Monday, September 17th 2018
DICE Committed to Large Maps in Battlefield V as Tweaking Continues Pre-launch
With the Battlefield V beta only recently ending, it didn't take long for players to start asking how large the maps will be in this installment of the franchise. With the community asking questions, DICE was quick to respond, with Lead Multiplayer Designer Valerian Noghin, Multiplayer Producer David Sirland, and Level Designer Jeff Gagné all responding on Twitter.
An image posted on Twitter by DICE shows the Breakthrough for Hamada map. Giving a rough idea of not only it's overall layout, but scale, thanks to the inserted image showing the player's perspective. Measuring in at 1500 m from the attacker's to the defender's main headquarters, it is certainly larger than the maps in the beta. Furthermore, David Sirland has stated that the majority of the map shown will be available in the game's Conquest mode. While the map is not final, it has been stated that any changes at this point will likely be minor.Aside from the questions in regards to map size, David Sirland also weighed in on the vehicle spawn mechanics which, depending on the game mode, could see some changes. This is especially the case since more players actively used vehicles when they had to reach them, rather than spawning in them. Depending on your viewpoint, this may be a good or bad thing. Even so, DICE has stated they will only make changes if it makes sense to do so. Other changes mentioned relate to the games customization options, with DICE making note that since the community wants a more authentic experience, they will be dialing back some of the crazier options. Overall, it seems DICE has there hands full as they prepare for the game's November 20th release date.
Source:
DICE Twitter
An image posted on Twitter by DICE shows the Breakthrough for Hamada map. Giving a rough idea of not only it's overall layout, but scale, thanks to the inserted image showing the player's perspective. Measuring in at 1500 m from the attacker's to the defender's main headquarters, it is certainly larger than the maps in the beta. Furthermore, David Sirland has stated that the majority of the map shown will be available in the game's Conquest mode. While the map is not final, it has been stated that any changes at this point will likely be minor.Aside from the questions in regards to map size, David Sirland also weighed in on the vehicle spawn mechanics which, depending on the game mode, could see some changes. This is especially the case since more players actively used vehicles when they had to reach them, rather than spawning in them. Depending on your viewpoint, this may be a good or bad thing. Even so, DICE has stated they will only make changes if it makes sense to do so. Other changes mentioned relate to the games customization options, with DICE making note that since the community wants a more authentic experience, they will be dialing back some of the crazier options. Overall, it seems DICE has there hands full as they prepare for the game's November 20th release date.
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