Tuesday, February 6th 2018
Assassin's Creed Origins' Denuvo and VMProtect Bypassed
It was no coincidence that Assassin's Creed Origins was one of the most difficult Ubisoft titles to crack. The company learned from their past mistakes and was one step ahead of the pirates this time. Instead of just implementing the usual Denuvo and Uplay protections like in previous occasions, Ubisoft slapped VMProtect on top of both for good measure. The added security proved to be a great solution as the game remained intact for a little over three months which is a crucial time for sales. However, Ubisoft's triple-threat protection started to crumble when CPY discovered a way to bypass Denuvo 4.8 two weeks ago. The latest news from the Italian scene group confirmed that they've now bypassed Assassin's Creed Origins' last line of defense as well.
Assassin's Creed Origins has been widely criticized for being a CPU hog. Ubisoft claims that VMProtect has little to no perceptible effect on the game's performance. However, many still believe it to be the culprit. Now that the keys to the kingdom are out there, there's little to no point for Ubisoft to keep VMProtect in the game. This would be the perfect opportunity to prove the doubters otherwise. That is, unless they have something to hide.
Source:
CrackWatch
Assassin's Creed Origins has been widely criticized for being a CPU hog. Ubisoft claims that VMProtect has little to no perceptible effect on the game's performance. However, many still believe it to be the culprit. Now that the keys to the kingdom are out there, there's little to no point for Ubisoft to keep VMProtect in the game. This would be the perfect opportunity to prove the doubters otherwise. That is, unless they have something to hide.
46 Comments on Assassin's Creed Origins' Denuvo and VMProtect Bypassed
mods, if this violates any rules, please delete.
I see some confusion about the DRM in this game and the crack. The cracked version still has DRM. It is just tricking the DRM into thinking nothing is wrong. There are still hundreds of checks every minute. If i remember right, the DRM checks itself everytime it detects player input (walking around.) This is why it is supposedly CPU intensive, the constant checking.
It would be like paying for a 8 room house but only having access to 7 rooms, and you cannot know what's going on in the 8th room, and attempting to find out is illegal.
Best way to solve that? Simply find a different renter.
-The Witcher 3
You can bet that whenever the top brass go on to have a meeting and they ask why their game wasn't successful enough they will get the "it was pirated" BS right away instead of "maybe it was shit". Come on , are you really going to shed a tear for these poor multi billion dollar companies ? By the look of your comment the only thing I can think of is : How many shares have you got mate ?
Now let's look at the victims of the battle between devs/publishers and pirates, the honest buyers. They have to pay more for their games to cover the cost of implementing n layers of DRMs. They may have to build more expensive PCs just to get adequate performance for an n-layer protected game. And when those DRM validation mechanisms stop working sometime in the future, their legit copies of the game will become nothing more than junk files hogging disk space.
I can shed a tear for the little companies that are also left out due to piracy, as the link I posted above.
Still no answer to "What do you guys propose to combat Piracy, when these games will be craked regardless of these protections or not?" A.C. Origins was bad? Any thoughts as that being the reason?
Sniper Ghost is another game, and affected loading times, so A.C.'s protection affecting the game usage still lingering in the air. Yes, I'm not denying that this is the culprit, either. (So, I"m not completely in the "Dark side.")
I'm neutral but seeing how everyone is hard-pressed to see D.R.M. gone, when it is implied for a reason, here, I feel like trying to defend it. Mainly because they don't put it with intention of bothering the gamers, but here we are affected, or in this case it is allegedly affected.
As for my comparison of C.G.I. being seen on a bad light:
I don't have any issues with distribution platforms like Steam (which have promised to send out physical copies of the game should they shutdown in the future). But "pay to be the victims of intrusive and performance degrading DRMs", count me out.
It's $3 and still 100X more pirates.
Also, you must've missed my post against Good Ol' Gamers. And I'm done being active in this thread, anyways, so Sayonara everyone.
Piracy can't be stopped and it's effect does not impact sales as much as people think. It's a fact that for some reason people don't want to accept. I find it interesting how companies like Ubisoft can bear this "unbelievable burden" that piracy is and still make truckloads of money. If say piracy would be gone , what do you think it will happen ? They'll make what , more truckloads of money ? Why would that make you happy ?
I see you are extremely concerned about this matter. How about being concerned with regards to the ridiculously small and underpaid teams that create these games which in return generate profits in the order of hundreds of millions of dollars. What about them ? Wake up , piracy does not affect the people that actually work hard to make these games a reality , it affects the money mongering suits and I find it astonishing that you don't realize that.
I'm not saying there should be a difference, just that such kind of testing is futile. The only way is to wait for the publisher to release a DRM free version.