Sunday, November 12th 2017
ASUS Also Intros ROG Strix XG32VQ 32-inch Curved Gaming Monitor
ASUS over the weekent, also introduced the Republic of Gamers (ROG) Strix XG32VQ 32-inch curved gaming monitor. The monitor features an 1800R curved VA panel with WQHD (2560 x 1440 pixels) resolution, bolstered further by 144 Hz refresh-rate, 4 ms (GTG) response time, and AMD FreeSync technology. The panel boasts of 125 percent coverage of the sRGB palette, and features 300 cd/m² maximum brightness, with 178°/178° viewing angles.
The monitor features ASUS GameFirst, a set of nifty features such as OSD crosshairs, frame-rate counters, and display presets optimized for the various game genres. An RGB LED ornament is positioned behind the panel, around the stand mount, with the signature laser projected ROG emblem below the stand. Display inputs include DisplayPort 1.2, mini-DisplayPort 1.2, and HDMI 1.4a. The company didn't reveal pricing.
The monitor features ASUS GameFirst, a set of nifty features such as OSD crosshairs, frame-rate counters, and display presets optimized for the various game genres. An RGB LED ornament is positioned behind the panel, around the stand mount, with the signature laser projected ROG emblem below the stand. Display inputs include DisplayPort 1.2, mini-DisplayPort 1.2, and HDMI 1.4a. The company didn't reveal pricing.
16 Comments on ASUS Also Intros ROG Strix XG32VQ 32-inch Curved Gaming Monitor
Hey, Asus, this is what I want:
-34" (same panel height as my current 27" 16:9 monitor) UWQHD (3440x1440)
-100-144Hz (with LFC, preferably FS range down to ~30Hz, definitely below 50Hz)
-1800R curvature
-VA panel (2500-3000:1 contrast ratio) with reasonable response times
-Reasonable colour calibration (sRGB < 3 DeltaE at the very least, although a profile for something close to Adobe RGB would be nice too - don't need 100% coverage, but >90% with calibration would be nice)
-VESA mount and removable stand (but please don't skimp on the stand adjustability)
-Matte screen coating
-HDR (FreeSync 2 would be awesome!)
-4-port USB hub (if it had a KVM function, that would give extra brownie points for sure, but it's not a must)
-Integrated power supply
All of these are requirements. I'm not buying anything that doesn't fulfill every point on that list (though I might be willing to compromise on calibration if the gamut coverage is there - I can calibrate for myself if it comes to that, as long as the firmware allows for it - speaking of which, 3D LUT support? Yes please.). As for other stuff: I don't really care about speakers, but I suppose they can be useful in a pinch (if it has speakers, plz give me a headphone output for my old consoles too). USB-C in for DP would definitely be nice (though not if it means removing regular DP). TB3 would be nifty too, but not if it pushes the price beyond $1000. Got that? Good. Now go make it, and announce at CES. Please and thank you.
4k for 32 inches.
4K can make sense for photo/video editing and graphics work on < 30" displays, but pretty much nothing else. Of course, text is also rendered a bit more sharply, but that doesn't really make much of a difference at 2-3'.
Edit: fun when the forum autocorrects < 3 to <3...
An advantage of 4K displays though is that they can go into a "ultrawide mode" by setting a custom resolution of 3840x1620. Makes games look like movies while also having a lower GPU load. And depending on the screen size can even match or beat an actual UW 34" & 38" display (eg: 40" 4K @ 3840x1620 = 38" UW screen area)