Friday, December 1st 2017
Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot
Star Citizen is easily one of the greatest success stories of our times. Even though the game is currently in the alpha stage, Cloud Imperium, the company behind Star Citizen, managed to raise over $168 million through crowdfunding. However, the amount raised doesn't seem to cut it as the developer has decided to implement even more microtransactions into the game. Cloud Imperium has considered it necessary to start selling virtual parcels to their intergalactic citizens as another source of income. According to the company, the money will be reinvested into the game's development. If there's a particular planet, moon or asteroid that you would like to colonize, now is the time to break your piggy bank. However, it won't be cheap. You've been warned.
The current market price for a 4 km by 4 km lot is $50, while the bigger 8 km by 8 km lots are going for $100. As a Star Citizen landowner, the player will be rewarded with a fancy GEOTACK planetary beacon. This beacon prevents other players from invading the owner's property, while also serving as an aid for owners to find their way home. Cloud Imperium is kind enough to give the player complete freedom to what they want to do with their property. So, it's up to the landowner to decide if he wants to use the land to build a cozy home or put a business on it. Do you have some extra money lying around? Invest it in a virtual piece of land to start building your patrimony today!
Source:
DSOGaming
The current market price for a 4 km by 4 km lot is $50, while the bigger 8 km by 8 km lots are going for $100. As a Star Citizen landowner, the player will be rewarded with a fancy GEOTACK planetary beacon. This beacon prevents other players from invading the owner's property, while also serving as an aid for owners to find their way home. Cloud Imperium is kind enough to give the player complete freedom to what they want to do with their property. So, it's up to the landowner to decide if he wants to use the land to build a cozy home or put a business on it. Do you have some extra money lying around? Invest it in a virtual piece of land to start building your patrimony today!
54 Comments on Star Citizen Gets Into the Real Estate Business - Up to $100 Per Virtual Lot
Me, I'll pass on these senseless purchases. Still sitting on 35 bucks for that ship and hangar, and so far, thats as far as its gonna go. Even if they finish the game proper, Star Citizen already treads the fine line of Pay To Win with all these 'virtual assets'.
Also every time there is news about this game I just get more sad.
This is also why I'm waiting to see where all these microtransactions are going to actually land once the financial reality of a final release has become clear. With every ship sale I struggle more and more to remain convinced it won't be a P2W fest, but there's hope Chris won't completely screw it up. So... see you in... 2021 or something? :)
Microtransaction per month for Virtual Land Taxes and virtual Rates/Services Charge
Fail to Pay and your Virtual land lots get virtualy forclosed
You always get the idea, plot it down, create game basics and then build on top of that. These guys just went straight to awesome ship building and they don't even have the basics sorted out.
I wa amazed by the first demo where soldier was standing in hallway of a ship under attack. The graphics and especially sound on the impacts was jaw dropping. It really felt like you were standing in a real ship. But since then, it all just went downhill.
With projects like this that have to create a whole game architecture from the ground up, you will see that the actual content is just a tiny sliver of its total production time, but a large portion of its production cost. Architecture just takes a lot of hours, you don't need much more than a programmer and his PC.
So far, between all the progress updates and the actual progress being made, I just recognize real (Agile) software development at work, every time. Realistically, Chris is just being a SCRUM master (ánd product owner) across a project of tremendous scale, that's quite a feat to pull off - especially when you consider this is all being made public as well.
For those who don't know what Scrum is: have a read, its pretty interesting as a framework and it'll shed light on why you see the things you see when it comes to game development.
www.scrumguides.org/
I stopped caring a while ago about this game but I can almost foresee my account disappearing due to lack of access.
Then I sue.
The half decade old still in development holy grail of a game has just acquired some hefty microtransactions. This is going to be great , can't wait.
Trust me ~ Mars is the next big thing, after BTC/ETH & a microcosm of these loot crates of course ;)
I loved the old Wing Commander games, and had high hopes for SC. Maybe they'll prove me wrong. But it has every warning sign of people at Cloud Imperium showing up to work one day with a taped sign on the door that the company has closed and the money will be in a bank account in the Bahamas.
As a side-note I worked at a IT company where that happened, and thankfully I left a few months before that happened...and it happened a week before Christmas no less.
Late news Flash
Bernard Lawrence "Bernie" Madoff Gets Parole and is hired by robertsspaceindustries.com/
As Financial Consultent"
The game is not done. The game is far from done. They haven't delivered what was promised. And now they're expanding the scope of the game adding a feature that was never advertised. If this isn't feature creep, I don't know what it is. Chris Roberts should know better which begs the question why is it happening?
They ran out of money.
Slam, don't push, the eject button. It's Shroud of the Avatar all over again.
There's no way they could've spent so much and still need more.