Wednesday, April 26th 2017
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id Software Talks AMD Ryzen, Hints at Heavily Optimized New Game Engine
id Software, the pioneering game studio behind "Doom" and "Quake," in a marketing video about how its developers and gamers are benefiting from AMD Ryzen processors, hinted that it is working on a new next-generation game engine that succeeds idTech 6, which is heavily optimized for AMD Ryzen processors. id CTO Robert Duffy spoke at length about how Ryzen is putting more CPU capabilities in the hands of gamers at attractive price-points, which is letting game developers add that much more content and production design that benefits from this level of parallelism and performance.
The most interesting part about Duffy's comment comes later in the video, where he talks about a new game engine that id is working on, which will be "far more parallel than idTech 6" (far more multi-core and multi-thread friendly), and that it will be able to consume "all of the CPU [compute power] that Ryzen can offer." Duffy also confirmed that "Quake Champions," the studio's upcoming online hero-based FPS, will be optimized for both Ryzen and Radeon Vega.The video follows.
The most interesting part about Duffy's comment comes later in the video, where he talks about a new game engine that id is working on, which will be "far more parallel than idTech 6" (far more multi-core and multi-thread friendly), and that it will be able to consume "all of the CPU [compute power] that Ryzen can offer." Duffy also confirmed that "Quake Champions," the studio's upcoming online hero-based FPS, will be optimized for both Ryzen and Radeon Vega.The video follows.
27 Comments on id Software Talks AMD Ryzen, Hints at Heavily Optimized New Game Engine
I hope more developers will follow, though this is a good start for AMD. Bethesda is a high profile developer now. If anything, we can be assured all Quake, Doom, The Elder Scrolls and Fallout games will now be heavy multithreaded. Which is a nice start.
Here's hoping TES6 and FO5 move to idTech.
So an id Tech engine can definitely be adapted to a large open world game. Or, at the very least, get them to develop a brand new engine specifically for Bethesda that they can use for another decade or more. The sales of their TES and Fallout games certainly warrant it.
Very good engine, kudos for id :toast:, alongside Source, and maybe Unreal
If so, with Fallout and Elder Scrolls having such a huge modding scene, I am not sure us PC gamers are going to enjoy them that much moving over to a more locked down engine.