Monday, August 20th 2018
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NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
(Update 1: Added the full 21 games list for RTX support.)
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
Source:
Jensen Hunag Presentation, Koln
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
- Ark: Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart (2019)
- Battlefield V
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior V: Mercenaries
- Metro Exodus
- PlayerUnknown's BattleGrounds
- Remnant from the Ashes (2019)
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
99 Comments on NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
Additionally, I'm not sure if animation studios would even want to use NVIDIA's RTRT because it cuts corners that may be clearly visible. Maybe they'll use it on production computers but the final render is probably still on a cluster that doesn't fake it.
Assuming they need proof of concepts? I don't do animation. lol
Yay!
Or, if we don't like that, we can be force-fed the Sony/Microsoft duopoly, the one that brought us so many years of the Jaguar CPU.
Yay! Ugly old men with fabulous hair FTW. Witcher 4!
The industry has discovered how to make some decent-looking female PCs and NPCs but the males uniformly look hideous. It seems pointless to me to worry so much about hair when the majority of the people look like they were scraped off the side of a road.
Batman Series, Witcher 3, Chronos, Fallout 4, Killing Floor, Warhammer 40k, Lords of the Fallen, Call of Duty: Ghosts, AC Black Flag, Hawken, Planetside 2. Metro 2033 / LL Borderlands 2, Alice: Madness Returns< mafia 2, Start Trek DAK. Mirror's Edge, Unreal Tournament ... I think it's premature to make a judgement call on a game that has not as yet been released, where drivers are still being developed and unknow what level of support for RTR is currently incorporated. If a developer builds a project for a target audience, it's not outside the realm of speculation that they didn't want to put the effort in because they felt , with AMDs share of the gaming market (store.steampowered.com/hwsurvey) , it just wasn't worth the T & E. If the game was build to shocase what PhyX offers, why would you expect otherwise / Isn't it like "Try to go off roading without 4 WD and ...." ... and you will be calling a tow truck.
If I were a party pooper, I could add that Nvidia hasn't actually announced PhysX for games, they bought Ageia who did. But I won't.
Ansel RTX in CP2077
gotta have to look just out of this world
as for the rtx implemenation,I hope it happens, so in 2025 I can replay with ray tracing at 60 fps :laugh:
...so Cyberpunk itself is DX12 too...
DXR is going to be optional because the vast majority of hardware out there can't do it. I can't see DXR being mandatory for decades at the soonest.