Friday, December 1st 2017
Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot
Star Citizen is easily one of the greatest success stories of our times. Even though the game is currently in the alpha stage, Cloud Imperium, the company behind Star Citizen, managed to raise over $168 million through crowdfunding. However, the amount raised doesn't seem to cut it as the developer has decided to implement even more microtransactions into the game. Cloud Imperium has considered it necessary to start selling virtual parcels to their intergalactic citizens as another source of income. According to the company, the money will be reinvested into the game's development. If there's a particular planet, moon or asteroid that you would like to colonize, now is the time to break your piggy bank. However, it won't be cheap. You've been warned.
The current market price for a 4 km by 4 km lot is $50, while the bigger 8 km by 8 km lots are going for $100. As a Star Citizen landowner, the player will be rewarded with a fancy GEOTACK planetary beacon. This beacon prevents other players from invading the owner's property, while also serving as an aid for owners to find their way home. Cloud Imperium is kind enough to give the player complete freedom to what they want to do with their property. So, it's up to the landowner to decide if he wants to use the land to build a cozy home or put a business on it. Do you have some extra money lying around? Invest it in a virtual piece of land to start building your patrimony today!
Source:
DSOGaming
The current market price for a 4 km by 4 km lot is $50, while the bigger 8 km by 8 km lots are going for $100. As a Star Citizen landowner, the player will be rewarded with a fancy GEOTACK planetary beacon. This beacon prevents other players from invading the owner's property, while also serving as an aid for owners to find their way home. Cloud Imperium is kind enough to give the player complete freedom to what they want to do with their property. So, it's up to the landowner to decide if he wants to use the land to build a cozy home or put a business on it. Do you have some extra money lying around? Invest it in a virtual piece of land to start building your patrimony today!
54 Comments on Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot
I am currently playing Alpha 3.0 and it is exactly what they promised but just needs some bugs fixed. I can hardly wait for Alpha 4.0 probably by the end of next year.
While I don't fully support their fundraising practice I understand why they are doing it. It is a bit greedy and I wished they would stop the fundraising or limit it. I certainly am not giving them anymore money.
I would suggest to anyone interested, to invest very cautiously. Wait for a free fly(basically they open the game to anyone for a weekend). You can also check out the all of the content they put on youtube, and some of there live streamers are very very active.
There was a good bit of controversy over this cash for land stuff. The gist of it, to me is, if you want to have UEE(police) protection from someone killing you/stealing ore/stealing ships. You buy into this(later on in game currency will be the only option as I am aware) You don't HAVE to have it. You can just settle a piece of property and not register it.
That being said, they do what they can to raise money and further develop the game. The videos show that development, it's a very open process with feedback from the community going into production.
Participate, or don't...w/e floats your boat.
It is completely fine for an organization to buy a plot for 50-100$ if it means its gonna be shared between 20+ people
The supposedly never-before-seen scope of the game keeps getting mentioned, yet we've had many title that started small and added to their scope after a proper launch. Just look at Path of Exile, for example. I just don't see what would be the harm in releasing a proper space sim and adding planets and economies in time. Luckily for me, as hyped up as I was when I first read about SC, I didn't put a penny in it.
Sorry, but flying pretty ship pointlessy for a price of full game does not appeal to me that much...
Microsoft has owned Freelancer/Starlancer IP for over a decade now and did absolutely nothing with it. If Microsoft didn't hand its gaming division to Xbox, Microsoft could have been raking in those hundreds of millions instead of Chris Roberts.
Makes you wonder what an AAA revival of MechWarrior would do.
Perhaps the people who are already vested, feel obligated to keep donating. IMO this will most likely be remembered as the most money scammed for a kick start game that never completed.
Sometimes you can't fix things no matter how much money you throw at it. Take your losses and quit while your ahead.
IMO this type of cash grab is worse than micro transactions issues being discussed in the news lately. At least with micro transactions, it provide a product you can actually use and enjoy in a game that itself is actually completed and not a figment of imagination 3 years later.
If you don't believe me I have a virtual bridge I'd like to sell you. o_O
All this for a game that was supposed to be finished with a fraction of the budget and released in 2014, then 2016, and now has no release date. This entire project stinks of scam. The new battlefront II delivers more content for your buck, and is a more impressive title (and at this rate, will have fewer micro-transactions =) )
Also, as a reminder, this game was supposed to cost less then 4 million to make as well. We are 37.5x HIGHER then that as of may 2017, at $150 million, and the final number is over $160 million currently, yet the game is still in alpha. Can you say scam? Fools and their money are soon parted. Anyone investing in star citizen at this point is buying into a scam.
As a reminder; 4 million for this project was way back when, with a MUCH smaller scope than we have today.
Honestly - in most 'early access' scams I've seen companies started covering their retreat first, by saying 'sorry cant deliver this, sorry cant deliver that'; then they push out a series of completely broken updates, and then they go AWOL. Not one company has merged its funding with its development in the way Star Citizen does it. Yes its novel, and its risky, and above all: it is constantly re-adjusted. Whether or not you find that trustworthy and view this as an artifact of pioneering something, is up to you.
I'll say this: so far I haven't seen a live development process where the backers are actually really taken along for the ride such as this. To call SC a scam is just too easy. For all the work that's being done, this is one pretty damn elaborate scam, a scam that would take more effort to keep up than it would actually making the promised product.
So, conclusion: I think you're wrong, and a little bit uninformed.
Roberts was given the money he wanted, but instead of finishing the project, he vastly up-scaled what he wanted to do. Then he was given more money, and up-scaled the project asking for more money. and the cycle repeats itself. Somehow, he always needs more money, even when he has enough to "finish squadron 42", a module that is now 3 years late, a module that was supposedly almost done in 2014, then again almost done in 2016, and then AGAIN was almost done and would be released in 2017, and here we are, with it being late again.
The scope of this project has run away from him, public opinion is beginning to turn on him, and the game is far from done. He has the mechanics done, fantastic, now what about everything else? Mechanics are usually the first part of a game finished, the worlds being built take the longest, and there is little evidence that there is much done outside of what is in the alphas.
There is little novel about star citizen's funding. Selling micro-transactions and DLC for an alpha game was already done, specifically by ark:survival evolved. Continuously raising more crowdfunding was already done, by double-fine. SSC caught the public eye, but as is evidence by the comments, has now worn out it's welcome.
Roberts asked for $4 million, was given over $160 million, delayed the project time and time again, started an entire con, citizen con, for an alpha game, and constantly finds more ways for people to give him money while allowing the scope of the final product to run wildly out of control. He may not be "scamming" people intentionally, or in the traditional sense, but SC is a scam. At this rate, it will never be done, or when it is, it will be a buggy, unfinished mess despite being the most expensive game of all time, and all the effort that money should have bought will be nowhere to be found.
I am hardly "uninformed". I've been watching SC since 2012. It has thrown up huge red flags with it's development, and roberts has shown he has little to no self control with his product (common amongst big name developers, see mighty number 9). The game, frankly, should have been done by now. The feature creep is going to kill it. We've seen other games like this before, games like mighty number 9, that took in massive amounts of funding, vastly increased their scope, got delayed numerous times....and turned out to be complete trash. People come along to defend it and roberts, while conveniently ignoring all the major problems with its development, or as you did, playing them off as good things.
For every DOOM, there are 10 Duke Nukem Forevers. SC is a DNF. Progress has been far too slow for the number of people working on it, funding will be drying up soon (based on the rate roberts was going through money before), and robert only has a basic pre alpha game to show for it. This game has cost more then GTA V or destiny 1 did to develop (GTA V $137 million, Destiny <$140 million), and frankly, nothing shown justifies that kind of expense. I respect the man for trying, but his track record after wing commander was projects that went far over budget and either lost money or broke even while being very disappointing products. SC is following the same path, and I fully expect it to either collapse in pre alpha or take at least another $100 million to finish via additional fundraising.
TL/DR: Chris Roberts is a great example of why publishers still exist. The man can do great things when someone is holding his leash and keeping him in line, but when simply given money and creative freedom, he goes completely off the rails. Anyone expecting game of the decade, game of the year, or even game of the month from star citizen at this point is setting themselves up for disappointment. The project has been completely mismanaged, huge amounts of money have been wasted, and the game is nowhere near finished.
This game is aiming to be GTA V times 100. For better and worse.
It is the gaming world equivalent of getting a man to mars in terms of how enthusiastic its feature set.
Will they succeed? mo idea. I have my small 25$ ship, and not planning to spend a dollar more until it will get more mature in development.
Star citizen has burned through massive amounts of money over 6 long years, taking both more time and money then GTA V, but what they have accomplished is nowhere near "GTA V times 100". it resembles a pre alpha demo that could have been made on the OG $4.2 million in funding.
As I have said before:
1. Titles that expanded in scope after their initial release are not unusual.
2. Nothing that's being worked on SC right now precludes the release of a flight sim.
I've been waiting for this game for a long time. I got the AMD R9 290 bundle free game key way back, comes with Mustang Omega ship and Squadron 42. I only purchased a LTI Avenger for $50 and LTI Dragonfly for $15. I'm still waiting for 3.0 to go public, it's currently on PTU.