Monday, August 20th 2018

NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers

(Update 1: Added the full 21 games list for RTX support.)

NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).

However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.

The full 21 games to feature RTX support as announced by NVIDIA follow:
  • Ark: Survival Evolved
  • Assetto Corsa Competizione
  • Atomic Heart (2019)
  • Battlefield V
  • Control
  • Dauntless
  • In Death
  • Enlisted
  • Final Fantasy XV
  • The Forge Arena
  • Fractured Lands
  • Hitman 2
  • Justice
  • JX3
  • Mechwarrior V: Mercenaries
  • Metro Exodus
  • PlayerUnknown's BattleGrounds
  • Remnant from the Ashes (2019)
  • Serious Sam 4: Planet Badass
  • Shadow of the Tomb Raider
  • We Happy Few
Source: Jensen Hunag Presentation, Koln
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99 Comments on NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers

#76
cucker tarlson
ReadlightNobody will buy it because of feminism. and many other negative things whats now happens in the world.
Lol what ?
Posted on Reply
#77
Xzibit
FordGT90ConceptDirectX Raytracing is; DSAA won't (redundant and specific to NVIDIA hardware). It's not clear if these games are using DXR or if they're just using the RTX library directly.

Vulkan is a framework. AMD already has Radeon Rays 2.0 extension for Vulkan. NVIDIA has RTX extension for Vulkan.
I think they do
NvidiaSetting up for development
In order to get started with developing DirectX Raytracing applications accelerated by RTX, you’ll need the following:
  • NVIDIA Volta GPU
  • NVIDIA driver version 396 or higher
  • Windows 10 RS4
  • Microsoft’s DXR developer package, consisting of DXR-enabled D3D runtimes, HLSL compiler, and headers
  • A complete set of denoisers will be available in the upcoming release of GameWorks for Ray Tracing
Posted on Reply
#78
Aquinus
Resident Wat-man
Brace yourselves, people. You're about to see hair like you've never seen it before. Clearly we need AI and Tensor to "simulate" the hair in the wind. They had to find something to do with all of that die space that isn't meant to actually render your games. :laugh:
nVidia, the way you're meant to get played.
Posted on Reply
#79
FordGT90Concept
"I go fast!1!11!1!"
Is there any side-by-side comparison yet of RTRT and rasterization on 2080 Ti? If no, that should tell everyone RTRT isn't ready for prime time because NVIDIA is ashamed by the obvious.

Additionally, I'm not sure if animation studios would even want to use NVIDIA's RTRT because it cuts corners that may be clearly visible. Maybe they'll use it on production computers but the final render is probably still on a cluster that doesn't fake it.
Posted on Reply
#80
StrayKAT
FordGT90ConceptIs there any side-by-side comparison yet of RTRT and rasterization on 2080 Ti? If no, that should tell everyone RTRT isn't ready for prime time because NVIDIA is ashamed by the obvious.

Additionally, I'm not sure if animation studios would even want to use NVIDIA's RTRT because it cuts corners that may be clearly visible. Maybe they'll use it on production computers but the final render is probably still on a cluster that doesn't fake it.
I was thinking the same thing.. like helping with proof-of-concept and still improving workflow that way.

Assuming they need proof of concepts? I don't do animation. lol
Posted on Reply
#81
RichF
RecusBut it is. Microsoft DXR.
Yes, we get force-fed Nvidia's quasi monopoly right along with Microsoft's!

Yay!

Or, if we don't like that, we can be force-fed the Sony/Microsoft duopoly, the one that brought us so many years of the Jaguar CPU.

Yay!
AquinusBrace yourselves, people. You're about to see hair like you've never seen it before. Clearly we need AI and Tensor to "simulate" the hair in the wind. They had to find something to do with all of that die space that isn't meant to actually render your games. :laugh:
Ugly old men with fabulous hair FTW. Witcher 4!
Posted on Reply
#82
StrayKAT
As long as I have the illusion of decent hair, I'm fine. Some modern games fail pretty hard at that actually.. look at Bioware and DAI. Some hair pieces look like... well hair pieces. Like skull caps. And don't even work right when covering the head with a hood or something (the character goes bald underneath... it's 90s era type of graphics). But I don't need Hair Works either. If I played one version of Tomb Raider with hair works and one without, I'm not going to care about the differences. They both look good.
Posted on Reply
#83
RichF
StrayKATAs long as I have the illusion of decent hair, I'm fine. Some modern games fail pretty hard at that actually..
It's rather droll to gush over flowing luxuriant locks on a man whose face looks like the backside of an old broken-down bus. But, whatever it takes for marketing these days... (which includes traps set up for the competition's hardware)

The industry has discovered how to make some decent-looking female PCs and NPCs but the males uniformly look hideous. It seems pointless to me to worry so much about hair when the majority of the people look like they were scraped off the side of a road.
Posted on Reply
#84
bug
RichFYes, we get force-fed Nvidia's quasi monopoly right along with Microsoft's!

Yay!

Or, if we don't like that, we can be force-fed the Sony/Microsoft duopoly, the one that brought us so many years of the Jaguar CPU.

Yay!
How would you have gone about offering HDR to the world?
Posted on Reply
#85
dgianstefani
TPU Proofreader
StrayKATLooks like Win10/DX12 will finally get some love.. (although it seems pretty popular already).


Not that it matters me (Vega user).
Vega users are literally like Vegans, they'll take any chance to tell you.
Posted on Reply
#86
John Naylor
XaledSame buzz happened when nvidia announced physics 10 years ago. then only one game supported it.
Have we reached an age where no one down from the president checks anything before shouting out alternative facts ?
Batman Series, Witcher 3, Chronos, Fallout 4, Killing Floor, Warhammer 40k, Lords of the Fallen, Call of Duty: Ghosts, AC Black Flag, Hawken, Planetside 2. Metro 2033 / LL Borderlands 2, Alice: Madness Returns< mafia 2, Start Trek DAK. Mirror's Edge, Unreal Tournament ...
rtwjunkie:roll:Wow! The Raytracing must seriously be a resource hog if the top line 2080Ti can only manage those frames on 1080p.
I think it's premature to make a judgement call on a game that has not as yet been released, where drivers are still being developed and unknow what level of support for RTR is currently incorporated.
FordGT90ConceptEverspace is the newest one on there. Played it without an NVIDIA GPU, works fine. Xaled may be referring to games that actually require it, like Crazy Machines 2: Fluid. Try to run it without an NVIDIA GPU and it runs like trash.
If a developer builds a project for a target audience, it's not outside the realm of speculation that they didn't want to put the effort in because they felt , with AMDs share of the gaming market (store.steampowered.com/hwsurvey) , it just wasn't worth the T & E. If the game was build to shocase what PhyX offers, why would you expect otherwise / Isn't it like "Try to go off roading without 4 WD and ...." ... and you will be calling a tow truck.
Posted on Reply
#87
bug
John NaylorHave we reached an age where no one down from the president checks anything before shouting out alternative facts ?
Batman Series, Witcher 3, Chronos, Fallout 4, Killing Floor, Warhammer 40k, Lords of the Fallen, Call of Duty: Ghosts, AC Black Flag, Hawken, Planetside 2. Metro 2033 / LL Borderlands 2, Alice: Madness Returns< mafia 2, Start Trek DAK. Mirror's Edge, Unreal Tournament ...
It's not people don't fact check. It's just that, when you look at those from the right angle, it's really just one game :D

If I were a party pooper, I could add that Nvidia hasn't actually announced PhysX for games, they bought Ageia who did. But I won't.
Posted on Reply
#88
StrayKAT
dgianstefaniVega users are literally like Vegans, they'll take any chance to tell you.
I'm no typical Vega user. Look at my CPU :P
Posted on Reply
#89
cucker tarlson



Ansel RTX in CP2077

gotta have to look just out of this world

as for the rtx implemenation,I hope it happens, so in 2025 I can replay with ray tracing at 60 fps :laugh:
Posted on Reply
#90
StrayKAT
cucker tarlson
Off topic: Any details if it uses DX or Vulkan?
Posted on Reply
#91
bug
StrayKATOff topic: Any details if it uses DX or Vulkan?
Atm, RTX is only available in DX12. Vulkan support is WiP.
Posted on Reply
#92
StrayKAT
bugAtm, RTX is only available in DX12. Vulkan support is WiP.
Thanks..

...so Cyberpunk itself is DX12 too...
Posted on Reply
#93
bug
StrayKATThanks..

...so Cyberpunk itself is DX12 too...
What was shown is DX12 (and probably an unreleased version of DX12 at that, because I don't think the update that adds RTX is public yet). How CDPR decides to port it to consoles, however, I don't know.
Posted on Reply
#94
FordGT90Concept
"I go fast!1!11!1!"
bugHow CDPR decides to port it to consoles, however, I don't know.
Like most GameTwerks features, they're simply disabled or CPU bound.

DXR is going to be optional because the vast majority of hardware out there can't do it. I can't see DXR being mandatory for decades at the soonest.
Posted on Reply
#95
bug
FordGT90ConceptLike most GameTwerks features, they're simply disabled or CPU bound.

DXR is going to be optional because the vast majority of hardware out there can't do it. I can't see DXR being mandatory for decades at the soonest.
Yes, because GameWorks is the only thing when you port to consoles. Thank you for your valuable input.
Posted on Reply
#96
cucker tarlson
Navi might do gameworks quite well tbh, altgough RT on consoles will never happen. NEVER.
Posted on Reply
#97
jabbadap
bugAtm, RTX is only available in DX12. Vulkan support is WiP.
Enlisted uses Nvidia's vulkan ray tracing extension, but yeah it's still on early days. Heck not even DirectX DXR is out yet.
Posted on Reply
#98
FordGT90Concept
"I go fast!1!11!1!"
cucker tarlsonNavi might do gameworks quite well tbh, altgough RT on consoles will never happen. NEVER.
Absolutely no reason to. Havok is owned by Microsoft which covers physics in Xbox going forward (Sony has their own physics libraries). Both Microsoft and Sony can use the open source TressFX instead of HairWorks. AMD already has open sourced Radeon Rays for non-faked raytracing. AMD will no doubt be implementing a DirectX Raytracing implementation in Navi and it will be exposed to the Vulkan API too. Did I miss anything? Consoles have gotten by forever without using NVIDIA's proprietary APIs.
jabbadapEnlisted uses Nvidia's vulkan ray tracing extension, but yeah it's still on early days. Heck not even DirectX DXR is out yet.
Probably going to be in the next big Windows 10 update.
cucker tarlson
This picture is fake according to Community Lead at CD Projekt RED:
Someone forgot to change the logo for new ones. ;) This is not a screen from our game.
Posted on Reply
#99
anubis44
nVidia 'teams up' with game studios? More like nVidia blackmails game studios into adding token effects like physX and Gameworks.
AquinusBrace yourselves, people. You're about to see hair like you've never seen it before. Clearly we need AI and Tensor to "simulate" the hair in the wind. They had to find something to do with all of that die space that isn't meant to actually render your games. :laugh:
nVidia, the way you're meant to get played.
Ain't it the truth. Some people actually seem to believe that nVidia designed these RTX cards for gaming when the grim reality is that these GPUs are simply Quadro and data center-designed GPUs that had too many defects, so they had to come up with gaming-related gimmicks to justify selling them to gamers.
Posted on Reply
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