Thursday, July 26th 2018
Monster Hunter World PC Performance Estimates Pop Up; GeForce GTX 1080 Insufficient for 60 FPS WQHD
A performance preview of sorts for Monster Hunter World has surfaced via a post on Resetera, where user FluffyQuack posted his initial performance results with an advance copy of the PC version of the game. Initial impressions don't scale very well; performance isn't monstrous, but it isn't exactly pretty either. The game does look good, granted; however, there are some texture and fur processing quality issues that could be much better implemented.
Performance figures for a system equipped with 16 GB of RAM, an i7-4790k and a GTX 1080 are delivering a minimum of 44 FPS on the highest preset, 60 FPS on High settings, 65 FPS on Medium, and 108 FPS on Low. Of course, a day-one patch could optimize settings further, but there are some visually impressive games that both look and perform better. Still, the game looks good, and should be an interesting experience for the long summer.
Source:
@ FluffyQuack, @ Resettera
Performance figures for a system equipped with 16 GB of RAM, an i7-4790k and a GTX 1080 are delivering a minimum of 44 FPS on the highest preset, 60 FPS on High settings, 65 FPS on Medium, and 108 FPS on Low. Of course, a day-one patch could optimize settings further, but there are some visually impressive games that both look and perform better. Still, the game looks good, and should be an interesting experience for the long summer.
62 Comments on Monster Hunter World PC Performance Estimates Pop Up; GeForce GTX 1080 Insufficient for 60 FPS WQHD
God is dead, we murdered him.
www.ign.com/articles/2018/07/25/monster-hunter-worlds-pc-port-actually-runs-great-so-far
It exists for features that are not yet standardized by DX. And yes, most of them are heavy on the GPU.
2. It doesn't look that beautiful to degrade the GTX 1080 to mid range. It's just a lack of well optimized engine.
That should be optional in this particular game though... and no reason why it should run so badly. The engine itself has already existed on PC (although it's heavily modified from game to game). I think the last PC version was Dragon's Dogma.
Monster hunter X on 3ds runs better, I'm hoping it be same when the port gets released on Switch.
Like someone i respect a lot said..... “for the sake of gaming”
Gtx 1070 at 1440p gonna see how the game performs and which setting should i tweak . Those who wanna wait... wait ill try to give my best to test the game and give you the results.
ergo 4K is a fake ... (alongside 3K ) 4K is 2880p (and not 5K ... 5K is 3600P following the initial logic )
is there a logic ? or just a commercial term ... behind 1/1.5/2/2.5/3/3.5/4/5K because 3, 3.5, 4 and 5K does not follow the logic that has been up to 2K o_O
edit: oh well it is a commercial term ... hehe ... advertising a tv as 4K has more impact than saying it is, in reality, a 3K, or to say the new 5K iMac is in fact "only" 4K (and probably a mean to "make seems" they did achieve something while in reality they slowed down the pixel count multiplication and called the current result inadequately, not that it really matter ... actual top GPU are just "capable" of handling "3K" ... oh well 2K is the sweetspot.)
i know i know ... for most 2K is 1080p since 4K is 2160P :roll:
You can't expect a game with no driver support jet to go in 1440p with a gtx 1080 when some settings are too heavy going over 1080p.
Is not bad optimization , the dude don't know what is talking about .
So keep those preorders....