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EA Axes Star Wars FPS, Battlefield Single Player Project Reassigned to Criterion

This announcement was shared with EA Entertainment employees by Laura Miele, President of EA Entertainment and Technology: "Hi Everyone, over the past six months, you've heard me talk about aligning our portfolio and organization to deliver on our ambitious growth strategy. One of the essential parts of delivering on our plans is making sure we are listening to our players and investing in the games they want to play. As Andrew noted in his EA Action, the reality of a creative business is that market conditions and players' needs are always changing. We're seeing a rapid player shift toward large open-world games, massive communities, and live services. With that in mind, we have shared the following updates with our teams:"

Respawn:
Respawn's unique ability to connect with players and create exceptional game experiences is unrivaled in entertainment. As we've looked at Respawn's portfolio over the last few months, what's clear is the games our players are most excited about are Jedi and Respawn's rich library of owned brands. Knowing this, we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games. It's always hard to walk away from a project, and this decision is not a reflection of the team's talent, tenacity, or passion they have for the game. Giving fans the next installments of the iconic franchises they want is the definition of blockbuster storytelling and the right place to focus.

EA Targeting Industry Leading Destruction Effects with Next Battlefield

Electronic Arts in Canada is actively recruiting for a VFX Director position at its Ripple Effect studio—the job listing implies that the ideal candidate will be set to work on the next mainline Battlefield title. EA has implemented a cross-studio development system, where multiple teams have helped to build AAA games, including their controversial plus troubled Battlefield 2042 entry—the popular online shooter series has been steered primarily by DICE in Stockholm, Sweden. Several satellite outfits assisted in producing BF 2042, including Ripple Effect (an "evolution" of DICE LA), but the multiplayer gaming community was disappointed to discover that EA's massive deployment of resources did not result in comprehensive environmental destruction within 2042's gargantuan maps.

Insider Gaming has been keeping tabs on recruitment drives at EA's miscellaneous "Battlefield 6" studios, in order to extract clues about the game's origins and progress. We know very little about the status of BF6, beyond Vince Zampella's declarations from Autumn 2023. His Los Angeles studio appears to be leading the charge; industry insiders believe that DICE Stockholm has been demoted in EA's studio hierarchy. The latest Ripple effect job advert provides a promising insight for Battlefield fans who enjoyed the "Levolution" aspect of Battlefield 4's changing environs: "We are looking for a Senior 3D Artist like you to help us create the most realistic and exciting destruction effects in the industry. You will report to our Art Line Manager, based in our studio in Los Angeles, CA. We are looking for candidates located in Vancouver with remote options." Zampella and Co. are likely having to up the ante, following the launch of "The Finals"—an Unreal 5 engine-powered shooter developed by former DICE veterans. Embark Studios have implemented some impressive destruction effects—serving as a key component of the game's mechanics.

Criterion Games Joins EA Entertainment - Working on Rebooted Battlefield Franchise

Hi Everyone, today I'd like to share that the talented team at Criterion Games will be joining EA Entertainment. Criterion has a rich history in gaming, having worked on Battlefield, Battlefront, Burnout, and of course, Need for Speed. I'm thrilled to have a studio with such pedigree join the studios I oversee. As we've said before, we're all-in on Battlefield. Today, Criterion is added to our world-class Battlefield studios dedicated to ushering in a new era for the franchise.

The majority of the team will be working alongside DICE, Ripple Effect, and Ridgeline that are led by Byron Beede, GM of Battlefield. Criterion's experience with Battlefield, our technology and building engaging experiences will have an immediate positive impact as we continue to work on Battlefield 2042, and as we continue pre-production on a connected Battlefield Universe. There is no better studio to join us on this journey and I couldn't be more excited.

Respawn Entertainment CEO Would Like to Revisit Titanfall Series

Respawn Entertainment boss Vince Zampella has been engaged in press duties for the Star Wars Jedi: Survivor marketing cycle this week, and is likely having to field questions about the sci-fi action adventure's poor technical performance on PC and consoles alike. In an interview conducted by Barron's Magazine a few days ago, Zampella was probably relieved to have the focus shift to a happier topic - the Titanfall franchise. He seemed to be quite open to the prospect of making a third game: "I hate to say yes, then people latch onto that, and then skewer you when it doesn't come. But I would love to see it happen is the real answer." His studio was founded in order to develop the (multiplayer only) first-person shooter Titanfall (2014), a platform exclusive on PC/Origin and Xbox One. Prior to starting Respawn Entertainment in 2010, Zampella and colleague Jason West were lead designers on the mainline Call of Duty series at Infinity Ward/Activision.

A sequel to the original Titanfall arrived in late 2016 to rave reviews from the press and hardcore fans of the series - the inclusion of a single player campaign was considered to be a highlight - this story campaign borrowed gameplay ideas (to the surprise of many) from Valve's Half Life series, and added time traveling elements to an already mind-bending mobility system. In an unfortunate move for Zampella and Respawn, publisher Electronic Arts decided to launch Titanfall 2 during a very busy release window - the main competition at the time being Activision's Call of Duty: Infinite Warfare and (EA's own) Battlefield 1. A mainstream crowd proceeded to ignore the Titanfall sequel thanks to poor marketing on EA's part and a crowded games market - sales figures were underwhelming, even with a PS4 version, and the game was heavily discounted within a couple of months of release. Respawn moved on to create a spin-off multiplayer shooter - the smash hit free-to-play battle royale Apex Legends, and the Star Wars Jedi series.

EA Retiring Legacy Battlefield Games, Digital Sales Ending in April

As we close in on 15 years since the release of Battlefield 1943, and Bad Company 1 & 2, we are announcing that their journey is coming to an end. Starting April 28 2023, Battlefield 1943, and Battlefield: Bad Company 1 & 2 will be removed from digital storefronts and you will no longer be able to purchase them.

This is in preparation for the retirement of the online services for these titles which will happen on December 8 2023. For Bad Company 1 and 2, you can still continue playing them and use their respective offline features, such as the single player campaign. You can also read our FAQ and Service Updates for further information on the retirement of online services.

Update 14:17 UTC: EA updated their press release this morning, to clarify that the inclusion of Mirror's Edge was an error. They stated via Twitter: "We currently have no plans to remove Mirror's Edge from digital storefronts."

Electronic Arts Announces Battlefield Briefing Game Creation Sandbox

Battlefield Portal is a community-driven platform within Battlefield 2042 that will let you create and find fantastic experiences made by the series' creative and passionate community. The creation suite includes Settings, custom modes, and a Logic Editor so you can build your own signature spin on Battlefield's sandbox; you'll be able to change team ratios, tweak victory conditions, restrict weapons, and even put different factions from different eras in Battlefield's history against one another. Those who want to focus on discovering what others have created will have easy access to an entire world of unexpected battles featuring some of the series' most famous eras mashed together in distinct, exciting experiences.

On top of the content available in Battlefield 2042, Battlefield Portal also lets you play with maps, weapons, vehicles, and more from some of Battlefield's greatest experiences, all reimagined at modern visuals. We're excited for you to be able to relive content from Battlefield 1942, Battlefield : Bad Company 2 and Battlefield 3.

EA Hacked, Frostbite Engine Source Code Stolen, User Data Safe: Company

Electronic Arts (EA) servers were reportedly hacked, with the attackers doing away with 780 GB of data related to the Frostbite game engine by DICE. EA stated that no user data was stolen, and that none of EA's customers were at risk of compromised data or payment information. "We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen. No player data was accessed, and we have no reason to believe there is any risk to player privacy," stated an EA spokesperson.

The Frostbite game engine is extensively used by EA across various game studios, including the "Battlefield" franchise, its top-selling FIFA franchise, and certain "Star Wars" titles. It's expected that as was the case with similar hacks to CD Projekt Red and Capcom, the attackers may seek a ransom from EA in exchange for not leaking the code to the web or selling it to the highest bidder.

Electronic Arts Reports Q4 and FY21 Financial Results

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its fiscal fourth quarter and full year ended March 31, 2021. "Our teams have done incredible work over the last year to deliver amazing experiences during a very challenging time for everyone around the world," said Andrew Wilson, CEO of Electronic Arts. "With tremendous engagement across our portfolio, we delivered a record year for Electronic Arts. We're now accelerating in FY22, powered by expansion of our blockbuster franchises to more platforms and geographies, a deep pipeline of new content, and recent acquisitions that will be catalysts for further growth."

"EA delivered a strong quarter, driven by live services and Apex Legends' extraordinary performance. Apex steadily grew through the last year, driven by the games team and the content they are delivering," said COO and CFO Blake Jorgensen. "Looking forward, the momentum in our existing live services provides a solid foundation for FY22. Combined with a new Battlefield and our recent acquisitions, we expect net bookings growth in the high teens."

EA Teases Next-Gen Videogames from Criterion, Bioware, DICE and Motive

EA via its EA play event has teased next-gen graphics and gameplay from upcoming titles on its publishing label. The games showcase work in progress for next-generation games that seem to be set in three well-known franchises, with Motive, who has just recently developed Star Wars Squadron in conjunction with Lucasfilm, seemingly presenting the only new IP.

From Criterion, a new Need for Speed game is teased, with particular emphasis being put on both detail level on cars and reflections, as well as the absence of any loading times granted by next-gen hardware. Bioware's showcase seems like a tease for Dragon Age 4 - there is a distinct fantasy look to the video, and I believe I've seen those red colors in previous entries' red lyrium crystals. DICE, of course, showcased a new Battlefield game, which exceptional fidelity on character models, and what seems like truly epic battles with hundreds of soldiers on-screen at the same time. Lastly, Motive seems to be developing a physics-based game where environment interactivity is key. Models used seem like a mash-up between fantasy, sci-fi and modern-day, so it's difficult to pen exactly what we're looking at. Catch the video teaser after the break.

EA Expands Its Subscription Service to PlayStation 4

Today, Electronic Arts Inc. announced that it is bringing EA Access to the PlayStation 4 (PS4 ) system. Starting this July, players can sign-up for a monthly subscription (MSRP $4.99), or an annual subscription (MSRP $29.99) through PlayStation Store. With the addition of the PlayStation 4 console to the already existing membership services on Xbox One and PC via Origin , EA now offers its subscription services on more platforms than any other publisher.

As we continue to invest in digital and subscription services, bringing great games to even more players across more platforms is an exciting opportunity for everyone," said Matt Bilbey, Executive VP of Strategic Growth. "Our goal is to give players more choice to try and play our games wherever and however they choose, and we're happy to bring EA Access to PlayStation 4."

NVIDIA DLSS and its Surprising Resolution Limitations

TechPowerUp readers today were greeted to our PC port analysis of Metro Exodus, which also contained a dedicated section on NVIDIA RTX and DLSS technologies. The former brings in real-time ray tracing support to an already graphically-intensive game, and the latter attempts to assuage the performance hit via NVIDIA's new proprietary alternative to more-traditional anti-aliasing. There was definitely a bump in performance from DLSS when enabled, however we also noted some head-scratching limitations on when and how it can even be enabled, depending on the in-game resolution and RTX GPU employed. We then set about testing DLSS on Battlefield V, which was also available from today, and it was then that we noticed a trend.

Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.

EA Stocks Dive 13% With Disappointing Battlefield V Sales, Mobile Revenue

EA stocks today have taken a dive of 12.83% (17% at the worst case scenario, with a slight rebound in the meantime), at the moment of writing, compared to their opening hours. The descent, which represents a dip towards a $80.61 valuation per share compared to the $92.52 at the opening market, followed the release of the company's Q3 FY19 Financial Results, caused by lower than expected sales from Battlefield V and lower than expected revenue from EA's mobile efforts. This is capitalism at its finest - the 7.3 million sales of Battlefield V (an impressive number by any metric) fell close to a cool million short of projected sales by this time, and that is enough for the market to correct their expectations.

EA's mobile business saw a YoY fall of 22%, which did little to assuage investors and provide a positive note for the underperforming Battlefield V. It's interesting to note how interesting the markets can be: on the surprise announcement of the new, Respawn-developed Apex Legends, there was no significant change in EA's stock valuation, despite this launch meaning a new, hopefully rich, revenue source for the publisher. Although considering TechPowerUp's overall sentiment regarding that games' launch (not representative of the entire community), it seems that EA won't be banking much on our users.

Electronic Arts Reports Q3 FY19 Financial Results

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2018. "The video game industry continues to grow through a year of intense competition and transformational change," said CEO Andrew Wilson. "Q3 was a difficult quarter for Electronic Arts and we did not perform to our expectations. We are now applying the strengths of our company to sharpen our execution and focus on delivering great new games and long-term live services for our players. We're very excited about Apex Legends, the upcoming launch of Anthem, and a deep line-up of new experiences that we'll bring to our global communities next fiscal year."

"FIFA stands out as a robust franchise through a tumultuous year in the video game industry," said COO and CFO Blake Jorgensen. "Elsewhere in the business, we're making adjustments to improve execution and we're refocusing R&D. Looking forward, we're delighted to launch Anthem, our new IP, to grow Apex Legends and related Titanfall experiences, to deliver new Plants vs. Zombies and Need for Speed titles, and to add Star Wars Jedi: Fallen Order to our sports titles in the fall."

Battlefield V Launches Early For Origin Access Premier Subscribers, Pre-orders Get Shafted

Battlefield V is now live if you have paid for Electronic Arts' subscription service, giving gamers access to the title a day earlier than expected. At a cost of $14.99 a month or $99.99 for a year, you can take to the battlefield right now. We can only speculate that this was likely done in a bid to please subscribers while also trying to boost subscription sales. After all, it is blatantly obvious that EA's goal is to try and tap into a steady income stream that only a subscription service can provide. Sadly this has resulted in those that pre-ordered getting shafted to some degree. Resulting in a problem that wouldn't exist with a single set launch date.

This highlights the trouble that comes with a staggered release, someone is going to be the odd man out. Consumers that paid for the Digital Deluxe edition still have to wait till November 15th, while buying the base version means your left sitting on the bench until November 20th. That is roughly 1-2 weeks of waiting and will likely create some anger towards EA for how the release has been handled.

Battlefield V System Requirements Outed: Ryzen 7 2700 or i7 8700 as Recommended CPUs

The official system requirements for the upcoming Battlefield V game have been outed, and there are three categories of such requirements now: Minimum, Recommended, and DXR. The minimum requirements are pretty steep as they are: DICE say at least an AMD FX-8350 or an i5 6600K CPU are required, alongside 8 GB of system RAM (on the graphics front, a GTX 1050 / RX 560 are mentioned).

The recommended system requirements do bring some interesting tables to the mix, though, with AMD's Ryzen 3 1300X and Intel's i7 4790 being hailed as good CPUs for the configuration. This is in stark contrast with the minimum requirements, but here's the gist: it appears that Battlefield V will be a well-paralellized game, though it will also require strong per-core performance (hence why the FX-8350 doesn't make the cut, and why a previous-gen i7 is higher on the list than the 6000 series i5 from Intel). Minimum RAM for the Recommended spec stands at a whopping 12 GB, though - I believe this is the highest I've ever seen for a game release. An RX 580 or a GTX 1060 round out the specs.

Battle Royale Mode Fans, Beware: Battlefield V's Firestorm Won't Be Available Until March 2019

A few weeks ago we learned that Battlefield V would have a battle royale mode called "Firestorm". PUBG and Fornite have made this game mode so popular that several games have tried to take advantage of this feature, and the latest title from EA and DICE won't be an exception. The problem is, that option won't be available at launch, and users will have to wait until March 2019 to enjoy this game feature. The roadmap for additional content has shown how Battlefield V will evolve in the next few months.

This gaming mode has been developed by Criterion Games in partnership with DICE, and 64 players in 16 squads will fight to be the last infantry squad. Before being able to play that mode users will be able to access other DLC such as "The Last Tiger" War Story, "Panzerstorm" (a new tank-focused map) and a new Practice Range mode. Between January and March we will see new content and co-operative modes such as "Combined Arms", and after that "Firestorm" and its Battle Royale mechanics will arrive. General availability for Battlefield V will start on November 20th.

DICE Committed to Large Maps in Battlefield V as Tweaking Continues Pre-launch

With the Battlefield V beta only recently ending, it didn't take long for players to start asking how large the maps will be in this installment of the franchise. With the community asking questions, DICE was quick to respond, with Lead Multiplayer Designer Valerian Noghin, Multiplayer Producer David Sirland, and Level Designer Jeff Gagné all responding on Twitter.

An image posted on Twitter by DICE shows the Breakthrough for Hamada map. Giving a rough idea of not only it's overall layout, but scale, thanks to the inserted image showing the player's perspective. Measuring in at 1500 m from the attacker's to the defender's main headquarters, it is certainly larger than the maps in the beta. Furthermore, David Sirland has stated that the majority of the map shown will be available in the game's Conquest mode. While the map is not final, it has been stated that any changes at this point will likely be minor.

Battlefield 1 On Sale for €4.99, Free Premium Pass Download

For users who might want to get their hands on DICE's Battlefield 1 (which remains one of the bastions of PC Gaming, both graphically and engine-wise), need only go to Origin's store and grab them while they're cheap. The base Battlefield 1 game has seen a discount down to €4.99 - more than a bargain for the game it is - and the Premium Pass, which includes 16 multiplayer maps, new Operations and game modes, Elite classes and more in four themed digital expansion packs. There's also added replayability with challenging weapon assignments which lead to unlocks ranging from new blades to firearms. Either as a way to whet your appetite for the upcoming Battlefield 5, or just to get some inexpensive quality gaming, head on through the source links.

Battlefield V Revealed: 1942 Reimagined

EA-DICE released the first reveal trailer of "Battlefield V." The reveal shows a slice of what appears to be actual in-game footage. The game re-imagines events of WWII, after the series' excursion with WWI. It portrays a pitched battle somewhere in Europe with British troops fighting Nazis. There's also the depiction of female soldiers, hinting at the possibility of strong female characters, or even a female protagonist (as opposed to second-fiddle female NPCs in the likes of Battlefield 4 campaign). There are no technical details of the game, but it appears to leverage DirectX 12 API with even more features than Battlefield 1. Battlefield V is slated for release on October 19, 2018. It's open to pre-orders on Origin.
The official trailer follows after the break

Battlefield V to Be Revealed on May 23

A mysterious webpage has surfaced on EA's website with new details on the upcoming Battlefield V title. The teaser comes in form of a simple blue background with the date May 23, 2018 written across the middle accompanied by the Battlefield hashtag. The URL also carries the "never be the same" catchphrase. Earlier today, DICE design director Alan Kertz tweeted on his Twitter account that a game he's been working on will be revealed on the 23rd of this month. It's safe to bet that this game is Battlefield V. But, what do we know about the it so far? Although not confirmed yet, Battlefield V's setting will probably be the Second World War. It will have a single-player campaign and various multiplayer modes. It's also possible that EA might jump on the battle royale bandwagon.

EA Confirms Battlefield 5 Will Not Defect From Premium Single-Player Experiences

Games have become increasingly connected and social, with always-on features being both part of a permanent player engagement (and monetization) attempt. As a result, some publishers are already looking to not so slowly eliminate big budget, single-player premium experiences from their games. One need not look much further than one of the industry's behemoths, Call of Duty, which has been confirmed, in its latest Black Ops IV iteration which will launch this year, that single player content has been wholly cut- despite a three-year development window and Black Ops being one of the best storytelling experiences to Call of Duty in recent times.

EA, perhaps picking up on the momentum of backlash against the lack of single player content in the upcoming Black Ops IV, has confirmed the upcoming Battlefield 5 will not eschew a single player component, giving players the premium campaign experience we've come to know. The next Battlefield (which is expected to be set in World War II) will likely release around October of this year, sporting the usual campaign and multiplayer modes, with a chance of a battle royale mode as well.

Battlefield V Takes Players Back to World War II

If there's something that Battlefield 1 and Call of Duty: WWII have taught us, it's that nostalgia sells - and it sells a lot. The numbers don't lie. Battlefield 1 not only sold faster than Battlefield 4, but it also broke the 25 million players barrier not so long ago. Call of Duty: WWII didn't do too shabby either becoming the best-selling Call of Duty installment since Black Ops II. The ultimate goal for EA now is to keep the traction going and that's where Battlefield V comes in. Battlefield V, originally known internally as Battlefield 2, is the direct sequel to Battlefield 1, and as thus, the game's setting and story will take place in World War II. Hardcore Battlefield fans might recall that EA previously visited the World War II era in Battlefield 1942. However, the publisher has promised that Battlefield V won't a mere remaster but a completely new game from the ground up.

For better or worse, EA and loot boxes always seem to find themselves together in the same sentence. Anonymous sources have confirmed that Battlefield V will have loot boxes However, the loot boxes are limited to cosmetic items to customize your soldier just like in Battlefield 1 - so no worries there. EA has promised a playable "next Battlefield experience" this year at the E3 event in June. Battlefield V is expected to launch later this year.

AMD RX Vega 56 Benchmarks Leaked - An (Unverified) GTX 1070 Killer

TweakTown has put forth an article wherein they claim to have received info from industry insiders regarding the upcoming Vega 56's performance. Remember that Vega 56 is the slightly cut-down version of the flagship Vega 64, counting with 56 next-generation compute units (NGCUs) instead of Vega 64's, well, 64. This means that while the Vega 64 has the full complement of 4,096 Stream processors, 256 TMUs, 64 ROPs, and a 2048-bit wide 8 GB HBM2 memory pool offering 484 GB/s of bandwidth, Vega 56 makes do with 3,548 Stream processors,192 TMUs, 64 ROPs, the same 8 GB of HBM2 memory and a slightly lower memory bandwidth at 410 GB/s.

The Vega 56 has been announced to retail for about $399, or $499 with one of AMD's new (famous or infamous, depends on your mileage) Radeon Packs. The RX Vega 56 card was running on a system configured with an Intel Core i7-7700K @ 4.2GHz, 16 GB of DDR4-3000 MHz RAM, and Windows 10 at 2560 x 1440 resolution.

AMD's RX Vega Low Key Budapest Event: Vega Pitted Against GTX 1080

On the first stop in AMD's two-continent spanning RX Vega tour (which really only counts with three locations), the company pitted their upcoming RX Vega graphics card (we expect this to be their flagship offering) against NVIDIA's GTX 1080 graphics card. The event itself was pretty subdued, and there was not much to see when it comes to the RX Vega graphics card - literally. Both it and the GTX 1080 were enclosed inside PC towers, with the event-goers not being allowed to even catch a glimpse of the piece of AMD hardware that has most approximated a unicorn in recent times.

The Vega-powered system also made use of a Ryzen 7 processor, and the cards were running Battlefield 1 (or Sniper Elite 4; there's lots of discussion going on about that, but the first image below does show a first-person view) with non-descript monitors, one supporting FreeSync, the other G-Sync. The monitor's models were covered by cloth so that users weren't able to tell which system was running which graphics card, though due to ASUS' partnership in the event, both were (probably) of ASUS make. The resolution used was 3440 x 1440, which should mean over 60 FPS on the GTX 1080 on Ultra. It has been reported by users that attended the event that one of the systems lagged slightly in one portion of the demo, though we can't confirm which one (and I'd say that was AMD's intention.)

AMD Releases Radeon Software Crimson ReLive 17.4.2

AMD today released the Radeon Software Crimson ReLive 17.4.2 drivers, its second release this month. The drivers are important if you've updated Windows 10 to the latest "Creators Update" (version 1703), since it supports the new WDDM 2.2 driver model. In addition, the drivers fix bugs related to SteamVR asynchronous reprojection, poor multi-GPU scaling for "Battlefield 1" in DirectX 11 mode, flickering noticed on ReLive running on Windows 7, and a bug with Radeon Settings that removes application profiles upon logout. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Crimson ReLive 17.4.2
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