Monday, July 30th 2018

Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy

Capcom's, Monster Hunter World, which has already proven to be a rousing success on console, will release on PC as of August 9th. With the release date fast approaching, the performance of the games PC Port has begun to surface online. The game is regarded as being rather demanding on hardware considering what is on offer visually. However, one of the major reasons for that is how Capcom's MT Framework engine, which powers the game, works.

As explained by William Yagi-Bacon, Capcom USA's vice president of digital platforms and marketing, on the Resetera forums, Monster Hunter World and by extension the MT Framework engine, uses the CPU quite heavily. The game loads the entire level into memory while maintaining a wide range of interactions and calculations between the player and environment. As a result, it can effectively load all eight threads of an Intel i7 7700K at 4.4 GHz. Meaning older CPUs will likely struggle, being the limiting factor when paired with newer higher end graphics cards.
"To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory. In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don't see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.

"While the MT Framework engine has been around for ages, it does a good job in distributing CPU cycles and load-balancing tasks across all available cores and threads. The engine itself is optimized for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set."

As pointed out by PC Gamer, the game will still be quite demanding on the graphics card. Performance at the highest settings with the resolution set to 3840 x 2160 averaged somewhere around 20 FPS on an i7 7700k + GTX 980 Ti system. To get the game playable at those settings will likely require a GTX 1080 Ti. Even then, it seems likely that there will be the odd frame drop or hiccup depending on the hardware of the system.

It was also noted in their opinion that they expected better framerates, as the visual quality compared to the PS4 Pro was fairly similar. In regards to the various graphics presets, the difference between them was minor and generally wouldn't be as noticeable unless pushing higher resolutions. When testing the game with the i5 2500k and a GTX 970 PC Gamer, noticed severe stuttering at medium settings. It seems the venerable processor may need to be retired if your looking to spend a great deal of time with Monster Hunter World.
Sources: Resetera, Fluffyquak, PC Gamer
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68 Comments on Capcom to Gamers: Monster Hunter World PC Port is CPU Heavy

#51
londiste
Dante UchihaYep, the hardware of the consoles is inferior, but it's not a plausible comparison. It's not like comparing the performance of CPU\GPUs on PCs running Windows... Consoles use low-level programming language, allowing you to extract 100% of hardware performance without any abstraction.
Bullshit. Consoles run an OS (BSD and Windows), middleware and are built on standard x86 hardware. Both have 2 graphics APIs, higher and lower level - GNM/GNMX and DX11/DX12. Most of the developers start with the higher level one. Today, there is very little difference in console and PC games development besides optimization targets.

Comparison was not even the point of my post. The game is built with 30 fps in mind. Anything higher than that is an afterthought.
Posted on Reply
#52
Tomgang
Cpu heavy, i like that part. Now i have to try this game on pc cause i have no konsol accept my old ps3 that is collecting dust.

But mostly to se if this game is finally the one to bring my i7 980x down to its knees. Cause so far, no game has manage to do so far and that means i have no reason to upgrade and x58 just refuse to die by its own.
Posted on Reply
#53
StrayKAT
Dante UchihaYep, the hardware of the consoles is inferior, but it's not a plausible comparison. It's not like comparing the performance of CPU\GPUs on PCs running Windows... Consoles use low-level programming language, allowing you to extract 100% of hardware performance without any abstraction.

Yeah, it could just be a bad port anyway.
This is still comparing a new series of chips to something from 2012.. and is already at the end of it's lifespan even on consoles.
Posted on Reply
#54
Upgrayedd
TomgangCpu heavy, i like that part. Now i have to try this game on pc cause i have no konsol accept my old ps3 that is collecting dust.

But mostly to se if this game is finally the one to bring my i7 980x down to its knees. Cause so far, no game has manage to do so far and that means i have no reason to upgrade and x58 just refuse to die by its own.
Battlefield V will buckle its knees EZ
Posted on Reply
#55
Tomgang
UpgrayeddBattlefield V will buckle its knees EZ
And how can you be so sure since the game arrent even come out yet?
Posted on Reply
#56
Durvelle27
TomgangAnd how can you be so sure since the game arrent even come out yet?
Beta has been out and release is always the same as bet when it comes to EA
Posted on Reply
#57
Tomgang
Durvelle27Beta has been out and release is always the same as bet when it comes to EA
Ah i see. Beta version. Well we will have to see then it comes out.
Posted on Reply
#59
Capitan Harlock
Prima.VeraThe gameplay is crap anyways...
Nope , if you don't like it for some unknown reason than why you even comment about it.
Please go insult stuff to another place.
Posted on Reply
#60
Prima.Vera
Capitan HarlockNope , if you don't like it for some unknown reason than why you even comment about it.
Please go insult stuff to another place.
Yes sir Cap' from Arcadia.... :laugh:

Posted on Reply
#61
Capitan Harlock
Prima.VeraYes sir Cap' from Arcadia.... :laugh:

Nope because this thread is about another topic not you don't liking the game for unknown reason.
Go make a rant about why the game is bad .
Here people that talk about the game like it too.
Make judgment with no reason other than no sense is not fair .
Posted on Reply
#62
Upgrayedd
TomgangAnd how can you be so sure since the game arrent even come out yet?
Cause I played it already
Posted on Reply
#63
Capitan Harlock
UpgrayeddCause I played it already
How did you play the Pc version? Capcom give you a code?
Posted on Reply
#64
RoutedScripter
Entire level into memory
Finally things are moving in the proper direction, been hammering that for a long time (I guess not publicly enough), that's what RAM is for, use it directly no need to rely or on Windows Memory Cache, no more streaming/dynamic loading stuff on high-end PCs that have a lot of RAM. All modern games should have such an optional feature.

Infact Windows Memory Caching (Windows Standby Memory) has an artificial effect in practice, it's some form of a hack from the Application point of view, because the WMC(WSM) speeds it up, it actually hides the genuine slowdowns and issues an application would have had if it didn't had this artificial boost, it optimizes the applications and speeds up things as execution time goes on(up to an extent) in a cheap and lousy way from a technical point of view, it's basically a free thing, but you know, nothing's free, it actually encourages developers from doing their own proper optimization in the program, there's no way to turn it off I've done research, only 32-bit version of Win7 support that registry key (can't recall name right now), 64-bit version ignores it for some stupid reason (MS: "not needed bla bla"

Yeah, I just made those terms up, but they're pretty accurate IMO, either one should be good.
Posted on Reply
#65
Upgrayedd
Capitan HarlockHow did you play the Pc version? Capcom give you a code?
Read the conversation again follow more closely. I wasn't talking about Capcom at all.
Posted on Reply
#66
Capitan Harlock
UpgrayeddRead the conversation again follow more closely. I wasn't talking about Capcom at all.
You said that you played it already.
What game you are referring to?
Posted on Reply
#67
Upgrayedd
Capitan HarlockYou said that you played it already.
What game you are referring to?
Post #55 ..
Posted on Reply
#68
Capitan Harlock
UpgrayeddPost #55 ..
Oh you played the pre beta of Battlefield 5 ok XD.
Posted on Reply
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