Friday, September 29th 2017

NVIDIA GeForce GTX 1070 Ti by Late October

It looks like NVIDIA's next performance-segment graphics card, the GeForce GTX 1070 Ti, could be launched sooner than expected. A report by NordicHardware, pins its launch date at October 26, 2017; ahead of the "early-November" date which was doing rounds earlier. It's also entirely possible that the card will be launched on October 26, and reviews of the card being posted, but market-availability beginning in November.

Based on the 16 nm "GP106" silicon, the GTX 1070 Ti is being designed to be almost as fast as the GTX 1080. It features 2,432 CUDA cores, 152 TMUs, 64 ROPs, and a 256-bit wide GDDR5 memory interface, holding 8 GB of memory. The card is expected to perform (and be priced) within 12 percent of the GTX 1080. Its main competitor from the AMD stable is the Radeon RX Vega 56.
Source: NordicHardware
Add your own comment

31 Comments on NVIDIA GeForce GTX 1070 Ti by Late October

#26
BiggieShady
efikkanTry reading my post again.
Frame buffers scale with screen resolution, going from 1440p to 4K, even with AA only increases the consumption with megabytes. With tiled rendering, the frame buffers mostly stay cache local, resulting in very marginal bandwidth requirements with resolution changes.
Texture resources which uses most of bandwidth are not proportional with screen resolution, they are proportional with detail levels.
Dude, I hear you, but you are underestimating the importance of frame buffer resolution - all those texture resources need to be sampled more if the polygon takes up more area on screen in pixels, so frame buffer resolution is direct cause for increased bandwidth in both non-proportional parts
Posted on Reply
#27
efikkan
BiggieShadyDude, I hear you, but you are underestimating the importance of frame buffer resolution - all those texture resources need to be sampled more if the polygon takes up more area on screen in pixels, so frame buffer resolution is direct cause for increased bandwidth in both non-proportional parts
No, you're wrong. A patch of a texture is loaded from memory regardless of sampling resolution. Higher resolution will increase TMU load, but not memory bandwidth.
Posted on Reply
#28
BiggieShady
efikkanNo, you're wrong. A patch of a texture is loaded from memory regardless of sampling resolution. Higher resolution will increase TMU load, but not memory bandwidth.
It may easily hit a lower MIP level of the texture on 4k on some medium distance surface, but that's beside the point because you are fixed on that part of the bandwidth that doesn't change much with resolution ... the other part where diff memory compression tries to help, is compositing frame buffer - those are also huge textures that change every frame and need to be sampled to calculate final image
Seems like you are arguing infinite cache scenario
Posted on Reply
#29
Prima.Vera
efikkanYou need to learn how binning works. By your logic every GTX 1070 is a failed GTX 1080.
Well, isn't it?? ;) ;)
Posted on Reply
#30
lyndonguitar
I play games
efikkanYou need to learn how binning works. By your logic every GTX 1070 is a failed GTX 1080.
Prima.VeraWell, isn't it?? ;) ;)
I'm curious, how does binning work exactly? In understanding of binning, every 1070, is a failed GTX 1080, and every 1080 is a failed Titan X Pascal -> gtx 1080 ti -> Titan Xp.

My understand is that they manufacture their main target chip, the GP102. then ofcourse lots of defects and not everything perform to their standards.. they get classified/remodelled/modified/cut/locked into different low tier Gpus, depending on how bad the results
Posted on Reply
#31
biffzinker
Nordic Hardware is reporting the 1070 Ti will have a suggested MSRP of $430.
Posted on Reply
Add your own comment
Dec 19th, 2024 07:02 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts