all titles, even DX12 AMD sponsored. This will be more so.
Vega can't come soon enough but even then, Pascal has proven worthy.
So we are paying a few hundred more for a larger bus with this?
Jk.
Only the very limited stock from HYNIX goes to AMD. nVidia has been sourcing their HBM2 from Samsung.
The 'AMD is better at DX12' chant is only as solid as gravity when comparing it to itself in DX11.
As for generational stuff, okay - the RX480 has 29.5% more transistors and 80% more shaders. The GTX1060 has 50% more ROPS. In Doom Vulkan we know the RX480 is far better but in Ashes they are very equal. So hardware versus hardware, RX480 should be all over the 1060 - but it's not. So no, DX12 doesn't make AMD better, necessarily, than Nvidia. And again, it very much depends on who is developing the game.
All Nvidia did with Pascal was a huge clock bump and Pascal is worse for it clock-for-clock compared to Maxwell of Kepler. All AMD did with GCN was optimize and update a little, while taking full advantage of the smaller node. GCN essentially hasn't changed much, it was already optimised for the API the way it always was, it's just the API that is now changing towards that architecture. None of this makes either camp have a bad GPU at the moment or a bad architecture. In fact I would argue they both have the architecture that fits the business strategy and it differs in the same way too. Evidenced by Nvidia's 'async workarounds' that perform just as well as AMDs native and compliant Async. Even the perf/watt of Polaris is on par or better than Pascal's in some API's.
That's a upgrade scheme I can get behind. I like big chips.
in games that are not sponsored by nvidia or AMD, AMD does not have much of a lead from DX12. It benefits more, but that doesnt fix a slow card, and nvidiai still ends up on top of the graph.
Doom with vulkan is the exception to this rule, but that just exposes the other ugly truth. With DX12/vulkan, games will favor either nvidia or AMD based on which developer is making said game, just like with DX11. DX12 as a blanket statement is not going to be a home run consistently for AMD, especially if nvidia continues to dominate the PC space.
And at this point, there are simply no full DX12 games out, just a bunch of dx11 games with a dx12 wrapper on them. It will take some time until true DX12 games are out, and by then both the 400 series and the 1000 series will be irrelevant.