Monday, November 27th 2017
Industry Leaders and Experts Join Forces to Fight Against Loot Crates
As a result of the increasing external pressure for reform and regulation on the games industry, a group of industry leaders and experts has agreed to come together in a more permanent way, forming the National Committee for Games Policy (NCGP). We made this decision in response to the current crisis regarding the expansion of loot crate economies and concerns about unregulated online gambling, but also as an acceptance of a long in coming decision that we knew would eventually become necessary. Games are not represented or understood in the modern political and judicial world, and that needs to change.
Unlike the IGDA, we are not an association of game developers. We are a coalition of high level industry experts and influencers. Membership in the NCGP is by invite only. We will work on the behalf of games industry professionals of all political leanings. In order to do this, the NCGP has appointed a steering committee with significant political experience on both ends of the spectrum. Where video games, politics, and law intersect, you will be sure to find the NCGP.The first action of the NCGP is its creation; a privately funded think tank known as the ITK. The work of the NCGP ITK is to represent itself as a group of consummate professionals from every part of the video game community. We seek to represent the entire industry, and as such will not release opinions on differences within the industry except as they relate to public policy. Members names will only be released if they give permission, and their writing reflects their own opinions. The NCGP will never take a position on policy; we will give policy makers the information the information they need to make informed decision. Our political connections will get this information to them.
The second and much more important arm of the NCGP is our establishment of the video game industry's first, and de facto, self regulatory organization. Independent of the think tank is the NCGP SRO. As an SRO, our purpose is to protect consumers from unscrupulous video game companies by investigating and bringing legal action against those companies that have damaged the public consciousness in some way, whether mental or physical. To do this we've enlisted the aid of game developer's employees as well. By establishing the first video game industry whistleblower center, we're able to help the video game industry fight things such as overtime pay.
As part of our work as an SRO, we will release a quarterly list of companies who we have cited and the reason for citation. While we do hope to help as many people as possible, a complaint doesn't become a citation without further investigation and action by the NCGP.
Unlike the IGDA, we are not an association of game developers. We are a coalition of high level industry experts and influencers. Membership in the NCGP is by invite only. We will work on the behalf of games industry professionals of all political leanings. In order to do this, the NCGP has appointed a steering committee with significant political experience on both ends of the spectrum. Where video games, politics, and law intersect, you will be sure to find the NCGP.The first action of the NCGP is its creation; a privately funded think tank known as the ITK. The work of the NCGP ITK is to represent itself as a group of consummate professionals from every part of the video game community. We seek to represent the entire industry, and as such will not release opinions on differences within the industry except as they relate to public policy. Members names will only be released if they give permission, and their writing reflects their own opinions. The NCGP will never take a position on policy; we will give policy makers the information the information they need to make informed decision. Our political connections will get this information to them.
The second and much more important arm of the NCGP is our establishment of the video game industry's first, and de facto, self regulatory organization. Independent of the think tank is the NCGP SRO. As an SRO, our purpose is to protect consumers from unscrupulous video game companies by investigating and bringing legal action against those companies that have damaged the public consciousness in some way, whether mental or physical. To do this we've enlisted the aid of game developer's employees as well. By establishing the first video game industry whistleblower center, we're able to help the video game industry fight things such as overtime pay.
As part of our work as an SRO, we will release a quarterly list of companies who we have cited and the reason for citation. While we do hope to help as many people as possible, a complaint doesn't become a citation without further investigation and action by the NCGP.
50 Comments on Industry Leaders and Experts Join Forces to Fight Against Loot Crates
Cut out the middle man and pay more. Something is very wrong here...
Microtransactions are taking the same concept and turning it up to 11. They already have their cake with digital distribution, they sprinkle microtransactions on top and eat it too.
The free to play model has been tried and except some exceptions like League of Legends, it hasn't worked out that great. Basically, if you weren't one of the first to succeed with the free to play model, you're not going to succeed. Now they're trying mixed: full retail price + microtransactions. ...have their cake and eat it too...
Loot-crating and micro-transactions on games for top-tier prices is just a greedy money-grab, nothing more. Game prices are being artificially inflated without the quality to match. Companies like EA demand much and deliver little. It's an economic model that can not be sustained without damaging the whole industry, which has in many ways already happened.
[/LEFT] A-Train (the original) released in 1993 for $100. That's $172.98 in today's dollars.
There was no such thing as having millions in sold copies back in the 80s or 90s. A million copies sold is a new thing since the 2000s. I dont think even HL sold a million copies at first. It took many years for that to happen or if it did it was one of a select few games that did and was an anomaly due to it being a game changer.
Some early access games have sold 10s of millions of copies in todays world. No dev is starving for money if they make a good product....even crappy ones make good money. A special place in hell exists for devs like code hatch. Prime example of whats wrong with humanity and the gaming market. This is why i do not give my money willie nillie to devs unless there is good cause. They deserve no trust. I have commented and posted before about how a good dev would post financials and business plans for a game and treat early access buyers as investors and not a rich parent giving them free money.:toast:
I hate loot boxes because its about a cash grab and padding profit margins. It isn't about making a quality product. PS2 is a prime example:nutkick:.
Regulations are almost always bad and the only regulation that needs to exist is publishing statistics like probabilities of loot boxes and maybe source codes to be audited for corruption/theft from trying to publish fake statistics to steal money.
Anything else is a blatant power grab and will only cause more harm than good....Consumers can use their brain and not buy loot boxes from shady companies....like website games. :banghead: read above....ark and PUBG had no issue making a "good"/"high demand" game and making 10s to 100s of millions of dollars.
now....lets just see 60% actually get reinvested into the game....ha i am dreaming. i could careless what some statist thug says. Regulations on gambling defies basic logic. As I stated above...the only regulation you could possible argue for is releasing the statistics so people know what they were actually buying.
Anything else is a statist power grab. your failing to understand the value of intellectual property and the value of a service. Something doesn't need to have a physical value to have value.
Paintings, cards, bitcoin, historical items, and so on all have a value put on to them via market demand. Why has no one made a second steam and replicated it. They have....Why does it not have the same value you? market barriers, market share, demand, and more are several but not all inclusive reasons for such a thing. Saints Row are games that due DLC right. You have a solid game without DLC and you can add more content for a fairly low price too. If you wait for sales like cheap/poor people. You can get all DLC and base game for 5-10 bucks after everyone elses buys.
This is what you call price skimming and i have been harping about how game industry needs to realize that price skimming is their friend! In the last 5-7 years price skimming has because a common practice and gets companies much much more money especially from people like me.
I bought like 10 games over 15 years because old games...HL was still going for what 35 bucks 5-8 years after release? Granted it was the only gmae that could pull that off but its why i never bought many games and spent maybe 500 dollars over 15 years of gaming.
now in the world of steam. I pay hardly nothing for games for 2 reasons:
1.) DRM (GOG excluded)
2.) price skimming
first reason is why i'll never pay full price for a game with a select few exceptions (like 2 games)
2nd reason is why I have a 1200 game steam account with games in origin and GOG.
I have spent like 2 or 3 grand over the years but they would have never gotten me to spend that much if it wasn't for price skimming. For 50 bucks...sure..I'll buy 20 Star Wars games from my childhood that you would never get me to pay more than 5 dollars for but 1 or 2 of my must haves. But since they used bulk selling and price skimming they got 50 dollars from me when before at best they would get 0-10 dollars.
I guess what I'm saying is there needs to be a long hard look at how digital transactions operates by governments and that extends to all things digital, not just games. BTC is running away for the exact same reason microtransactions are: there's no checks and balances; it's all greed because supply is unlimited (for BTC, they just carry the decimal out further).
But again you missed an entire section of my post but that was obviously willfully ignored. Dishonesty at its finest.
I think that's my hell.