Thursday, November 16th 2017

New Studies Reveal MOBA Gamers Having Higher IQs Than FPS Gamers

Researchers at the University of York have discovered a link between young people's ability to perform well at two popular video games and high levels of intelligence. Studies carried out at the Digital Creativity Labs (DC Labs) at York found that some action strategy video games can act like IQ tests. The researchers' findings are published today in the journal PLOS ONE.

The York researchers stress the studies have no bearing on questions such as whether playing computer games makes young people smarter or otherwise. They simply establish a correlation between skill at certain online games of strategy and intelligence. The researchers focused on 'Multiplayer Online Battle Arenas' (MOBAs) - action strategy games that typically involve two opposing teams of five individuals - as well as multiplayer 'First Person Shooter' games. These types of games are hugely popular with hundreds of millions of players worldwide.
The team from York's Departments of Psychology and Computer Science carried out two studies. The first examined a group of subjects who were highly experienced in the MOBA League of Legends - one of the most popular strategic video games in the world with millions of players each day.

In this study, the researchers observed a correlation between performance in the strategic game League of Legends and performance in standard paper-and-pencil intelligence tests.

The second study analyzed big datasets from four games: Two MOBAs (League of Legends and Defense of the Ancients 2 (Dota 2) and two 'First Person Shooters' (Destiny and Battlefield 3). First Person Shooters (FPS) are games involving shooting enemies and other targets, with the player viewing the action as though through the eyes of the character they are controlling.

In this second study, they found that for large groups consisting of thousands of players, performance in MOBAs and IQ behave in similar ways as players get older. But this effect was not found for First Person Shooters, where performance declined after the teens.

The researchers say the correlation between ability at action strategy video games such as League of Legends and Defense of the Ancients 2 (Dota 2) and a high IQ is similar to the correlation seen in other more traditional strategy games such as chess.

Corresponding author Professor Alex Wade of the University of York's Department of Psychology and Digital Creativity Labs said: "Games such as League of Legends and DOTA 2 are complex, socially-interactive and intellectually demanding. Our research would suggest that your performance in these games can be a measure of intelligence.

"Research in the past has pointed to the fact that people who are good at strategy games such as chess tend to score highly at IQ tests. Our research has extended this to games that millions of people across the planet play every day."

The discovery of this correlation between skill and intelligence opens up a huge new data source. For example, as 'proxy' tests of IQ, games could be useful at a global population level in fields such as 'cognitive epidemiology' - research that examines the associations between intelligence and health across time - and as a way of monitoring cognitive health across populations.

Athanasios Kokkinakis, a PhD student with the EPSRC Center for Intelligent Games and Game Intelligence (IGGI) research program at York, is the lead author on the study.

He said: "Unlike First Person Shooter (FPS) games where speed and target accuracy are a priority, Multiplayer Online Battle Arenas rely more on memory and the ability to make strategic decisions taking into account multiple factors.

"It is perhaps for these reasons that we found a strong correlation between skill and intelligence in MOBAs."

Co-author Professor Peter Cowling, Director of DC Labs and the IGGI program at York, said: "This cutting-edge research has the potential for substantial impact on the future of the games and creative industries - and on games as a tool for research in health and psychology.

"The IGGI program has 48 excellent PhD students working with industry and across disciplines - there is plenty more to come!"

The studies were funded by the Engineering and Physical Sciences Research Council (EPSRC).
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33 Comments on New Studies Reveal MOBA Gamers Having Higher IQs Than FPS Gamers

#26
Xaled
lol PR!

if that is true that would be due to more many people playing FPS therefore many noobs/newbies are playing FPS

i personally know many mmorpg players who arent quite high IQed
Posted on Reply
#27
StrayKAT
Xaledi personally know many mmorpg players who arent quite high IQed
There's basically only one pattern to learn for an MMO. Tank/DPS/Heal. And even then, you see many going all Leeroy Jenkins and killing their groups.
Posted on Reply
#28
CrAsHnBuRnXp
yogurt_21I get that there's more to worry about and more to plan for, but how in the world did they separate the two?

who ONLY plays FPS games? and who ONLY plays MOBA games?

in my experience the same people play both.
I really only play WoW with the occasional FPS here and there. :-\
Posted on Reply
#30
Kanan
Tech Enthusiast & Gamer
StrayKATThere's basically only one pattern to learn for an MMO. Tank/DPS/Heal. And even then, you see many going all Leeroy Jenkins and killing their groups.
MMORPGs need some intelligence in hard PvE fights, but once you know them they are easy and repetitive. They are also pretty much learnable by any person. The only thing really needing some brainflesh is PvP in MMORPGs, Arena only more or less. Battlegrounds are highly tactical, but only the leader has to be really smart. Talking about WoW here.
Posted on Reply
#31
Th3pwn3r
EntropyZWhy even waste time studying memes or gaming. What about space exploration, science and all that jam.

SMH.

This better lets me apply for a job in a research center. o_O
Play Dead Space?
FxThis comes as no surprise. I have worked very hard to gain an MMR of 3150 in DoTA and that's just above average. Yes, there is mechanical skill that you must improve, but you must constantly evolve your decision making skillset.

Space? Ha! Space as you have been indoctrinated about doesn't exist. If it did, "astronauts" wouldn't be nearly drowning in space as well as many other facts that support this.
When you say worked very hard for an MMR of 3150 you mean that you calibrated much higher and dropped to that MMR from 4k correct? I calibrated at 4700 and worked my way down to 4k lol, you PEASANT! :D
LogitechFanWTF!?

What's next, you're gonna imply that MOBA gamers are mainly of asian background, ergo they are smarter?!
Well I'm pretty sure if you single out someone Asians make up the biggest chunk versus everyone else due to sheer population.
StrayKATI'm Asian and suck at math. ;)

Well, half Asian anyways. Maybe it's the Viking in me.
Yeah but you'll probably be a great Dr.
Vayra86Dota has a pretty damn high skillcap, and a very, very steep learning curve. Easily greater than most shooters, for example, and tactically also very complex.

An RTS requires slightly different skills - micro I would say is very similar to a MOBA, but an RTS has a macro game as well, this is much less so in MOBAs, all you plan is items, but the emphasis is fully on micro, which is more akin to the shooter; the ramifications of bad micro however are far greater because respawn timers are long and get progressively longer, you lose gold and thus progression - while in a shooter, it is only a leaderboard stat or perhaps a flag capture.

For the uninformed:
en.wikipedia.org/wiki/Micromanagement_(gameplay)

Versus macromanagement[edit]
There is sometimes confusion regarding the difference between micromanagement and macromanagement, normally abbreviated as 'micro' and 'macro' respectively. Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small numbers of units and giving them very specific orders.
Yes it does, takes a lot of time to learn everything, there are too many items and too many heroes plus all the odd interactions, mechanics and combinations you can do.
StrayKATKnowing an FPS map -- and exploiting it... does take a sort of intelligence, I think. I don't think it's just about reflexes at least. You could just play that way, but the first guy will beat you every time.

But still, many games have more problem solving involved.
Memorization is a big thing in FPS. Know a map well and you can dominate it, I remember this being a big thing for me personally with Goldeneye back on N64, Quake and Unreal Tournament.
AnarchoPrimitivAnd RTS players are smarter than both of them
MOBAS are basically RTS anyhow.
Posted on Reply
#32
Vayra86
I don't agree with the statements saying 'one game requires more than the other'. To me, all game types require DIFFERENT skillsets, or combinations of skillsets. Intelligence also has many facets - tactical insight is a type of intelligence that you see in many teambased shooters, while the longer-term planning game of the RTS may be more intricate, but also happens over a longer timespan. With the twitch shooter, there is not so much intelligence required but there is a high degree of memorization and even 'conditioning' yourself to traits of weapons, locations, spawns, etc. Or consider a singleplayer environment like Diablo 2, where people theorycraft intricate builds, which has some real math involved, and a lot of cognitive thinking.

Any game that is played on a high level requires a high degree of skill. Even the simplest of concepts like Tetris or Mario Kart, that a five year old can grasp, can be played at an extreme level. But each of them develops a different skillset. IQ is a blunt instrument went it comes to measuring 'intelligence' - there is only one scale.
Posted on Reply
#33
Th3pwn3r
Vayra86I don't agree with the statements saying 'one game requires more than the other'. To me, all game types require DIFFERENT skillsets, or combinations of skillsets. Intelligence also has many facets - tactical insight is a type of intelligence that you see in many teambased shooters, while the longer-term planning game of the RTS may be more intricate, but also happens over a longer timespan. With the twitch shooter, there is not so much intelligence required but there is a high degree of memorization and even 'conditioning' yourself to traits of weapons, locations, spawns, etc. Or consider a singleplayer environment like Diablo 2, where people theorycraft intricate builds, which has some real math involved, and a lot of cognitive thinking.

Any game that is played on a high level requires a high degree of skill. Even the simplest of concepts like Tetris or Mario Kart, that a five year old can grasp, can be played at an extreme level. But each of them develops a different skillset. IQ is a blunt instrument went it comes to measuring 'intelligence' - there is only one scale.
Skill and intelligence are not the same. Some games are Chess some are Checkers.
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