Wednesday, February 28th 2018
Chrono Trigger Makes its Debut on Steam for $15
Widely hailed as one of the greatest video games of all time, the definitive version of CHRONO TRIGGER is now available for the first time on STEAM. This version features:
The mobile version of CHRONO TRIGGER not only features the updated graphical and sound enhancements, but also brings retina and cloud save features as well as Apple TV and Google Play Android TV support to this version.
- Two Extra Dungeons - Includes the mysterious "Dimensional Vortex" dungeon and "Lost Sanctum" dungeon that first appeared in the Nintendo DS and mobile releases
- CHRONO TRIGGER Limited Edition - Those that purchase the STEAM version until April 2, 2018 will receive the following digital bonuses for free: An enchanting and specially edited digital song file containing a medley of five songs: "Far Off Promise," "Wind Scene," "Battle with Magus," "Corridors of Time," and "Chrono Trigger", composer Yasunori Mitsuda's digital liner notes, and a collection of six stunning PC wallpapers in varying sizes.
- Updated Graphics and Sound - While keeping the atmosphere of the original, this version features optimized visuals designed for modern PCs and a re-recorded soundtrack under the supervision of original composer Yasunori Mitsuda.
- Updated Controls - Optimized PC experience that supports both controller and mouse/keyboard configuration
- New Autosave Feature - Automatically saves while still featuring the original title's Save Point function
The mobile version of CHRONO TRIGGER not only features the updated graphical and sound enhancements, but also brings retina and cloud save features as well as Apple TV and Google Play Android TV support to this version.
20 Comments on Chrono Trigger Makes its Debut on Steam for $15
But here it is anyway: www.polygon.com/2018/2/27/17059510/chrono-trigger-pc-mobile-port
Da fuq, Square Enix?
NOTE: Before anyone chimes in to say that's not the way copyright law works, that's not the point. In situations like this the moral of the law, IE owning the game, is more important than the letter of the law. If you disagree, good for you, move along.
Replica consoles like the Analouge Super Nt does a half-decent job of recreating the looks, by allowing non-square pixels and scanline effects. Still, they are missing a hint of blur on the edges of pixels and the soft blurring of colors (very visible for gradients). This is of course emulating CRT artifacts, but it matters because the games were designed with these artifacts in mind.
It annoys me that many of recent indie games tries to use a "retro" look by either having completely blurred pixels, rendering pixelated graphics with nearest neighbor filtering, or the worst; rendering pixelated sprites of various sizes and rotations on a high-definition screen. This is what I usually call "fake nostalgia", since no old game ever had a look similar to this. Makers of such games have either never played any old games (outside crappy emulators), or at least not played anything in decades. Personally, I don't see the value of retro look on new content, but if you for some reason want that look, at least do it right!