Monday, August 20th 2018

NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
(Update 1: Added the full 21 games list for RTX support.)
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
Source:
Jensen Hunag Presentation, Koln
NVIDIA CEO Jensen Huang at the company's Koln event announced partnerships with multiple games studios. This is part of NVIDIA's push to bring real time ray tracing and NVIDIA's RTX platforms' achievements to actual games that gamers can play. These encompass heavy hitters such as Battlefield V (DICE), Hitman 2 (IO Interactive), Shadow of the Tomb Raider (Crystal Dynamics), Metro Exodus (4A Games) and Control (Remedy Entertainment).
However, not all games are made equal, and NVIDIA knows there are significant gaming experiences coming from other, smaller studios. That's why partnerships have been established with the studios developing games such as We Happy Few (Compulsion Games), Atomic Heart (Mundfish), Assetto Corsa Competizione (Kunos Simulazioni), just to name a few. Of course, RTX's nature as a technology depends on NVIDIA's push for the initial implementation wave, and the company will be looking to bring developers up to speed with all needed programming skills, needs and difficulties inherent to the adoption of any new development framework. However, that DICE have already implemented an Alpha Version of NVIDIA's RTX technology into Battlefield V is surely a good sign.The full 21 games to feature RTX support as announced by NVIDIA follow:
- Ark: Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart (2019)
- Battlefield V
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior V: Mercenaries
- Metro Exodus
- PlayerUnknown's BattleGrounds
- Remnant from the Ashes (2019)
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
99 Comments on NVIDIA Announces Partnerships With Multiple Studios to Bring RTX Tech to Gamers
RTX 2070 is too slow. We're basically looking at 20 million transistors and >10 Grays to RTRT. That's literally $1000 right now and 250w worth of power consumption. Traditional lighting methods, corners can be cut and the game still very playable (think grayscale--scales to hardware). Reducing rays in raytracing can make the game unplayable, either by ridiculously low framerate or by grainy, confusing visuals (think black and white: either it is acceptable or it isn't).
Whatever happens now,I hope industry will follow, it's a step towards much better visual quality.
en.m.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support
2080Ti running shadow of the tomb raider at max quality with rtx on, at 1080p.... 30s to 50s.
And frankly that didn't feature as huge a leap as real time RT is now.