Friday, February 17th 2017
Valve Reportedly Indifferent to Fate of Virtual Reality Tech
It seems Valve is far from concerned about rumors of an underwhelming Virtual Reality headset market. In a recent interview with the head of the game studio, Gabe Newell said his company was still "optimistic" in regards to VR's present state of affairs, and that it's "going in a way that's consistent with our expectations." He also added that Valve was "pretty comfortable with the idea that it will turn out to be a complete failure."
VR Tech sales have come under scrutiny due, in part, to lack of information. Neither Valve nor Oculus' respective marketplaces have produced sales data, leaving speculation to run rampant. To further fuel the fire, leaked figures from late last year suggest only 140,000 HTC Vive headsets had been sold, below market expectations for what is supposed to be the next "big thing."Valve is probably maneuvering itself into a comfortable, mostly neutral position in regards to the drama, considering that the company has invested little in the VR technologies hardware itself (the closest they have to a headset is a partnership with the HTC Vive line in the Steam Store) and Steam serves mostly as a software marketplace for whatever is selling, thus they can do well regardless of VR's success by simply selling software products from whichever field ends up being the most successful.
Sources:
BBC, Polygon
VR Tech sales have come under scrutiny due, in part, to lack of information. Neither Valve nor Oculus' respective marketplaces have produced sales data, leaving speculation to run rampant. To further fuel the fire, leaked figures from late last year suggest only 140,000 HTC Vive headsets had been sold, below market expectations for what is supposed to be the next "big thing."Valve is probably maneuvering itself into a comfortable, mostly neutral position in regards to the drama, considering that the company has invested little in the VR technologies hardware itself (the closest they have to a headset is a partnership with the HTC Vive line in the Steam Store) and Steam serves mostly as a software marketplace for whatever is selling, thus they can do well regardless of VR's success by simply selling software products from whichever field ends up being the most successful.
73 Comments on Valve Reportedly Indifferent to Fate of Virtual Reality Tech
The number one problem is price and barrier to entry, and most of the naysayers haven't even tried it, which is just ridiculous. VR needs stronger uptake if it's going to succeed, so if people are running for the hills and writing it off based on cost alone (which many are), this is a bad thing. Especially because even in light of its imperfections, it's still a pretty amazing experience, and this IS reflected in actual user feedback... but that by no means implies it's perfect. The cost issue needs to be resolved, and I'm sure when we see Gen 2 of the Oculus and Vive, they will be significantly cheaper. Looking to history, there is precedent with almost any new tech... VHS players were over $1000 when they first came out!! Hard to believe now. Bottom line, MOST people who try it respond positively... until they find out how much it costs, at which point they hit the roof. Change this reaction and it's at least a start, but we're not there yet.
With long work hours, that time is at a premium. At least with a like minded spouse we can frequently enjoy a game and communicate together when one plays. There's no anti-social behavior like VR seems to enforce.
Finally, and only a minor point, I don't want to put anything on my head to enjoy a game.
Don't worry. Neural implant based VR/AR is not that far away.
Seriously though i wish i can hold VR party for all of you TPU members.
As for you, I believe you will find Microsoft Hololens to be great. Although the FOV needs a lot of improvements.
And some futuristic AR short movie
I am super interested in AR as well. However the price tag is way over what I can afford.
I think it's all amazing and I can't get enough of it. I believe in 25 or 35 years they will look back and say what we are saying about how computers and tv's (even calculators) evolve since their early days... Well I installed my new Retractable Cable Management System for my Vive and it works really well. It's almost like the cable is gone.. lol
Also, care to share what the cable management system is? I constantly trip over the wire/cat/baby.
However not nearly as scary to me as literally plugging ourselves into a machine on our deepest neural levels and having the machine provide signals of images/feelings etc, not really a big fan of that whatsoever. Holodeck idea sounds way better to me, have it displayed and my eyes see it for what it's displayed as, don't pump the info into my brain and have me see it that way.
It'll go the way of 3D here soon enough. Probably faster.
It is all electric signals that you brain receives in the end, be it from your eyes or directly wired into your skull. It may sounds scary, but it doesn't have to be negative. For people with impaired visual system they would benefit huge from such implants.
I feel like a little bit more discussion down this road we will be going into the territory of fundamental philosophy regarding what counts as a human being.
My buddy owns the PSVR and invited a few of us guys over to try it out before poker night. Everyone was enjoying the experience together, regardless of if they were playing or simply observing on the TV. Yes, it's an anecdotal example, but in no way did I feel "cut off" from anyone else in the room. In some ways it actually enhanced the communal experience.
VR games are an INCREDIBLE experience. The immersion alone is worth checking out.
Personally, my better half is smokin hott, and has the most captivating eyes ever, I want to see that whenever I feel like it, make eye contact while gaming, and tell her I love her. She'll appreciate that a lot more than me escaping to a virtual world.