Monday, August 20th 2018
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NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
(Update 1: Added the full 21 games list for RTX support.)
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
Source:
Jensen Hunag Presentation, Koln
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
- Ark: Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart (2019)
- Battlefield V
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior V: Mercenaries
- Metro Exodus
- PlayerUnknown's BattleGrounds
- Remnant from the Ashes (2019)
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
99 Comments on NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
Good job!
I guess I will be waiting another 1 or 2 more generations before upgrading, after this GTX 8800 price craziness flashes away.
I guess we’ll see how W1zzard fares in his reviews to know for sure.
AMD has made all kinds of technologies open sourced and functional on NVIDIA/AMD/Intel hardware but developers have little to no interest in using them without AMD (same as NVIDIA) paying them to do so. Developers just want to make fun games. Hardware tech is usually of little interest to them.
as for the tomb raider
I honestly don't think this tech is going anywhere for another five years at least. The cost/performance calculation isn't there. If you're not building tech demos (like Futuremark) there's literally no incentive at this time to pursue it unless NVIDIA directly creates incentive. I doubt they will beyond the few titles they announced. They would have to start handing 2080 Ti cards out like candy to developers and a vast majority of them will likely come back to them and say "it's not worth our time" for the few people that can use it.
You're free to doubt as you will, but at this point I'm pretty sure you're more trying to convince yourself AMD hasn't missed (yet another) boat here.
Running through it in my head, there's zero chance of backporting this stuff. They would have to pull up the old code, delete all of the old lighting, add ray emitters in place of lights, make sure the model that represents the light lets the rays through, update all meshes to correctly reflect/absorb according to material type, then check every corner of every map to make sure it is adequately lit. Conversely they have to make sure nothing is too bright too (pure white is as unplayable as pitch black). Oh, and models have to be updated too so that they can react to the rays.
RTX is branding for the Turing-based cards (Volta too?). I'm not sure what NVIDIA is calling their RTRT implementation. Might not even have a name/branding yet.
Vulkan is a framework. AMD already has Radeon Rays 2.0 extension for Vulkan. NVIDIA has RTX extension for Vulkan.